View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0005664 | DarkRadiant | Map Editing | public | 09.07.2021 09:08 | 07.12.2023 14:09 | 
| Reporter | IZaRTaX | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | always | 
| Status | feedback | Resolution | open | ||
| Platform | PC | OS | Windows 7 | OS Version | x64 | 
| Product Version | 2.12.0 | ||||
| Summary | 0005664: X/Y texture rotation on patch issue | ||||
| Description | That depend of what texture do you use, for example there's a 256x1024 and a 1024x256 texture https://youtu.be/vn7bK5REafk , at some point these textures will match well when you press natural button and depend of the textue size but sometime it dosen't like it,  you have a big strechted texure if you want to rotate it at 45/90°. Working well with a square texture like 512x512 1024x1024 in OD tools there's an option to naturalize X and Y https://i.imgur.com/mhrafvZ.png https://i.imgur.com/QYiw5YP.png https://i.imgur.com/gnQ8wjh.png I hope this can help, you can check the source code here > https://sourceforge.net/p/odblur/code/HEAD/tree/code/OverDose%20Tools/ODRadiant/  | ||||
| Additional Information | The way I fix it personally is to use fit option then stretch the texture manually | ||||
| Tags | No tags attached. | ||||