View Issue Details

IDProjectCategoryView StatusLast Update
0000582The Dark ModAnimationpublic26.03.2010 07:37
Reportergreebo Assigned Toangua  
PrioritylowSeveritytweakReproducibilityN/A
Status closedResolutionfixed 
Summary0000582: Some anims should override RandomHeadTurnTask
DescriptionSee here:

http://modetwo.net/darkmod/index.php?showtopic=7343&st=0&gopid=145583&#entry145583
TagsNo tags attached.

Activities

Springheel

Springheel

13.12.2008 20:46

administrator   ~0002245

I'm not sure how easy this will be to tackle, but I think the ideal solution from a user's perspective would be some kind of list of animations that are not affected by random head turning. Similar to the list of idle animations that override the leg channel.

Some animations actually look realistic when the AI can be looking anywhere (like the 'shift weight' animation.

If that's too annoying to code, however, a default "override head" condition is the next preferable option.
angua

angua

14.12.2008 08:14

manager   ~0002246

A no_random_headturning flag can be set on the animation in the def like this:

    anim cough1 models/md5/chars/guards/citywatch/cough1.md5anim {
        no_random_headturning
    }

which will prevent random headturning while the animation is played. (If the AI started head turning before the animation, it will still finish it normally)

No new pk4 yet.
Springheel

Springheel

14.12.2008 14:18

administrator   ~0002248

Cool! :)

Issue History

Date Modified Username Field Change
21.02.2008 10:49 greebo New Issue
21.02.2008 10:49 greebo Status new => acknowledged
13.12.2008 20:18 angua Status acknowledged => assigned
13.12.2008 20:18 angua Assigned To => angua
13.12.2008 20:46 Springheel Note Added: 0002245
14.12.2008 08:14 angua Note Added: 0002246
14.12.2008 08:14 angua Status assigned => resolved
14.12.2008 08:14 angua Resolution open => fixed
14.12.2008 14:18 Springheel Note Added: 0002248
26.03.2010 07:37 greebo Status resolved => closed