View Issue Details

IDProjectCategoryView StatusLast Update
0005837The Dark ModCodingpublic13.12.2021 19:14
Reporterstgatilov Assigned Toduzenko  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
Product VersionTDM 2.10 
Fixed in VersionTDM 2.10 
Summary0005837: "condump unwrap" no longer works
DescriptionExecuting "condump unwrap filename" in game console should produce the file with EOLs removed.
Such condump file should look exactly as if you had replaced all common->Printf with fprintf, i.e. it must have exactly the printed contents.

It worked well in 2.09, but does not work properly in beta210-01.
TagsNo tags attached.

Activities

stgatilov

stgatilov

13.12.2021 14:12

administrator   ~0014588

Attached the results on condumping the list of all cvars and cmds.
Also attached image with diff comparison.
cmd209b.txt (54,488 bytes)   
]listcvars
aas_goalArea                     "0"
aas_pullPlayer                   "0"
aas_randomPullPlayer             "0"
aas_showAreas                    "0"
aas_showFlyPath                  "0"
aas_showHideArea                 "0"
aas_showPath                     "0"
aas_showPushIntoArea             "0"
aas_showWallEdges                "0"
aas_test                         "0"
af_contactFrictionScale          "0"
af_forceFriction                 "-1"
af_highlightBody                 ""
af_highlightConstraint           ""
af_jointFrictionScale            "0"
af_maxAngularVelocity            "1.57"
af_maxLinearVelocity             "128"
af_showActive                    "0"
af_showBodies                    "0"
af_showBodyNames                 "0"
af_showConstrainedBodies         "0"
af_showConstraintNames           "0"
af_showConstraints               "0"
af_showInertia                   "0"
af_showLimits                    "0"
af_showMass                      "0"
af_showPrimaryOnly               "0"
af_showTimings                   "0"
af_showTotalMass                 "0"
af_showTrees                     "0"
af_showVelocity                  "0"
af_skipFriction                  "0"
af_skipLimits                    "0"
af_skipSelfCollision             "0"
af_testSolid                     "1"
af_timeScale                     "1"
af_useBodyDensityBuoyancy        "0"
af_useFixedDensityBuoyancy       "1"
af_useImpulseFriction            "0"
af_useJointImpulseFriction       "0"
af_useLinearTime                 "1"
af_useSymmetry                   "1"
ai_blockedFailSafe               "1"
ai_debugMove                     "0"
ai_debugScript                   "-1"
ai_debugTrajectory               "0"
ai_showCombatNodes               "0"
ai_showObstacleAvoidance         "0"
ai_showPaths                     "0"
ai_testPredictPath               "0"
cm_backFaceCull                  "0"
cm_debugCollision                "0"
cm_drawColor                     "1 0 0 .5"
cm_drawFilled                    "0"
cm_drawInternal                  "1"
cm_drawMask                      "none"
cm_drawNormals                   "0"
cm_fixBrushContentsIgnoreLastSide "1"
cm_fixPointContentsQuery         "1"
cm_testAngle                     "60"
cm_testBox                       "-16 -16 0 16 16 64"
cm_testBoxRotation               "0 0 0"
cm_testCollision                 "0"
cm_testLength                    "1024"
cm_testModel                     "0"
cm_testOrigin                    "0 0 0"
cm_testRadius                    "64"
cm_testRandomMany                "0"
cm_testReset                     "0"
cm_testRotation                  "1"
cm_testTimes                     "1000"
cm_testWalk                      "1"
com_allowConsole                 "0"
com_asyncInput                   "0"
com_asyncSound                   "1"
com_automation                   "0"
com_automation_port              "3879"
com_aviDemoHeight                "256"
com_aviDemoSamples               "16"
com_aviDemoTics                  "2"
com_aviDemoWidth                 "256"
com_compressDemos                "1"
com_error_crash                  "0"
com_fixedTic                     "0"
com_forceGenericSIMD             "0"
com_fpexceptions                 "0"
com_guid                         ""
com_journal                      "0"
com_logDemos                     "0"
com_makingBuild                  "0"
com_maxFPS                       "166"
com_maxTicsPerFrame              "10"
com_maxTicTimestep               "17"
com_memoryMarker                 "-1"
com_minTics                      "1"
com_numQuickSaves                "2"
com_preciseTic                   "1"
com_preloadDemos                 "0"
com_product_lang_ext             "1"
com_purgeAll                     "0"
com_runTests                     "0"
com_savegame_preview_format      "jpg"
com_showAngles                   "0"
com_showAsyncStats               "0"
com_showDemo                     "0"
com_showFPS                      "0"
com_showFPSavg                   "4"
com_showMemoryUsage              "0"
com_showSoundDecoders            "0"
com_showTics                     "0"
com_skipGameDraw                 "0"
com_skipRenderer                 "0"
com_smp                          "1"
com_speeds                       "0"
com_testParams                   ""
com_timestampPrints              "0"
com_updateLoadSize               "0"
com_warning_as_error             "0"
com_wipeSeconds                  "1"
con_legacyFont                   "0"
con_noPrint                      "1"
con_notifyTime                   "3"
con_speed                        "3"
decl_show                        "0"
decl_stack                       "1"
developer                        "0"
dmap_bspAllSidesOfVisportal      "1"
dmap_fixBrushOpacityFirstSide    "1"
dmap_fixVisportalOutOfBoundaryEffects "1"
fs_basepath                      "G:\TheDarkMod\darkmod_temp"
fs_caseSensitiveOS               "0"
fs_currentfm                     "newjob"
fs_debug                         "0"
fs_devpath                       "G:\TheDarkMod\darkmod_temp"
fs_mod                           "darkmod"
fs_modSavePath                   "G:\TheDarkMod\darkmod_temp/fms"
fs_savepath                      "G:\TheDarkMod\darkmod_temp"
fs_searchAddons                  "0"
g_balanceTDM                     "1"
g_blobSize                       "1"
g_blobTime                       "1"
g_bloodEffects                   "1"
g_cinematic                      "1"
g_cinematicMaxSkipTime           "600"
g_countDown                      "10"
g_damageScale                    "1"
g_debugAnim                      "-1"
g_debugBounds                    "0"
g_debugCinematic                 "0"
g_debugDamage                    "0"
g_debugMove                      "0"
g_debugMover                     "0"
g_debugScript                    "0"
g_debugTriggers                  "0"
g_debugWeapon                    "0"
g_decals                         "1"
g_disasm                         "0"
g_doubleVision                   "1"
g_dragDamping                    "0.5"
g_dragEntity                     "0"
g_dragShowSelection              "0"
g_dropItemRotation               ""
g_dvAmplitude                    "0.001"
g_dvFrequency                    "0.5"
g_dvTime                         "1"
g_editEntityMode                 "0"
g_enablePortalSky                "2"
g_entityBindNew                  "1"
g_eventAliveSoftLimit            "2048"
g_eventNumberPrintedOnLimit      "10"
g_eventPerFrameSoftLimit         "5120"
g_exportMask                     ""
g_flushSave                      "0"
g_fov                            "90"
g_frametime                      "0"
g_gameReviewPause                "10"
g_gravity                        "1066"
g_gunX                           "0"
g_gunY                           "0"
g_gunZ                           "0"
g_kickAmplitude                  "0.0001"
g_kickTime                       "1"
g_knockback                      "1000"
g_mapCycle                       "mapcycle"
g_maxShowDistance                "128"
g_monsters                       "1"
g_mpWeaponAngleScale             "0"
g_muzzleFlash                    "1"
g_password                       ""
g_projectileLights               "1"
g_rotoscope                      "0"
g_showActiveEntities             "0"
g_showBrass                      "1"
g_showcamerainfo                 "0"
g_showCollisionAlongView         "0"
g_showCollisionModels            "0"
g_showCollisionTraces            "0"
g_showCollisionWorld             "0"
g_showEnemies                    "0"
g_showEntityInfo                 "0"
g_showHud                        "1"
g_showPlayerShadow               "0"
g_showProjectilePct              "0"
g_showPVS                        "0"
g_showTargets                    "0"
g_showTestModelFrame             "0"
g_showTriggers                   "0"
g_showviewpos                    "0"
g_skipFX                         "0"
g_skipViewEffects                "0"
g_stopTime                       "0"
g_TDMArrows                      "1"
g_testDeath                      "0"
g_testHealthVision               "0"
g_testModelAnimate               "0"
g_testModelBlend                 "0"
g_testModelHead                  "atdm:ai_head_citywatch"
g_testModelHeadJoint             "Spine2"
g_testModelRotate                "0"
g_testParticle                   "0"
g_testParticleName               ""
g_testPostProcess                ""
g_timeEntities                   "0"
g_timeModifier                   "1"
g_vehicleForce                   "50000"
g_vehicleSuspensionDamping       "400"
g_vehicleSuspensionDown          "20"
g_vehicleSuspensionKCompress     "200"
g_vehicleSuspensionUp            "32"
g_vehicleTireFriction            "0.8"
g_vehicleVelocity                "1000"
g_viewNodalX                     "0"
g_viewNodalZ                     "0"
g_voteFlags                      "0"
gamedate                         "Dec 15 2020"
gamename                         "The Dark Mod"
gui_barSize                      "1.0"
gui_bigTextSize                  "1.0"
gui_CenterX                      "0.5"
gui_CenterY                      "0.5"
gui_configServerRate             "0"
