View Issue Details

IDProjectCategoryView StatusLast Update
0005811DarkRadiantRendererpublic13.01.2024 05:31
ReporterBikerdude Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
PlatformPCOSWindowsOS Version10 (21H1)
Product Version2.13.0 
Fixed in Version3.0.0 
Summary0005811: Texture dithering in Cameraview in 2.14
DescriptionI have noticed that DR is poorly dithering textures beyond a certain distance away from a face/patch (see attached)
TagsNo tags attached.

Activities

Bikerdude

Bikerdude

15.11.2021 13:06

reporter  

Untitled.jpg (96,479 bytes)   
Untitled.jpg (96,479 bytes)   
greebo

greebo

15.11.2021 16:44

administrator   ~0014542

Which build are you using? There has been a fix to texture mip map loading recently, if not yesterday.
Bikerdude

Bikerdude

15.11.2021 18:01

reporter   ~0014543

ah I wont have update to that I think then, downloading...
Bikerdude

Bikerdude

18.07.2022 09:47

reporter   ~0015055

Its doesnt show in DR 3.00, so this can be closed.

Issue History

Date Modified Username Field Change
15.11.2021 13:06 Bikerdude New Issue
15.11.2021 13:06 Bikerdude File Added: Untitled.jpg
15.11.2021 13:06 Bikerdude Description Updated
15.11.2021 16:44 greebo Note Added: 0014542
15.11.2021 16:44 greebo Status new => feedback
15.11.2021 18:01 Bikerdude Note Added: 0014543
15.11.2021 18:01 Bikerdude Status feedback => new
18.07.2022 09:47 Bikerdude Note Added: 0015055
22.07.2022 05:26 nbohr1more Assigned To => greebo
22.07.2022 05:26 nbohr1more Status new => resolved
22.07.2022 05:26 nbohr1more Resolution open => fixed
22.07.2022 05:26 nbohr1more Fixed in Version => 3.0.0
13.01.2024 05:31 greebo Status resolved => closed