View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000582 | The Dark Mod | Animation | public | 21.02.2008 10:49 | 26.03.2010 07:37 |
| Reporter | greebo | Assigned To | angua | ||
| Priority | low | Severity | tweak | Reproducibility | N/A |
| Status | closed | Resolution | fixed | ||
| Summary | 0000582: Some anims should override RandomHeadTurnTask | ||||
| Description | See here: http://modetwo.net/darkmod/index.php?showtopic=7343&st=0&gopid=145583&#entry145583 | ||||
| Tags | No tags attached. | ||||
|
I'm not sure how easy this will be to tackle, but I think the ideal solution from a user's perspective would be some kind of list of animations that are not affected by random head turning. Similar to the list of idle animations that override the leg channel. Some animations actually look realistic when the AI can be looking anywhere (like the 'shift weight' animation. If that's too annoying to code, however, a default "override head" condition is the next preferable option. |
|
|
A no_random_headturning flag can be set on the animation in the def like this: anim cough1 models/md5/chars/guards/citywatch/cough1.md5anim { no_random_headturning } which will prevent random headturning while the animation is played. (If the AI started head turning before the animation, it will still finish it normally) No new pk4 yet. |
|
| Cool! :) | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 21.02.2008 10:49 | greebo | New Issue | |
| 21.02.2008 10:49 | greebo | Status | new => acknowledged |
| 13.12.2008 20:18 | angua | Status | acknowledged => assigned |
| 13.12.2008 20:18 | angua | Assigned To | => angua |
| 13.12.2008 20:46 | Springheel | Note Added: 0002245 | |
| 14.12.2008 08:14 | angua | Note Added: 0002246 | |
| 14.12.2008 08:14 | angua | Status | assigned => resolved |
| 14.12.2008 08:14 | angua | Resolution | open => fixed |
| 14.12.2008 14:18 | Springheel | Note Added: 0002248 | |
| 26.03.2010 07:37 | greebo | Status | resolved => closed |