gui_debug                        "0"
gui_edit                         "0"
gui_Height                       "1.0"
gui_iconSize                     "1.0"
gui_lightgemSize                 "1.0"
gui_mediumFontLimit              "0.30"
gui_objectiveTextSize            "1.0"
gui_smallFontLimit               "0.15"
gui_smallTextSize                "1.0"
gui_Width                        "1.0"
ik_debug                         "0"
ik_enable                        "1"
image_anisotropy                 "1"
image_blockChecksum              "0"
image_colorMipLevels             "0"
image_downSize                   "0"
image_downSizeBump               "0"
image_downSizeBumpLimit          "128"
image_downSizeLimit              "256"
image_downSizeSpecular           "0"
image_downSizeSpecularLimit      "64"
image_filter                     "GL_LINEAR_MIPMAP_LINEAR"
image_forceDownSize              "0"
image_ignoreHighQuality          "0"
image_lodbias                    "0"
image_preload                    "1"
image_roundDown                  "1"
image_showBackgroundLoads        "0"
image_useAllFormats              "1"
image_useCompression             "1"
image_useNormalCompression       "1"
image_useOfflineCompression      "0"
image_usePrecompressedTextures   "1"
image_writeNormalTGA             "0"
image_writePrecompressedTextures "0"
image_writeTGA                   "0"
in_alwaysRun                     "0"
in_anglespeedkey                 "1.5"
in_freeLook                      "1"
in_mouse                         "1"
in_padDeadZone                   "0.15"
in_padInverseRX                  "0"
in_padInverseRY                  "0"
in_padInvertPitchAxis            "0"
in_padInvertYawAxis              "0"
in_padL3HoldWhileDeflected       "1"
in_padLongPressTimeMs            "250"
in_padMouseSpeed                 "2.5"
in_padTwoButtonMaxTimeMs         "50"
in_pitchspeed                    "140"
in_toggleCrouch                  "0"
in_toggleRun                     "0"
in_toggleZoom                    "0"
in_yawspeed                      "140"
jobs_debugCheck                  "0"
jobs_longJobMicroSec             "10000"
jobs_numThreads                  "2"
jobs_prioritize                  "1"
lcp_showFailures                 "0"
logFile                          "0"
logFileName                      "qconsole.log"
m_pitch                          "0.022"
m_showMouseRate                  "0"
m_smooth                         "1"
m_strafeScale                    "6.25"
m_strafeSmooth                   "4"
m_yaw                            "0.022"
mod_validSkins                   "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
net_clientPredictGUI             "1"
net_forceDrop                    "0"
net_forceLatency                 "0"
net_ip                           "localhost"
net_port                         "0"
net_serverDlBaseURL              ""
net_serverDlTable                ""
net_serverDownload               "0"
net_socksEnabled                 "0"
net_socksPassword                ""
net_socksPort                    "1080"
net_socksServer                  ""
net_socksUsername                ""
password                         ""
pm_air                           "1800"
pm_air_regainingSpeed            "4"
pm_bboxwidth                     "32"
pm_bobpitch                      "0.001"
pm_bobroll                       "0.0015"
pm_bobup                         "0.035"
pm_climb_distance                "10"
pm_creepmod                      "0.44"
pm_crouchbob                     "0.2"
pm_crouchheight                  "38"
pm_crouchmod                     "0.54"
pm_crouchrate                    "0.87"
pm_crouchviewheight              "34"
pm_deadheight                    "20"
pm_deadviewheight                "10"
pm_jumpheight                    "48"
pm_ladderSlide_speedLimit        "400.0"
pm_lean_angle                    "15.0"
pm_lean_door_bounds_exp          "8.0"
pm_lean_door_increments          "10"
pm_lean_door_max                 "40"
pm_lean_forward_angle            "2"
pm_lean_forward_height           "0.4"
pm_lean_forward_stretch          "15"
pm_lean_forward_time             "400.0"
pm_lean_height                   "0.4"
pm_lean_stretch                  "2"
pm_lean_time                     "400.0"
pm_lean_to_valid_increments      "25"
pm_lean_toggle                   "0"
pm_mantle_cancel_speed           "150.0"
pm_mantle_damage_per_velocity_over_minimum "0.5"
pm_mantle_fallingFast_speedthreshold "360.0"
pm_mantle_fastLowObstacles       "1"
pm_mantle_fastMediumObstaclesCrouched "1"
pm_mantle_hang_msecs             "750"
pm_mantle_height                 "0.2"
pm_mantle_jump_hold_trigger      "100"
pm_mantle_maxLowObstacleHeight   "36.0"
pm_mantle_min_velocity_for_damage "15"
pm_mantle_minflatness            "0.707"
pm_mantle_pull_msecs             "750"
pm_mantle_pullFast_msecs         "450"
pm_mantle_push_msecs             "800"
pm_mantle_pushNonCrouched_msecs  "550"
pm_mantle_pushNonCrouched_playgrunt_speedthreshold "120.0"
pm_mantle_reach                  "0.5"
pm_mantle_shift_hands_msecs      "500"
pm_max_swimspeed_mod             "1.4"
pm_maxviewpitch                  "89"
pm_min_stepsound_interval        "200"
pm_minviewpitch                  "-89"
pm_modelView                     "0"
pm_noclipspeed                   "200"
pm_normalheight                  "74"
pm_normalviewheight              "68"
pm_push_accel_time               "1000"
pm_push_heavy_threshold          "0.15"
pm_push_max_mass                 "200"
pm_push_maximpulse               "300"
pm_push_start_delay              "1000"
pm_pushmod                       "0.15"
pm_rope_snd_rep_dist             "32"
pm_rope_swing_duration           "500"
pm_rope_swing_impulse            "10000"
pm_rope_swing_kickdist           "36"
pm_rope_swing_reptime            "1500"
pm_rope_velocity_letgo           "100"
pm_run_backmod                   "0.7"
pm_runbob                        "0.35"
pm_runmod                        "2.12"
pm_running_creepmod              "0.22"
pm_runpitch                      "0.001"
pm_runroll                       "0.003"
pm_shoulderAnim_delay_msecs      "0.0"
pm_shoulderAnim_dip_dist         "5.0"
pm_shoulderAnim_dip_duration     "0.5"
pm_shoulderAnim_msecs            "700.0"
pm_shoulderAnim_rockDist         "3.0"
pm_shoulderDrop_angleIncrement   "22.5"
pm_shoulderDrop_maxAngle         "91.0"
pm_show_waterlevel               "0"
pm_softhinderance_active         "1"
pm_softhinderance_creep          "0.2"
pm_softhinderance_run            "1.0"
pm_softhinderance_walk           "0.5"
pm_spectatebbox                  "32"
pm_spectatespeed                 "450"
pm_stepsize                      "16"
pm_stepvol_creep                 "-5"
pm_stepvol_crouch_creep          "-7"
pm_stepvol_crouch_run            "4"
pm_stepvol_crouch_walk           "-2"
pm_stepvol_run                   "8"
pm_stepvol_walk                  "0"
pm_swimspeed_frequency           "0.8"
pm_swimspeed_variation           "0.6"
pm_thirdPerson                   "0"
pm_thirdPersonAngle              "0"
pm_thirdPersonClip               "1"
pm_thirdPersonDeath              "0"
pm_thirdPersonHeight             "0"
pm_thirdPersonRange              "80"
pm_usecylinder                   "1"
pm_walkbob                       "0.3"
pm_walkspeed                     "70"
pm_water_downwards_velocity      "-4"
pm_water_z_friction              "0.995"
pm_weightmod                     "1"
r_ambientGamma                   "1"
r_ambientMinLevel                "0"
r_aspectRatio                    "1"
r_bloom                          "0"
r_bloom_blursteps                "2"
r_bloom_detailblend              "0.5"
r_bloom_downsample_limit         "128"
r_bloom_threshold                "0.7"
r_bloom_threshold_falloff        "8"
r_bloom_weight                   "0.3"
r_capModelSize                   "0"
r_checkBounds                    "0"
r_cinematic_checkImmediately     "0"
r_cinematic_legacyRoq            "0"
r_cinematic_log                  "0"
r_cinematic_log_ffmpeg           "0"
r_cinematic_log_flush            "0"
r_clear                          "2"
r_customHeight                   "1080"
r_customWidth                    "1920"
r_debugArrowStep                 "120"
r_debugGLSL                      "0"
r_debugLineDepthTest             "0"
r_debugLineWidth                 "1"
r_debugPolygonFilled             "1"
r_debugRenderToTexture           "0"
r_dedicatedAmbient               "1"
r_demonstrateBug                 "0"
r_depthColor                     "0"
r_displayRefresh                 "0"
r_fboColorBits                   "64"
r_fboDepthBits                   "24"
r_fboResolution                  "1"
r_fboSRGB                        "0"
r_finish                         "0"
r_flareSize                      "1"
r_forceLoadImages                "0"
r_frameIndexMemory               "4096"
r_frameVertexMemory              "4096"
r_frontBuffer                    "0"
r_frontendProfiling              "0"
r_fullscreen                     "1"
r_glBlacklistExtensions          ""
r_glCoreProfile                  "2"
r_glDebugContext                 "0"
r_glDebugOutput                  "0"
r_glDriver                       ""
r_glProfiling                    "0"
r_gpuBufferNonpersistentUpdateMode "0"
r_ignore                         "0"
r_ignore2                        "0"
r_ignoreGLErrors                 "1"
r_immediateRenderingChunk        "32"
r_immediateRenderingEmulate      "0"
r_interactionProgram             "1"
r_jitter                         "0"
r_jointNameOffset                "0.5"
r_jointNameScale                 "0.02"
r_legacyTangents                 "1"
r_lightAllBackFaces              "0"
r_lightScale                     "2"
r_lightSourceRadius              "0"
r_lockSurfaces                   "0"
r_logFile                        "0"
r_logSmpTimings                  "0"
r_materialOverride               ""
r_maxShadowMapLight              "1000"
r_megaTextureLevel               "0"
r_mergeModelSurfaces             "1"
r_modelSizeStats                 "0"
r_multiSamples                   "0"
