View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0005756 | The Dark Mod | Sound | public | 15.09.2021 18:02 | 17.07.2022 21:25 | 
| Reporter | Geep | Assigned To | Dragofer | ||
| Priority | normal | Severity | normal | Reproducibility | always | 
| Status | resolved | Resolution | fixed | ||
| OS Version | Win 10 | ||||
| Product Version | TDM 2.09 | ||||
| Target Version | TDM 2.11 | Fixed in Version | TDM 2.11 | ||
| Summary | 0005756: Shader 'city_sounds_varied" includes sound file with bad path | ||||
| Description | If you apply the TDM shader "city_sounds_varied" to a speaker, this warning appears in 2.09 (and underlying cause still present in latest 2.10): WARNING:Couldn't load sound 'sound/map_specific/city_bustle_distant_loop01.ogg' using default [map entity: speaker_<whatever>] [decl: city_sounds_varied in sound/tdm_ambient_environmental_city.sndshd] [sound: sound/map_specific/city_bustle_distant_loop01.ogg] This is due to a highly-suspect path ".../map_specific/...". In tdm_sound_ambient_decls01.pk4, within /sound/, you will find the problematic .sndshd and the specific shader mentioned. Probably just dropping that particular ogg-file reference entirely would be fine. A broader fix would be to develop a testing protocol to scan and detect all such problems.  | ||||
| Steps To Reproduce | As stated | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 15.09.2021 18:02 | Geep | New Issue | |
| 17.07.2022 21:25 | Dragofer | Note Added: 0015051 | |
| 17.07.2022 21:25 | Dragofer | Assigned To | => Dragofer | 
| 17.07.2022 21:25 | Dragofer | Status | new => resolved | 
| 17.07.2022 21:25 | Dragofer | Resolution | open => fixed | 
| 17.07.2022 21:25 | Dragofer | Fixed in Version | => TDM 2.11 | 
| 17.07.2022 21:25 | Dragofer | Target Version | => TDM 2.11 |