View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005694||DarkRadiant||GUI||public||01.08.2021 09:56||01.08.2021 14:33|
|Status||closed||Resolution||no change required|
|Summary||0005694: Assign 'Choose entity...' button to "inherit" spawnarg in entity inspector|
|Description||The "inherit" spawnarg always points to an entityDef, and it can be useful to view this in the 'Choose entity...' menu to see where this entity is defined or to change it.|
I think it'd be useful if this were automatically treated the same as a spawnarg beginning with "def_" by the entity inspector.
|Tags||No tags attached.|
|I'm not sure it's possible to change the inheritance by defining it on the actual entity. I think it's only used by entityDef->entityDef relationships, and "inherit" cannot be used by the entity in the map file. Can you check perhaps whether this is correct?|
Unfortunately it seems to be correct: tried inheriting from a non-existent entityDef and an existent one, the entity seemed to ignore it ingame.
In that case it's probably best to leave this spawnarg typeless to discourage futile tampering with it. Can just use the 'Choose entity...' button from the "classname" spawnarg if I want to see where it's defined.
|01.08.2021 09:56||Dragofer||New Issue|
|01.08.2021 09:59||Dragofer||Summary||Assign 'Choose entity...' button to "inherit" spawnargs in entity inspector => Assign 'Choose entity...' button to "inherit" spawnarg in entity inspector|
|01.08.2021 13:25||greebo||Note Added: 0014229|
|01.08.2021 13:27||greebo||Status||new => feedback|
|01.08.2021 14:32||Dragofer||Assigned To||=> Dragofer|
|01.08.2021 14:32||Dragofer||Status||feedback => closed|
|01.08.2021 14:32||Dragofer||Resolution||open => no change required|
|01.08.2021 14:32||Dragofer||Note Added: 0014232|
|01.08.2021 14:33||Dragofer||Note Edited: 0014232|