r_newFrob                        "0"
r_offsetfactor                   "-2"
r_offsetunits                    "-0.1"
r_orderIndexes                   "1"
r_postprocess_brightness         "1"
r_postprocess_colorCorrectBias   "0.0"
r_postprocess_colorCorrection    "5"
r_postprocess_colorCurveBias     "0.0"
r_postprocess_desaturation       "0.00"
r_postprocess_gamma              "1.2"
r_postprocess_sharpen            "1"
r_postprocess_sharpness          "0.5"
r_screenFraction                 "100"
r_screenshot_format              "jpg"
r_shadowMapCullFront             "0"
r_shadowMapSinglePass            "0"
r_shadowMapSize                  "1024"
r_shadowPolygonFactor            "0"
r_shadowPolygonOffset            "-1"
r_shadows                        "1"
r_showAlloc                      "0"
r_showCull                       "0"
r_showDefs                       "0"
r_showDemo                       "0"
r_showDepth                      "0"
r_showDominantTri                "0"
r_showDynamic                    "0"
r_showEdges                      "0"
r_showEntityDraws                "0"
r_showEntityScissors             "0"
r_showFBO                        "0"
r_showImages                     "0"
r_showIntensity                  "0"
r_showInteractionFrustums        "0"
r_showInteractions               "0"
r_showInteractionScissors        "0"
r_showLightCount                 "0"
r_showLights                     "0"
r_showLightScissors              "0"
r_showMegaTexture                "0"
r_showMegaTextureLabels          "0"
r_showMemory                     "0"
r_showMultiLight                 "0"
r_showNormals                    "0"
r_showOverDraw                   "0"
r_showPortals                    "0"
r_showPrimitives                 "0"
r_showShadowCount                "0"
r_showShadows                    "0"
r_showSilhouette                 "0"
r_showSkel                       "0"
r_showSmp                        "0"
r_showSurfaceInfo                "0"
r_showSurfaces                   "0"
r_showTangentSpace               "0"
r_showTexturePolarity            "0"
r_showTextureVectors             "0"
r_showTrace                      "0"
r_showTris                       "0"
r_showUnsmoothedTangents         "0"
r_showUpdates                    "0"
r_showVertexCache                "0"
r_showVertexColor                "0"
r_showViewEntitys                "0"
r_singleArea                     "0"
r_singleEntity                   "-1"
r_singleLight                    "-1"
r_singleShadowEntity             "-1"
r_singleSurface                  "-1"
r_singleTriangle                 "0"
r_skipAmbient                    "0"
r_skipBackEnd                    "0"
r_skipBlendLights                "0"
r_skipBump                       "0"
r_skipCopyTexture                "0"
r_skipDeforms                    "0"
r_skipDepthCapture               "0"
r_skipDiffuse                    "0"
r_skipDynamicTextures            "0"
r_skipFogLights                  "0"
r_skipFrontEnd                   "0"
r_skipGuiShaders                 "0"
r_skipInteractions               "0"
r_skipMegaTexture                "0"
r_skipModels                     "0"
r_skipMultiDraw                  "0"
r_skipNewAmbient                 "0"
r_skipOverlays                   "0"
r_skipParticles                  "0"
r_skipPostProcess                "0"
r_skipRender                     "0"
r_skipRenderContext              "0"
r_skipROQ                        "0"
r_skipSpecular                   "0"
r_skipSubviews                   "0"
r_skipSuppress                   "0"
r_skipTranslucent                "0"
r_skipUpdates                    "0"
r_slopNormal                     "0.02"
r_slopTexCoord                   "0.001"
r_slopVertex                     "0.01"
r_softShadowsQuality             "0"
r_softShadowsRadius              "1.0"
r_ssao                           "0"
r_ssao_base                      "0.1"
r_ssao_bias                      "0.05"
r_ssao_edgesharpness             "1"
r_ssao_intensity                 "1.0"
r_ssao_radius                    "32"
r_subviewOnly                    "0"
r_swapInterval                   "0"
r_terrainScale                   "3"
r_testGamma                      "0"
r_testGammaBias                  "0"
r_testStepGamma                  "0"
r_tonemap                        "1"
r_useAnonreclaimer               "0"
r_useAreaLocks                   "3"
r_useBindlessTextures            "1"
r_useBumpmapLightTogglingFix     "1"
r_useCachedDynamicModels         "1"
r_useClippedLightScissors        "1"
r_useClipPlaneCulling            "1"
r_useConstantMaterials           "1"
r_useCulling                     "2"
r_useDebugGroups                 "0"
r_useDeferredTangents            "1"
r_useDepthBoundsTest             "1"
r_useEntityCallbacks             "1"
r_useEntityCulling               "1"
r_useEntityPortalCulling         "1"
r_useEntityScissors              "0"
r_useExternalShadows             "1"
r_useFenceSync                   "1"
r_useFrustumFarDistance          "0"
r_useInteractionCulling          "1"
r_useInteractionScissors         "2"
r_useInteractionTable            "2"
r_useInteractionTriCulling       "1"
r_useLightAreaCulling            "1"
r_useLightCulling                "3"
r_useLightPortalCulling          "1"
r_useLightPortalFlow             "1"
r_useLightScissors               "1"
r_useMultiDraw                   "0"
r_useMultiDrawIndirect           "1"
r_useNewBackend                  "1"
r_useNodeCommonChildren          "1"
r_useOptimizedShadows            "1"
r_useParallelAddModels           "0"
r_usePersistentMapping           "1"
r_usePortals                     "1"
r_usePreciseTriangleInteractions "0"
r_useScissor                     "1"
r_useShadowCulling               "1"
r_useShadowProjectedCull         "1"
r_useShadowSurfaceScissor        "1"
r_useSilRemap                    "1"
r_useSoftParticles               "1"
r_useStateCaching                "1"
r_useTurboShadow                 "1"
r_warnMultiLight                 "0"
r_znear                          "3"
radiant_entityMode               "0"
rb_showActive                    "0"
rb_showBodies                    "0"
rb_showBuoyancy                  "0"
rb_showInertia                   "0"
rb_showMass                      "0"
rb_showTimings                   "0"
rb_showVelocity                  "0"
s_clipVolumes                    "1"
s_constantAmplitude              "-1"
s_decompressionLimit             "6"
s_device                         "default"
s_diffractionMax                 "10"
s_doorDistanceAdd                "450"
s_dotbias2                       "1.1"
s_dotbias6                       "0.8"
s_drawSounds                     "0"
s_driver                         "0"
s_enviroSuitCutoffFreq           "2000"
s_enviroSuitCutoffQ              "2"
s_enviroSuitVolumeScale          "0.9"
s_force22kHz                     "0"
s_globalFraction                 "0.8"
s_maxSoundsPerShader             "0"
s_meterTopTime                   "2000"
s_minVolume2                     "0.25"
s_minVolume6                     "0"
s_noSound                        "0"
s_numberOfSpeakers               "2"
s_playDefaultSound               "0"
s_quadraticFalloff               "1"
s_realTimeDecoding               "1"
s_reverbFeedback                 "0.333"
s_reverbTime                     "1000"
s_reverse                        "0"
s_showLevelMeter                 "0"
s_showStartSound                 "0"
s_singleEmitter                  "0"
s_skipHelltimeFX                 "0"
s_slowAttenuate                  "1"
s_spatializationDecay            "2"
s_subFraction                    "0.75"
s_useEAXReverb                   "1"
s_useHRTF                        "1"
s_useOcclusion                   "1"
s_volume_dB                      "0"
saveGameName                     ""
sensitivity                      "5"
sensitivityMenu                  "1.0"
sensitivityMenuOverride          "0"
si_gameType                      "singleplayer"
si_map                           "game/mp/d3dm1"
si_maxPlayers                    "4"
si_name                          "DOOM Server"
si_serverURL                     ""
si_spectators                    "1"
si_teamDamage                    "0"
si_timeLimit                     "10"
si_usePass                       "0"
si_version                       "TDM 2.09/64 #9042 (1435:9042) win-x86_64 Dec
15 2020 11:03:57"
si_warmup                        "0"
sys_arch                         "Vista"
sys_cpustring                    "AMD CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX & AVX2 & FMA3"
sys_lang                         "english"
tdm_ai_acuity_L3                 "1.1"
tdm_ai_acuity_L4                 "1.3"
tdm_ai_acuity_L5                 "1.5"
tdm_ai_bumpobject_impulse        "250"
tdm_ai_debug                     "0"
tdm_ai_debug_anims               "0"
tdm_ai_debug_blocked             "0"
tdm_ai_debug_greetings           "0"
tdm_ai_debug_transition_barks    "0"
tdm_ai_hearing                   "2"
tdm_ai_hearing_challenging       "1.0"
tdm_ai_hearing_forgiving         "0.6"
tdm_ai_hearing_hardcore          "1.5"
tdm_ai_hearing_nearly_deaf       "0.2"
tdm_ai_hiding_spot_max_light_quotient "2.0"
tdm_ai_max_hiding_spot_tests_per_frame "10"
tdm_ai_opt_disable               "1"
tdm_ai_opt_forceopt              "0"
tdm_ai_opt_interleavethinkframes "0"
tdm_ai_opt_interleavethinkmaxdist "0"
tdm_ai_opt_interleavethinkmindist "0"
tdm_ai_opt_interleavethinkskipPVS "0"
tdm_ai_opt_noanims               "0"
tdm_ai_opt_nolipsync             "0"
tdm_ai_opt_nomind                "0"
tdm_ai_opt_noobstacleavoidance   "0"
tdm_ai_opt_nopresent             "0"
tdm_ai_opt_nothink               "0"
tdm_ai_opt_novisualscan          "0"
tdm_ai_opt_novisualstim          "0"
tdm_ai_opt_update_enemypos_interleave "48"
tdm_ai_search_show               "0.0"
tdm_ai_search_type               "4"
tdm_ai_show_aasfuncobstacle_state "0"
tdm_ai_show_conversationstate    "0"
tdm_ai_show_enemy_visibility     "0"
tdm_ai_showAASarea               "0"
