View Issue Details

IDProjectCategoryView StatusLast Update
0005647DarkRadiantRendererpublic24.06.2021 19:32
ReporterBrendonChung Assigned To 
PrioritylowSeverityfeatureReproducibilityN/A
Status acknowledgedResolutionopen 
Summary0005647: Render faces with material-defined color
DescriptionIt would great to have DarkRadiant render faces/models with the color defined in the .MTR file. For example, a brush face with this material:

textures/wall01
{
    {
        blend diffusemap
        map textures/wall01
        red .8
        green 0
        blue 0
    }
}

would render with a red tint in the DarkRadiant 3D window.
TagsNo tags attached.

Activities

greebo

greebo

24.06.2021 19:21

administrator   ~0014122

The red/green/blue/alpha vertex colouring keywords are actually rendering that way in the 3D lighting mode. Are you requesting this for the regular editor preview?
BrendonChung

BrendonChung

24.06.2021 19:30

reporter   ~0014123

yes, my mistake - I was requesting this for the regular editor preview, not the lighting preview mode.
greebo

greebo

24.06.2021 19:32

administrator   ~0014124

Ok, I'll have to check if this is an invasive change. The editor preview doesn't claim to be very accurate, since it's not showing normal maps or other things either. But maybe this is an acceptably easy feature.

Issue History

Date Modified Username Field Change
22.06.2021 22:39 BrendonChung New Issue
24.06.2021 19:21 greebo Status new => feedback
24.06.2021 19:21 greebo Note Added: 0014122
24.06.2021 19:30 BrendonChung Note Added: 0014123
24.06.2021 19:30 BrendonChung Status feedback => new
24.06.2021 19:31 greebo Status new => acknowledged
24.06.2021 19:32 greebo Note Added: 0014124