View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005811 | DarkRadiant | Renderer | public | 15.11.2021 13:06 | 13.01.2024 05:31 |
Reporter | Bikerdude | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | PC | OS | Windows | OS Version | 10 (21H1) |
Product Version | 2.13.0 | ||||
Fixed in Version | 3.0.0 | ||||
Summary | 0005811: Texture dithering in Cameraview in 2.14 | ||||
Description | I have noticed that DR is poorly dithering textures beyond a certain distance away from a face/patch (see attached) | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
Which build are you using? There has been a fix to texture mip map loading recently, if not yesterday. | |
ah I wont have update to that I think then, downloading... | |
Its doesnt show in DR 3.00, so this can be closed. | |
Date Modified | Username | Field | Change |
---|---|---|---|
15.11.2021 13:06 | Bikerdude | New Issue | |
15.11.2021 13:06 | Bikerdude | File Added: Untitled.jpg | |
15.11.2021 13:06 | Bikerdude | Description Updated | |
15.11.2021 16:44 | greebo | Note Added: 0014542 | |
15.11.2021 16:44 | greebo | Status | new => feedback |
15.11.2021 18:01 | Bikerdude | Note Added: 0014543 | |
15.11.2021 18:01 | Bikerdude | Status | feedback => new |
18.07.2022 09:47 | Bikerdude | Note Added: 0015055 | |
22.07.2022 05:26 | nbohr1more | Assigned To | => greebo |
22.07.2022 05:26 | nbohr1more | Status | new => resolved |
22.07.2022 05:26 | nbohr1more | Resolution | open => fixed |
22.07.2022 05:26 | nbohr1more | Fixed in Version | => 3.0.0 |
13.01.2024 05:31 | greebo | Status | resolved => closed |