tdm_ai_showalert                 "0"
tdm_ai_showanimstate             "0"
tdm_ai_showbark                  "0"
tdm_ai_showdest                  "0"
tdm_ai_showdoor                  "0"
tdm_ai_showelevator              "0"
tdm_ai_showfov                   "0"
tdm_ai_showgoalpos               "0"
tdm_ai_showko                    "0"
tdm_ai_showname                  "0"
tdm_ai_showtasks                 "0"
tdm_ai_sight_combat_cutoff       "20.0"
tdm_ai_sight_mag                 "1.0"
tdm_ai_sight_prob                "0.7"
tdm_ai_sight_scale               "1000.0"
tdm_ai_sight_thresh              "1.0"
tdm_ai_sightmax                  "40.0"
tdm_ai_sightmin                  "15.0"
tdm_ai_sndvol                    "0.0"
tdm_ai_tact                      "20.0"
tdm_ai_visdist_show              "0.0"
tdm_ai_vision                    "1"
tdm_ai_vision_challenging        "0.804"
tdm_ai_vision_forgiving          "0.402"
tdm_ai_vision_hardcore           "1.005"
tdm_ai_vision_nearly_blind       "0.134"
tdm_allow_http_access            "1"
tdm_ambient_method               "0"
tdm_back_jump_factor             "0.5"
tdm_bounce_sound_max_vel         "400"
tdm_bounce_sound_min_vel         "80"
tdm_bow_aimer                    "0"
tdm_collision_damage_scale_horiz "0.5"
tdm_collision_damage_scale_vert  "1"
tdm_crouch_jump_vel              "0.5"
tdm_crouch_toggle_hold_time      "400"
tdm_debug_aastype                "aas32"
tdm_debug_mainmenu               "0"
tdm_default_mission_info_file    "fms/missions.tdminfo"
tdm_default_relations_def        "atdm:team_relations_default"
tdm_difficulty                   "-1"
tdm_distance                     ""
tdm_door_auto_open_on_unlock     "1"
tdm_door_control                 "0"
tdm_door_control_sensitivity     "0.01"
tdm_drag_af_free                 "0"
tdm_drag_af_ground_timer         "800"
tdm_drag_damping                 "0.0"
tdm_drag_damping_af              "0.4"
tdm_drag_debug                   "0"
tdm_drag_encumber_max            "0.4"
tdm_drag_encumber_maxmass        "55"
tdm_drag_encumber_minmass        "10"
tdm_drag_force_max               "100000"
tdm_drag_jump_masslimit          "20"
tdm_drag_limit_force             "1"
tdm_drag_stuck_dist              "38.0"
tdm_dragged_item_highlight       "1"
tdm_empty_model                  "models/darkmod/misc/system/empty.lwo"
tdm_fm_current_file              "currentfm.txt"
tdm_fm_desc_file                 "darkmod.txt"
tdm_fm_mapsequence_file          "tdm_mapsequence.txt"
tdm_fm_notes_file                "readme.txt"
tdm_fm_path                      "fms/"
tdm_fm_restart_delay             "0"
tdm_fm_splashimage_file          "install_splash.tga"
tdm_fm_startingmap_file          "startingmap.txt"
tdm_footfall_sounds_movetype_specific "1"
tdm_force_savegame_load          "0"
tdm_frob_debug_bounds            "0"
tdm_frob_debug_hud               "0"
tdm_frob_distance_default        "63"
tdm_frob_fadetime                "100"
tdm_frob_weapon_selects_weapon   "0"
tdm_frob_width                   "10.0"
tdm_frobhelper_active            "0"
tdm_frobhelper_alpha             "1.0"
tdm_frobhelper_alwaysVisible     "0"
tdm_frobhelper_fadein_delay      "500"
tdm_frobhelper_fadein_duration   "1500"
tdm_frobhelper_fadeout_duration  "500"
tdm_frobhelper_ignore_size       "40.0"
tdm_fwd_jump_vel                 "50.0"
tdm_grabber_reverse_control      "0"
tdm_http_base_url                ""
tdm_hud_hide_lightgem            "0"
tdm_hud_opacity                  "0.7"
tdm_inv_hud_file                 "guis/tdm_inv.gui"
tdm_inv_hud_pickupmessages       "1"
tdm_inv_loot_item_def            "atdm:inv_loot_info_item"
tdm_inv_loot_sound               "frob_loot"
tdm_inv_use_on_frob              "1"
tdm_inv_use_visual_feedback      "1"
tdm_invgrid_hud_file             "guis/tdm_invgrid_parchment.gui"
tdm_jump_relaxation_time         "4"
tdm_las_showtraces               "0"
tdm_lg_adjust                    "0"
tdm_lg_crouch_modifier           "-2"
tdm_lg_distance                  "0"
tdm_lg_fade_delay                "0.09"
tdm_lg_interleave                "1"
tdm_lg_interleave_min            "40"
tdm_lg_model                     "models/darkmod/misc/system/lightgem.lwo"
tdm_lg_oxoffs                    "0"
tdm_lg_oyoffs                    "0"
tdm_lg_ozoffs                    "-20"
tdm_lg_velocity_mod_amount       "1"
tdm_lg_velocity_mod_max_velocity "300"
tdm_lg_velocity_mod_min_velocity "0"
tdm_lg_weak                      "0"
tdm_lg_xoffs                     "0"
tdm_lg_yoffs                     "0"
tdm_lg_zoffs                     "17"
tdm_lod_bias                     "1.0"
tdm_lp_auto_pick                 "0"
tdm_lp_autopick_attempts         "3"
tdm_lp_base_count                "5"
tdm_lp_debug_hud                 "0"
tdm_lp_pawlow                    "0"
tdm_lp_pick_timeout              "500"
tdm_lp_randomize                 "1"
tdm_lp_sample_delay              "10"
tdm_mainmenu_confirmquit         "1"
tdm_melee_auto_parry             "1"
tdm_melee_debug                  "0"
tdm_melee_debug_state            "0"
tdm_melee_difficulty             "normal"
tdm_melee_forbid_auto_parry      "0"
tdm_melee_invert_attack          "0"
tdm_melee_invert_parry           "0"
tdm_melee_max_particles          "10"
tdm_melee_mouse_dead_time_       "120"
tdm_melee_mouse_decision_time_   "100"
tdm_melee_mouse_slowview_        "0.0"
tdm_melee_mouse_thresh_          "0"
tdm_menu_music                   "1"
tdm_min_vel_jump                 "0.0"
tdm_mission_details_url          "http://missions.thedarkmod.com/get_mission_details.php?id=%d"
tdm_mission_list_urls            "http://missions.thedarkmod.com/get_available_missions.php;http://missions.thedarkmod.com/available_missions.xml"
tdm_mission_screenshot_url       "http://missions.thedarkmod.com/%s"
tdm_music_volume                 "0"
tdm_obj_hud_file                 "guis/tdm_objectives.gui"
tdm_phys_show_momentum           "0"
tdm_player_spawnclass            "atdm:player_thief"
tdm_player_wait_until_ready      "1"
tdm_proxy                        ""
tdm_proxy_pass                   ""
tdm_proxy_user                   ""
tdm_reattach_delay               "100"
tdm_rope_pull_force_factor       "140"
tdm_run_jump_vel                 "2.5"
tdm_savegame_compress            "1"
tdm_show_gameplaytime            "0"
tdm_show_health                  "0"
tdm_show_moveable_collision      "0"
tdm_show_stimresponse            "0"
tdm_show_trainer_messages        "1"
tdm_showko                       "0"
tdm_showsprop                    "0"
tdm_showsprop_radius             "0"
tdm_sndprop_disable              "0"
tdm_spr_debug                    "0"
tdm_sr_disable                   "0"
tdm_throw_max                    "3500"
tdm_throw_max_vel                "900"
tdm_throw_min                    "600"
tdm_throw_time                   "1200"
tdm_toggle_creep                 "0"
tdm_toggle_crouch                "1"
tdm_underwater_blur              "3"
tdm_version_check_url            "http://update.thedarkmod.com/tdm_version.xml"
tdm_voice_from_off_volume        "0"
tdm_voice_player_volume          "0"
tdm_waituntilready_gui_file      "guis/tdm_waituntilready.gui"
tdm_walk_jump_vel                "2.2"
tdm_weapon_next_on_empty         "0"
tdm_wideScreenMode               "7"
timescale                        "1"
ui_autoSwitch                    "1"
ui_chat                          "1"
ui_name                          "Player"
ui_ready                         "Not Ready"
ui_showGun                       "1"
ui_skin                          "skins/characters/player/marine_mp"
ui_spectate                      "Play"
ui_team                          "Red"
win_maximized                    "0"
win_outputDebugString            "0"
win_outputEditString             "1"
win_timerUpdate                  "0"
win_topmost                      "0"
win_username                     "GatilovUser"
win_viewlog                      "0"
win_xpos                         "3"
win_ypos                         "22"

962 cvars listed

listCvar [search string]          = list cvar values
listCvar -help [search string]    = list cvar descriptions
listCvar -type [search string]    = list cvar types
listCvar -flags [search string]   = list cvar flags
]listcmds
  aas_showReachabilities Shows the reachabilities for the given area number (AAS32).
  aas_showStats         Shows the AAS statistics.
  aas_showWalkPath      Shows the walk path from the player to the given area number (AAS32).
  aasStats              shows AAS stats
  addarrow              adds a debug arrow
  addline               adds a debug line
  aviCmdDemo            writes AVIs for a command demo
  aviDemo               writes AVIs for a demo
  aviGame               writes AVIs for the current game
  benchmark             benchmark
  bind                  binds a command to a key
  bindPadButton         binds a command to a gamepad button
  bindRagdoll           binds ragdoll at the current drag position
  bindunbindtwo         binds a key but unbinds it first if there are more than two binds
  blinkline             blinks a debug line
  centerview            centers the view
  clear                 clears the console
  clearLights           clears all lights
  collisionModelInfo    shows collision model info
  combineCubeImages     combines six images for roq compression
  compressDemo          compresses a demo file
  conDump               dumps the console text to a file
  countEntities         counts game entities by class
  crash                 causes a crash
  cvar_restart          restart the cvar system
  damage                apply damage to an entity
  deleteSelected        deletes selected entity
  demoShot              writes a screenshot for a demo
  devmap                loads a map in developer mode
  dir                   lists a folder
  dirtree               lists a folder with subfolders
  disasmScript          disassembles script
  disconnect            disconnects from a game
  dmap                  compiles a map
  eas_showRoute         Shows the EAS route to the goal area.
