View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000567 | The Dark Mod | Physics | public | 04.02.2008 08:42 | 29.06.2009 08:06 |
| Reporter | tels | Assigned To | tels | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Product Version | SVN | ||||
| Summary | 0000567: Broken moveables have wong CM | ||||
| Description | When a moveable "breaks" (meaning its health goes down to 0), it is replaced by a broken model, if that was defined. However, the CM stays the same. The code path for lights get's this right, so both code paths should be unified. | ||||
| Tags | No tags attached. | ||||
| That is fixed in the code with revision 0002044. However, the only model using it, the wine bottle, does not work as D3 refuses to load the CM from the broken bottle model. | |
|
Somewhere along the line the code that loads the broken model got changed and now a black box appeared when you break a bottle. That should be fixed now, if we don't find the broken model (like for the kitchen wine bottle, where the broken model is under "junk"), we disable the brokenModel member and so only the flinders appear. Also, the flinder_offset spawnargs work again. The CM also appears to be correct now, so this bug report can be closed :) |
|
| See last note :) | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 04.02.2008 08:42 | tels | New Issue | |
| 04.02.2008 08:42 | tels | Status | new => assigned |
| 04.02.2008 08:42 | tels | Assigned To | => tels |
| 04.02.2008 19:49 | tels | Note Added: 0001039 | |
| 14.11.2008 22:49 | tels | Note Added: 0002148 | |
| 14.11.2008 22:49 | tels | Note Added: 0002149 | |
| 14.11.2008 22:49 | tels | Status | assigned => resolved |
| 14.11.2008 22:49 | tels | Resolution | open => fixed |
| 29.06.2009 08:06 | greebo | Status | resolved => closed |