  echo                  prints text
  editAFs               launches the in-game Articulated Figure Editor
  editDecls             launches the in-game Declaration Editor
  editGUIs              launches the GUI Editor
  editLights            launches the in-game Light Editor
  editor                launches the level editor Radiant
  editParticles         launches the in-game Particle Editor
  editScripts           launches the in-game Script Editor
  editSounds            launches the in-game Sound Editor
  envshot               takes an environment shot
  envshotGL             takes an environment shot in opengl orientation
  error                 causes an error
  escape                simulate a press of the ESC key
  exec                  executes a config file
  exit                  exits the game
  exitCmdDemo           exits a command demo
  exportmodels          exports models
  finishBuild           finishes the build process
  freeze                freezes the game for a number of seconds
  fstestthreads         deletes all currently loaded images
  game_memory           displays game class info
  gameError             causes a game error
  getGameTime           prints current game time (gameLocal.time) in milliseconds
  getviewpos            prints the current view position:  x y z   pitch yaw roll
  gfxInfo               show graphics info
  give                  gives one or more items
  god                   enables god mode
  hitch                 hitches the game
  in_restart            restarts the input system
  inaudible             makes the player inaudible; he can't be heard
  inventory_cycle_group Usage: Bind a key to this command to cycle through the
specified inventory group.
  inventory_cycle_maps  Usage: Bind a key to this command to cycle through the
inventory maps.
  inventory_hotkey      Usage: inventory_hotkey [item]
Selects an item from the currently available inventory. If 'item' is omitted, it will return the current item's hotkey name, if any.
  inventory_use         Usage: inventory_use [item]
Uses an item in the currently available inventory without selectign it. If 'item' is omitted, it will use the currently selected item.
  invisible             makes the player invisible; he can't be seen
  keepTestModel         keeps the last test model in the game
  kill                  kills the player
  killMonsters          removes all monsters
  killMoveables         removes all moveables
  killRagdolls          removes all ragdolls
  listActiveEntities    lists active game entities
  listAF                lists articulated figures
  listAnims             lists all animations
  listBinds             lists key bindings
  listClasses           lists game classes
  listCmds              lists commands
  listCollisionModels   lists collision models
  listCvars             lists cvars
  listDecls             lists all decls
  listDictKeys          lists all keys used by dictionaries
  listDictValues        lists all values used by dictionaries
  listEntities          lists game entities
  listEntityDefs        lists entity defs
  listEvents            lists game events currently alive
  listFX                lists FX systems
  listGameCmds          lists game commands
  listGuis              lists guis
  listHuffmanFrequencies lists decl text character frequencies
  listImages            lists images
  listLines             lists all debug lines
  listMaterials         lists materials
  listModelDefs         lists model defs
  listModels            lists all models
  listMonsters          lists monsters
  listParticles         lists particle systems
  listRenderEntityDefs  lists the entity defs
  listRendererCmds      lists renderer commands
  listRenderLightDefs   lists the light defs
  listSkins             lists skins
  listSoundCmds         lists sound commands
  listSoundDecoders     list active sound decoders
  listSounds            lists all sounds
  listSoundShaders      lists sound shaders
  listSpawnArgs         list the spawn args of an entity
  listSystemCmds        lists system commands
  listTables            lists tables
  listThreads           lists script threads
  listToolCmds          lists tool commands
  listTypeInfo          list type info
  loadGame              loads a game
  localizeGuiParmsTest  Create test files that show gui parms localized and ignored.
  localizeGuis          localize guis
  localizeMaps          localize maps
  localizeMapsTest      Create test files that shows which strings will be localized.
  makeAmbientMap        makes an ambient map
  MakeMegaTexture       processes giant images
  map                   loads a map
  materialEditor        launches the Material Editor
  memoryDump            creates a memory dump
  memoryDumpCompressed  creates a compressed memory dump
  modulateLights        modifies shader parms on all lights
  nextAnim              shows next animation on test model
  nextFrame             shows next animation frame on test model
  nextGUI               teleport the player to the next func_static with a gui
  noclip                disables collision detection for the player
  notarget              disables the player as a target; can't be seen and can't be heard
  overrideSurfaceMaterial changes the material of the surface currently under cursor
  parse                 prints tokenized string
  path                  lists search paths
  playCmdDemo           plays back a command demo
  playDemo              plays back a demo
  playerModel           sets the given model on the player
  popLight              removes the last created light
  prevAnim              shows previous animation on test model
  prevFrame             shows previous animation frame on test model
  printAF               prints an articulated figure
  printEntityDef        prints an entity def
  printFX               prints an FX system
  printMaterial         prints a material
  printMemInfo          prints memory debugging data
  printModel            prints model info
  printModelDefs        prints a model def
  printParticle         prints a particle system
  printSkin             prints a skin
  printSoundShader      prints a sound shader
  printTable            prints a table
  purgeImages           deletes all currently loaded images
  quit                  quits the game
  recordDemo            records a demo
  reexportmodels        reexports models
  regenerateWorld       regenerates all interactions
  reloadanims           reloads animations
  reloadDecls           reloads decls
  reloadEngine          reloads the engine down to including the file system
  reloadGLSLprograms    reloads GLSL programs
  reloadGuis            reloads guis
  reloadImages          reloads images
  reloadLanguage        reload language dict
  reloadMap             Reload .map file and try to update running game accordingly
  reloadModels          reloads models
  reloadScript          reloads scripts
  reloadSounds          reloads all sounds
  reloadSurface         reloads the decl and images for selected surface
  reloadXData           Reloads the xdata declarations and refreshes all readables.
  remove                removes an entity
  removeline            removes a debug line
  renderbump            renders a bump map
  renderbumpFlat        renders a flat bump map
  reportImageDuplication checks all referenced images for duplications
  reportSurfaceAreas    lists all used materials sorted by surface area
  rescanSI              internal - rescan serverinfo cvars and tell game
  reset                 resets a cvar
  respawn               respawns game entity with given name
  roq                   encodes a roq file
  runAAS                compiles an AAS file for a map
  runAASDir             compiles AAS files for all maps in a folder
  runParticle           calculates static collision for particle systems ('collisionStatic' in .prt files)
  runReach              calculates reachability for an AAS file
  s_restart             restarts the sound system
  saveGame              saves a game
  saveLights            saves all lights to the .map file
  saveMoveables         save all moveables to the .map file
  saveParticles         saves all lights to the .map file
  saveRagdolls          save all ragdoll poses to the .map file
  saveSelected          saves the selected entity to the .map file
  screenshot            takes a screenshot
  script                executes a line of script
  set                   sets a cvar
  seta                  sets a cvar and flags it as archive
  setClipContents       Set the contents flags of the target entity, usage: 'setClipContents crate01 1313'
  setClipMask           Set the clipmask of the target entity, usage: 'setClipMask crate01 1313'
  setGameTime           assigns specified value in milliseconds to game time (gameLocal.time)
note: this is unsafe!
  sets                  sets a cvar and flags it as server info
  sett                  sets a cvar and flags it as tool
  setu                  sets a cvar and flags it as user info
  setviewpos            sets the current view position:  [x y z] or [x y z yaw] or [x y z pitch yaw]
  showDictMemory        shows memory used by dictionaries
  showInteractionMemory shows memory used by interactions
  showStringMemory      shows memory used by strings
  showTriSurfMemory     shows memory used by triangle surfaces
  sizeDown              makes the rendered view smaller
  sizeUp                makes the rendered view larger
  spawn                 spawns a game entity
  startBuild            prepares to make a build
  stopRecording         stops demo recording
  tdm_activatelogclass  Activates a specific log class during run-time (as defined in darkmod.ini)
  tdm_ai_rel_print      print the relationship matrix determining relations between AI teams.
  tdm_attach_offset     Set the vector offset (x y z) for an attachment on an AI you are looking at.  Usage: tdm_attach_offset <attachment index> <x> <y> <z>
  tdm_attach_rot        Set the rotation (pitch yaw roll) for an attachment on
an AI you are looking at.  Usage: tdm_attach_rot <atachment index> <pitch> <yaw> <roll>  (NOTE: Rotation is applied before translation, angles are relative to the joint orientation)
  tdm_batchConvertMaterials Converts specified number of materials to support new ambient lighting
  tdm_deactivatelogclass De-activates a specific log class during run-time (as
defined in darkmod.ini)
  tdm_end_mission       Ends this mission and proceeds to the next.
  tdm_gen_script_event_doc Generates a script event doc file in a certain format.
  tdm_give_loot         Adds all loot items in the map to in inventory of the player.
  tdm_list_conversations List all available conversations by name.
  tdm_list_missions     Lists all available missions.
  tdm_lod_bias_changed  Updates entity visibility according to tdm_lod_bias.
  tdm_restart_gui_update_objectives Don't use. Reserved for internal use to dispatch restart GUI commands to the local game instance.
  tdm_set_mission_completed Sets or clears the 'completed' flag of a named mission.
  tdm_show_frobs        Highlight all frobables in the map.
  tdm_show_keys         Highlight all keys in the map.
  tdm_show_loot         Highlight all loot items in the map.
  tdm_spr_testIO        test soundprop file IO (needs a .spr file)
  tdm_start_conversation Starts the conversation with the given name.
  teleport              teleports the player to an entity location
  testAnim              tests an animation
  testBlend             tests animation blending
  testBoneFx            tests an FX system bound to a joint
  testDamage            tests a damage def
  testDeath             tests death
  testFx                tests an FX system
  testGUI               tests a gui
  testImage             displays the given image centered on screen
  testLight             tests a light
  testmap               tests a map
  testModel             tests a model
  testParticleStopTime  tests particle stop time on a test model
  testPointLight        tests a point light
  testSave              writes out a test savegame
  testSaveGame          test a save game for a level
  testShaderParm        sets a shaderParm on an existing testModel
  testSIMD              test SIMD code
  testSkin              tests a skin on an existing testModel
  testSound             tests a sound
  testVideo             displays the given cinematic
  timeCmdDemo           times a command demo
  timeDemo              times a demo
  timeDemoQuit          times a demo and quits
  toggle                toggles a cvar
  touch                 touches a decl
  touchFile             touches a file
  touchFileList         touches a list of files
  touchGui              touches a gui
  touchModel            touches a model
  trigger               triggers an entity
  unbind                unbinds any command from a key
  unbindall             unbinds any commands from all keys
  unbindRagdoll         unbinds the selected ragdoll
  vid_restart           restarts renderSystem
  vstr                  inserts the current value of a cvar as command text
  wait                  delays remaining buffered commands one or more frames
  weaponSplat           projects a blood splat on the player weapon
  where                 prints the current view position:  x y z   pitch yaw roll
  writeCmdDemo          writes a command demo
  writeConfig           writes a config file
  writeGameState        write game state
  writePrecache         writes precache commands
272 commands
cmd209b.txt (54,488 bytes)   
cmd210b.txt (56,703 bytes)   
]listcvars
aas_goalArea                     "0"
aas_pullPlayer                   "0"
aas_randomPullPlayer             "0"
aas_showAreas                    "0"
aas_showFlyPath                  "0"
aas_showHideArea                 "0"
aas_showPath                     "0"
aas_showPushIntoArea             "0"
aas_showWallEdges                "0"
aas_test                         "0"
af_contactFrictionScale          "0"
af_forceFriction                 "-1"
af_highlightBody                 ""
af_highlightConstraint           ""
af_jointFrictionScale            "0"
af_maxAngularVelocity            "1.57"
af_maxLinearVelocity             "128"
af_showActive                    "0"
af_showBodies                    "0"
af_showBodyNames                 "0"
af_showConstrainedBodies         "0"
af_showConstraintNames           "0"
af_showConstraints               "0"
af_showInertia                   "0"
af_showLimits                    "0"
af_showMass                      "0"
af_showPrimaryOnly               "0"
af_showTimings                   "0"
af_showTotalMass                 "0"
af_showTrees                     "0"
af_showVelocity                  "0"
af_skipFriction                  "0"
af_skipLimits                    "0"
af_skipSelfCollision             "0"
af_testSolid                     "1"
af_timeScale                     "1"
af_useBodyDensityBuoyancy        "0"
af_useFixedDensityBuoyancy       "1"
af_useImpulseFriction            "0"
af_useJointImpulseFriction       "0"
af_useLinearTime                 "1"
af_useSymmetry                   "1"
ai_blockedFailSafe               "1"
ai_debugMove                     "0"
ai_debugScript                   "-1"
ai_debugTrajectory               "0"
ai_showCombatNodes               "0"
ai_showObstacleAvoidance         "0"
ai_showPaths                     "0"
ai_testPredictPath               "0"
cm_backFaceCull                  "0"
cm_debugCollision                "0"
cm_drawColor                     "1 0 0 .5"
cm_drawFilled                    "0"
cm_drawInternal                  "1"
cm_drawMask                      "none"
cm_drawNormals                   "0"
cm_fixBrushContentsIgnoreLastSide "1"
cm_fixPointContentsQuery         "1"
cm_testAngle                     "60"
cm_testBox                       "-16 -16 0 16 16 64"
cm_testBoxRotation               "0 0 0"
cm_testCollision                 "0"
cm_testLength                    "1024"
cm_testModel                     "0"
cm_testOrigin                    "0 0 0"
cm_testRadius                    "64"
cm_testRandomMany                "0"
cm_testReset                     "0"
cm_testRotation                  "1"
cm_testTimes                     "1000"
cm_testWalk                      "1"
com_allowConsole                 "0"
com_assertOutOfDebugger          "0"
com_asyncInput                   "0"
com_asyncSound                   "1"
com_automation                   "0"
com_automation_port              "3879"
com_aviDemoHeight                "256"
com_aviDemoSamples               "16"
com_aviDemoTics                  "2"
com_aviDemoWidth                 "256"
com_compressDemos                "1"
com_enableTracing                "0"
com_error_crash                  "0"
com_fixedTic                     "0"
com_forceGenericSIMD             "0"
com_fpexceptions                 "0"
com_guid                         ""
com_journal                      "0"
com_logDemos                     "0"
com_makingBuild                  "0"
com_maxFPS                       "166"
com_maxTicsPerFrame              "10"
com_maxTicTimestep               "17"
com_memoryMarker                 "-1"
com_minTics                      "0"
com_numQuickSaves                "2"
com_preciseTic                   "1"
com_preloadDemos                 "0"
com_product_lang_ext             "1"
com_purgeAll                     "0"
com_savegame_preview_format      "jpg"
com_showAngles                   "0"
com_showAsyncStats               "0"
com_showDemo                     "0"
com_showFPS                      "0"
com_showFPSavg                   "4"
com_showMemoryUsage              "0"
com_showSoundDecoders            "0"
com_showTics                     "0"
com_skipGameDraw                 "0"
com_skipRenderer                 "0"
com_smp                          "1"
com_speeds                       "0"
com_timestampPrints              "0"
com_tracingAllocStacks           "0"
com_updateLoadSize               "0"
com_warning_as_error             "0"
com_wipeSeconds                  "0.1"
con_fontColor                    "5"
con_fontSize                     "8"
con_legacyFont                   "0"
con_noPrint                      "1"
con_notifyTime                   "3"
con_noWrap                       "0"
con_speed                        "3"
decl_show                        "0"
decl_stack                       "1"
developer                        "0"
dmap_bspAllSidesOfVisportal      "1"
dmap_compatibility               "0"
dmap_disableCellSnappingTjunc    "1"
dmap_dontSplitWithFuncStaticVertices "1"
dmap_fasterAasBrushListMerge     "1"
dmap_fasterAasMeltPortals        "1"
dmap_fasterAasWaterJumpReachability "1"
dmap_fasterPutPrimitives         "1"
dmap_fasterShareMapTriVerts      "1"
dmap_fixBrushOpacityFirstSide    "1"
dmap_fixVertexSnappingTjunc      "2"
dmap_fixVisportalOutOfBoundaryEffects "1"
dmap_optimizeExactTjuncIntersection "1"
dmap_optimizeTriangulation       "1"
dmap_planeHashing                "1"
dmap_pruneAasBrushesChopping     "1"
fs_basepath                      "G:\TheDarkMod\darkmod_temp"
fs_caseSensitiveOS               "0"
fs_currentfm                     "bakery_job"
fs_debug                         "0"
fs_devpath                       "G:\TheDarkMod\darkmod_temp"
fs_mod                           "darkmod"
fs_modSavePath                   "G:\TheDarkMod\darkmod_temp/fms"
fs_savepath                      "G:\TheDarkMod\darkmod_temp"
fs_searchAddons                  "0"
g_balanceTDM                     "1"
g_blobSize                       "1"
g_blobTime                       "1"
g_bloodEffects                   "1"
g_cinematic                      "1"
g_cinematicMaxSkipTime           "600"
g_countDown                      "10"
g_damageScale                    "1"
g_debugAnim                      "-1"
g_debugBounds                    "0"
g_debugCinematic                 "0"
g_debugDamage                    "0"
g_debugMove                      "0"
g_debugMover                     "0"
g_debugScript                    "0"
g_debugTriggers                  "0"
g_debugWeapon                    "0"
g_decals                         "1"
g_disasm                         "0"
g_doubleVision                   "1"
g_dragDamping                    "0.5"
g_dragEntity                     "0"
g_dragShowSelection              "0"
g_dropItemRotation               ""
g_dvAmplitude                    "0.001"
g_dvFrequency                    "0.5"
g_dvTime                         "1"
g_editEntityMode                 "0"
g_enablePortalSky                "2"
g_eventAliveSoftLimit            "2048"
g_eventNumberPrintedOnLimit      "10"
g_eventPerFrameSoftLimit         "5120"
g_exportMask                     ""
g_flushSave                      "0"
g_fov                            "90"
g_frametime                      "0"
g_gameReviewPause                "10"
g_gravity                        "1066"
g_gunX                           "0"
g_gunY                           "0"
g_gunZ                           "0"
g_kickAmplitude                  "0.0001"
g_kickTime                       "1"
g_knockback                      "1000"
g_mapCycle                       "mapcycle"
g_maxShowDistance                "128"
g_monsters                       "1"
g_mpWeaponAngleScale             "0"
g_muzzleFlash                    "1"
g_password                       ""
g_projectileLights               "1"
g_rotoscope                      "0"
g_showActiveEntities             "0"
g_showBrass                      "1"
g_showcamerainfo                 "0"
g_showCollisionAlongView         "0"
g_showCollisionModels            "0"
g_showCollisionTraces            "0"
g_showCollisionWorld             "0"
g_showEnemies                    "0"
g_showEntityInfo                 "0"
g_showHud                        "1"
g_showPlayerShadow               "0"
g_showProjectilePct              "0"
g_showPVS                        "0"
g_showTargets                    "0"
g_showTestModelFrame             "0"
g_showTriggers                   "0"
g_showviewpos                    "0"
g_skipFX                         "0"
g_skipViewEffects                "0"
g_stopTime                       "0"
g_TDMArrows                      "1"
g_testDeath                      "0"
g_testHealthVision               "0"
g_testModelAnimate               "0"
g_testModelBlend                 "0"
g_testModelHead                  "atdm:ai_head_citywatch"
g_testModelHeadJoint             "Spine2"
g_testModelRotate                "0"
g_testParticle                   "0"
g_testParticleName               ""
g_testPostProcess                ""
g_timeEntities                   "0"
g_timeModifier                   "1"
g_vehicleForce                   "50000"
g_vehicleSuspensionDamping       "400"
g_vehicleSuspensionDown          "20"
g_vehicleSuspensionKCompress     "200"
g_vehicleSuspensionUp            "32"
g_vehicleTireFriction            "0.8"
g_vehicleVelocity                "1000"
g_viewNodalX                     "0"
g_viewNodalZ                     "0"
g_voteFlags                      "0"
gamedate                         "Dec 12 2021"
gamename                         "The Dark Mod"
grid_currentCategory             "-1"
gui_barSize                      "1.0"
gui_bigTextSize                  "1.0"
gui_CenterX                      "0.5"
gui_CenterY                      "0.5"
gui_configServerRate             "0"
gui_debug                        "0"
gui_edit                         "0"
gui_Height                       "1.0"
gui_iconSize                     "1.0"
gui_lightgemSize                 "1.0"
gui_mediumFontLimit              "0.30"
gui_objectiveTextSize            "1.0"
gui_smallFontLimit               "0.15"
gui_smallTextSize                "1.0"
gui_Width                        "1.0"
ik_debug                         "0"
ik_enable                        "1"
image_anisotropy                 "1"
image_blockChecksum              "0"
image_colorMipLevels             "0"
image_downSize                   "0"
image_downSizeBump               "0"
image_downSizeBumpLimit          "128"
image_downSizeLimit              "256"
image_downSizeSpecular           "0"
image_downSizeSpecularLimit      "64"
image_filter                     "GL_LINEAR_MIPMAP_LINEAR"
image_forceDownSize              "0"
image_ignoreHighQuality          "0"
image_levelLoadParallel          "1"
image_lodbias                    "0"
image_mipmapMode                 "0"
image_preload                    "1"
image_showBackgroundLoads        "0"
image_useCompression             "1"
image_useNormalCompression       "1"
image_useOfflineCompression      "0"
image_usePrecompressedTextures   "1"
image_useTexStorage              "1"
image_writeNormalTGA             "0"
image_writePrecompressedTextures "0"
image_writeTGA                   "0"
in_alwaysRun                     "0"
in_anglespeedkey                 "1.5"
in_freeLook                      "1"
in_mouse                         "1"
in_padDeadZone                   "0.15"
in_padInverseRX                  "0"
in_padInverseRY                  "0"
in_padInvertPitchAxis            "0"
in_padInvertYawAxis              "0"
in_padL3HoldWhileDeflected       "1"
in_padLongPressTimeMs            "250"
in_padMouseSpeed                 "2.5"
in_padTwoButtonMaxTimeMs         "50"
in_pitchspeed                    "140"
in_toggleCrouch                  "0"
in_toggleRun                     "0"
in_toggleZoom                    "0"
in_yawspeed                      "140"
jobs_debugCheck                  "0"
jobs_longJobMicroSec             "10000"
jobs_numThreads                  "2"
jobs_prioritize                  "1"
lcp_showFailures                 "0"
logFile                          "0"
logFileName                      "qconsole.log"
m_pitch                          "0.022"
m_showMouseRate                  "0"
m_smooth                         "1"
m_strafeScale                    "6.25"
m_strafeSmooth                   "4"
m_yaw                            "0.022"
mod_validSkins                   "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;s
kins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
net_clientPredictGUI             "1"
net_forceDrop                    "0"
net_forceLatency                 "0"
net_ip                           "localhost"
net_port                         "0"
net_serverDlBaseURL              ""
net_serverDlTable                ""
net_serverDownload               "0"
net_socksEnabled                 "0"
net_socksPassword                ""
net_socksPort                    "1080"
net_socksServer                  ""
net_socksUsername                ""
password                         ""
pm_air                           "1800"
pm_air_regainingSpeed            "4"
pm_bboxwidth                     "32"
pm_bobpitch                      "0.001"
pm_bobroll                       "0.0015"
pm_bobup                         "0.035"
pm_climb_distance                "10"
pm_creepmod                      "0.44"
pm_crouchbob                     "0.2"
pm_crouchheight                  "38"
pm_crouchmod                     "0.54"
pm_crouchrate                    "0.87"
pm_crouchviewheight              "34"
pm_deadheight                    "20"
pm_deadviewheight                "10"
pm_jumpheight                    "48"
pm_ladderSlide_speedLimit        "400.0"
pm_lean_angle                    "15.0"
pm_lean_door_bounds_exp          "8.0"
pm_lean_door_increments          "10"
pm_lean_door_max                 "40"
pm_lean_forward_angle            "2"
pm_lean_forward_height           "0.4"
pm_lean_forward_stretch          "15"
pm_lean_forward_time             "400.0"
pm_lean_height                   "0.4"
pm_lean_stretch                  "2"
pm_lean_time                     "400.0"
pm_lean_to_valid_increments      "25"
pm_lean_toggle                   "0"
pm_mantle_cancel_speed           "150.0"
pm_mantle_damage_per_velocity_over_minimum "0.5"
pm_mantle_fallingFast_speedthreshold "360.0"
pm_mantle_fastLowObstacles       "1"
pm_mantle_fastMediumObstaclesCrouched "1"
pm_mantle_hang_msecs             "750"
pm_mantle_height                 "0.2"
pm_mantle_jump_hold_trigger      "100"
pm_mantle_maxLowObstacleHeight   "36.0"
pm_mantle_min_velocity_for_damage "15"
pm_mantle_minflatness            "0.707"
pm_mantle_pull_msecs             "750"
pm_mantle_pullFast_msecs         "450"
pm_mantle_push_msecs             "800"
pm_mantle_pushNonCrouched_msecs  "550"
pm_mantle_pushNonCrouched_playgrunt_speedthreshold "120.0"
pm_mantle_reach                  "0.5"
pm_mantle_shift_hands_msecs      "500"
pm_max_swimspeed_mod             "1.4"
pm_maxviewpitch                  "89"
pm_min_stepsound_interval        "200"
pm_minviewpitch                  "-89"
pm_modelView                     "0"
pm_noclipspeed                   "200"
pm_normalheight                  "74"
pm_normalviewheight              "68"
pm_push_accel_time               "1000"
pm_push_heavy_threshold          "0.15"
pm_push_max_mass                 "200"
pm_push_maximpulse               "300"
pm_push_start_delay              "1000"
pm_pushmod                       "0.15"
pm_rope_snd_rep_dist             "32"
pm_rope_swing_duration           "500"
pm_rope_swing_impulse            "10000"
pm_rope_swing_kickdist           "36"
pm_rope_swing_reptime            "1500"
pm_rope_velocity_letgo           "100"
pm_run_backmod                   "0.7"
pm_runbob                        "0.35"
pm_runmod                        "2.12"
pm_running_creepmod              "0.22"
pm_runpitch                      "0.001"
pm_runroll                       "0.003"
pm_shoulderAnim_delay_msecs      "0.0"
pm_shoulderAnim_dip_dist         "5.0"
pm_shoulderAnim_dip_duration     "0.5"
pm_shoulderAnim_msecs            "700.0"
pm_shoulderAnim_rockDist         "3.0"
pm_shoulderDrop_angleIncrement   "22.5"
pm_shoulderDrop_maxAngle         "91.0"
pm_show_waterlevel               "0"
pm_softhinderance_active         "1"
pm_softhinderance_creep          "0.2"
pm_softhinderance_run            "1.0"
pm_softhinderance_walk           "0.5"
pm_spectatebbox                  "32"
pm_spectatespeed                 "450"
pm_stepsize                      "16"
pm_stepvol_creep                 "-5"
pm_stepvol_crouch_creep          "-7"
pm_stepvol_crouch_run            "4"
pm_stepvol_crouch_walk           "-2"
pm_stepvol_run                   "8"
pm_stepvol_walk                  "0"
pm_swimspeed_frequency           "0.8"
pm_swimspeed_variation           "0.6"
pm_thirdPerson                   "0"
pm_thirdPersonAngle              "0"
pm_thirdPersonClip               "1"
pm_thirdPersonDeath              "0"
pm_thirdPersonHeight             "0"
pm_thirdPersonRange              "80"
pm_usecylinder                   "1"
pm_walkbob                       "0.3"
pm_walkspeed                     "70"
pm_water_downwards_velocity      "-4"
pm_water_z_friction              "0.995"
pm_weightmod                     "1"
r_ambientGamma                   "1"
r_ambientMinLevel                "0"
r_aspectRatio                    "1"
r_bloom                          "0"
r_bloom_blursteps                "2"
r_bloom_detailblend              "0.5"
r_bloom_downsample_limit         "128"
r_bloom_threshold                "0.7"
r_bloom_threshold_falloff        "8"
r_bloom_weight                   "0.3"
r_capModelSize                   "0"
r_checkBounds                    "0"
r_cinematic_checkImmediately     "0"
r_cinematic_legacyRoq            "0"
r_cinematic_log                  "0"
r_cinematic_log_ffmpeg           "0"
r_cinematic_log_flush            "0"
r_clear                          "2"
r_customHeight                   "1080"
r_customWidth                    "1920"
r_debugArrowStep                 "120"
r_debugGLSL                      "0"
r_debugLineDepthTest             "0"
r_debugLineWidth                 "1"
r_debugPolygonFilled             "1"
r_debugRenderToTexture           "0"
r_dedicatedAmbient               "1"
r_demonstrateBug                 "0"
r_depthColor                     "0"
r_displayRefresh                 "0"
r_fboColorBits                   "64"
r_fboDepthBits                   "24"
r_fboResolution                  "1"
r_fboSRGB                        "0"
r_finish                         "0"
r_flareSize                      "1"
r_forceLoadImages                "0"
r_frameIndexMemory               "4096"
r_frameVertexMemory              "4096"
r_frobDepthOffset                "0.0005"
r_frobHighlightColorAddB         "0.02"
r_frobHighlightColorAddG         "0.02"
r_frobHighlightColorAddR         "0.02"
r_frobHighlightColorMulB         "0.3"
r_frobHighlightColorMulG         "0.3"
r_frobHighlightColorMulR         "0.3"
r_frobIgnoreDepth                "0"
r_frobOutline                    "2"
r_frobOutlineBlurPasses          "2"
r_frobOutlineColorA              "1.0"
r_frobOutlineColorB              "1.0"
r_frobOutlineColorG              "1.0"
r_frobOutlineColorR              "1.0"
r_frobOutlineExtrusion           "-3.0"
r_frontBuffer                    "0"
r_fullscreen                     "2"
r_glBlacklistExtensions          ""
r_glCoreProfile                  "2"
r_glDebugContext                 "0"
r_glDebugOutput                  "0"
r_glDriver                       ""
r_gpuBufferNonpersistentUpdateMode "0"
r_ignore                         "0"
r_ignore2                        "0"
r_ignoreGLErrors                 "1"
r_immediateRenderingChunk        "32"
r_immediateRenderingEmulate      "1"
r_interactionProgram             "1"
r_jitter                         "0"
r_jointNameOffset                "0.5"
r_jointNameScale                 "0.02"
r_lightAllBackFaces              "0"
r_lightScale                     "2"
r_lightSourceRadius              "0"
r_lockSurfaces                   "0"
r_logFile                        "0"
r_materialOverride               ""
r_maxShadowMapLight              "1000"
r_megaTextureLevel               "0"
r_mergeModelSurfaces             "1"
r_modelSizeStats                 "0"
r_multiSamples                   "0"
r_newFrob                        "1"
r_offsetfactor                   "-2"
r_offsetunits                    "-0.1"
r_orderIndexes                   "1"
r_postprocess_brightness         "1"
r_postprocess_colorCorrectBias   "0.0"
r_postprocess_colorCorrection    "5"
r_postprocess_colorCurveBias     "0.0"
r_postprocess_desaturation       "0.00"
r_postprocess_gamma              "1.2"
r_postprocess_sharpen            "1"
r_postprocess_sharpness          "0.5"
r_screenFraction                 "100"
r_screenshot_format              "jpg"
r_shadowMapCullFront             "0"
r_shadowMapSinglePass            "0"
r_shadowMapSize                  "1024"
r_shadowPolygonFactor            "0"
r_shadowPolygonOffset            "-1"
r_shadows                        "1"
r_showAlloc                      "0"
r_showCull                       "0"
r_showDefs                       "0"
r_showDemo                       "0"
r_showDepth                      "0"
r_showDominantTri                "0"
r_showDynamic                    "0"
r_showEdges                      "0"
r_showEntityDraws                "0"
r_showEntityScissors             "0"
r_showFBO                        "0"
r_showImages                     "0"
r_showIntensity                  "0"
r_showInteractionFrustums        "0"
r_showInteractions               "0"
r_showInteractionScissors        "0"
r_showLightCount                 "0"
r_showLights                     "0"
r_showLightScissors              "0"
r_showMegaTexture                "0"
r_showMegaTextureLabels          "0"
r_showMemory                     "0"
r_showMultiLight                 "0"
r_showNormals                    "0"
r_showOverDraw                   "0"
r_showPortals                    "0"
r_showPrimitives                 "0"
r_showShadowCount                "0"
r_showShadows                    "0"
r_showSilhouette                 "0"
r_showSkel                       "0"
r_showSmp                        "0"
r_showSurfaceInfo                "0"
r_showSurfaces                   "0"
r_showTangentSpace               "0"
r_showTexturePolarity            "0"
r_showTextureVectors             "0"
r_showTrace                      "0"
r_showTris                       "0"
r_showUnsmoothedTangents         "0"
r_showUpdates                    "0"
r_showVertexCache                "0"
r_showVertexColor                "0"
r_showViewEntitys                "0"
r_singleArea                     "0"
r_singleEntity                   "-1"
r_singleLight                    "-1"
r_singleModelName                ""
r_singleShadowEntity             "-1"
r_singleSurface                  "-1"
r_singleTriangle                 "0"
r_skipAmbient                    "0"
r_skipBackEnd                    "0"
r_skipBlendLights                "0"
r_skipBump                       "0"
r_skipCopyTexture                "0"
r_skipDeforms                    "0"
r_skipDepthCapture               "0"
r_skipDiffuse                    "0"
r_skipDynamicTextures            "0"
r_skipFogLights                  "0"
r_skipFrontEnd                   "0"
r_skipGuiShaders                 "0"
r_skipInteractions               "0"
r_skipMegaTexture                "0"
r_skipModels                     "0"
r_skipMultiDraw                  "0"
r_skipNewAmbient                 "0"
r_skipOverlays                   "0"
r_skipParticles                  "0"
r_skipPostProcess                "0"
r_skipRender                     "0"
r_skipRenderContext              "0"
r_skipROQ                        "0"
r_skipSpecular                   "0"
r_skipSubviews                   "0"
r_skipSuppress                   "0"
r_skipTranslucent                "0"
r_skipUpdates                    "0"
r_slopNormal                     "0.02"
r_slopTexCoord                   "0.001"
r_slopVertex                     "0.01"
r_smallCharSpacing               "1"
r_softShadowsQuality             "0"
r_softShadowsRadius              "1.0"
r_spotlightBehavior              "0"
r_ssao                           "0"
r_ssao_base                      "0.1"
r_ssao_bias                      "0.05"
r_ssao_edgesharpness             "1"
r_ssao_intensity                 "1.0"
r_ssao_radius                    "32"
r_subviewOnly                    "0"
r_swapInterval                   "0"
r_terrainScale                   "3"
r_testGamma                      "0"
r_testGammaBias                  "0"
r_testStepGamma                  "0"
r_tonemap                        "1"
r_useAnonreclaimer               "0"
r_useAreaLocks                   "3"
r_useBindlessTextures            "0"
r_useBumpmapLightTogglingFix     "1"
r_useCachedDynamicModels         "1"
r_useClippedLightScissors        "1"
r_useClipPlaneCulling            "1"
r_useConstantMaterials           "1"
r_useCulling                     "2"
r_useDebugGroups                 "0"
r_useDeferredTangents            "1"
r_useDepthBoundsTest             "1"
r_useEntityCallbacks             "1"
r_useEntityCulling               "1"
r_useEntityPortalCulling         "1"
r_useEntityScissors              "0"
r_useExternalShadows             "1"
r_useFenceSync                   "1"
r_useFrustumFarDistance          "0"
r_useInteractionCulling          "1"
r_useInteractionScissors         "2"
r_useInteractionTable            "2"
r_useInteractionTriCulling       "1"
r_useLightAreaCulling            "1"
r_useLightCulling                "3"
r_useLightPortalCulling          "1"
r_useLightPortalFlow             "1"
r_useLightScissors               "1"
r_useMultiDraw                   "0"
r_useMultiDrawIndirect           "1"
r_useNewBackend                  "1"
r_useNodeCommonChildren          "1"
r_useOptimizedShadows            "1"
r_useParallelAddModels           "0"
r_usePersistentMapping           "1"
r_usePortals                     "1"
r_usePreciseTriangleInteractions "0"
r_useScissor                     "1"
r_useShadowCulling               "1"
r_useShadowProjectedCull         "1"
r_useShadowSurfaceScissor        "1"
r_useSilRemap                    "1"
r_useSoftParticles               "1"
r_useStateCaching                "1"
r_useTurboShadow                 "1"
r_volumetricDither               "1"
r_volumetricSamples              "8"
r_warnMultiLight                 "0"
r_znear                          "3"
radiant_entityMode               "0"
rb_showActive                    "0"
rb_showBodies                    "0"
rb_showBuoyancy                  "0"
rb_showInertia                   "0"
rb_showMass                      "0"
rb_showTimings                   "0"
rb_showVelocity                  "0"
s_alReverbGain                   "1.0"
s_clipVolumes                    "1"
s_constantAmplitude              "-1"
s_decompressionLimit             "6"
s_device                         "default"
s_diffractionMax                 "10"
s_doorDistanceAdd                "450"
s_dotbias2                       "1.1"
s_dotbias6                       "0.8"
s_drawSounds                     "0"
s_driver                         "0"
s_enviroSuitCutoffFreq           "2000"
s_enviroSuitCutoffQ              "2"
s_enviroSuitVolumeScale          "0.9"
s_force22kHz                     "0"
s_globalFraction                 "0.8"
s_maxSoundsPerShader             "0"
s_meterTopTime                   "2000"
s_minVolume2                     "0.25"
s_minVolume6                     "0"
s_noSound                        "0"
s_numberOfSpeakers               "2"
s_playDefaultSound               "0"
s_quadraticFalloff               "1"
s_realTimeDecoding               "1"
s_reverbFeedback                 "0.333"
s_reverbTime                     "1000"
s_reverse                        "0"
s_showLevelMeter                 "0"
s_showStartSound                 "0"
s_singleEmitter                  "0"
s_skipHelltimeFX                 "0"
s_slowAttenuate                  "1"
s_spatializationDecay            "2"
s_subFraction                    "0.75"
s_useEAXReverb                   "1"
s_useHRTF                        "1"
s_useOcclusion                   "1"
s_volume_dB                      "0"
saveGameName                     ""
sensitivity                      "5"
sensitivityMenu                  "1.0"
sensitivityMenuOverride          "0"
si_gameType                      "singleplayer"
si_map                           "game/mp/d3dm1"
si_maxPlayers                    "4"
si_name                          "DOOM Server"
si_serverURL                     ""
si_spectators                    "1"
si_teamDamage                    "0"
si_timeLimit                     "10"
si_usePass                       "0"
si_version                       "TDM 2.10/64 #9702 (1435:9702) win-x86_64 Dec
12 2021 11:26:38"
si_warmup                        "0"
sys_cpustring                    "AMD CPU with SSE & SSE2 & SSE3 & SSSE3 &
SSE41 & AVX & AVX2 & FMA3"
sys_lang                         "english"
tdm_ai_acuity_L3                 "1.1"
tdm_ai_acuity_L4                 "1.3"
tdm_ai_acuity_L5                 "1.5"
tdm_ai_bumpobject_impulse        "250"
tdm_ai_debug                     "0"
tdm_ai_debug_anims               "0"
tdm_ai_debug_blocked             "0"
tdm_ai_debug_greetings           "0"
tdm_ai_debug_transition_barks    "0"
tdm_ai_hearing                   "2"
tdm_ai_hearing_challenging       "1.0"
tdm_ai_hearing_forgiving         "0.6"
tdm_ai_hearing_hardcore          "1.5"
tdm_ai_hearing_nearly_deaf       "0.2"
tdm_ai_hiding_spot_max_light_quotient "2.0"
tdm_ai_max_hiding_spot_tests_per_frame "10"
tdm_ai_opt_disable               "1"
tdm_ai_opt_forceopt              "0"
tdm_ai_opt_interleavethinkframes "0"
tdm_ai_opt_interleavethinkmaxdist "0"
tdm_ai_opt_interleavethinkmindist "0"
tdm_ai_opt_interleavethinkskipPVS "0"
tdm_ai_opt_noanims               "0"
tdm_ai_opt_nolipsync             "0"
tdm_ai_opt_nomind                "0"
tdm_ai_opt_noobstacleavoidance   "0"
tdm_ai_opt_nopresent             "0"
tdm_ai_opt_nothink               "0"
tdm_ai_opt_novisualscan          "0"
tdm_ai_opt_novisualstim          "0"
tdm_ai_opt_update_enemypos_interleave "48"
tdm_ai_search_show               "0.0"
tdm_ai_search_type               "4"
tdm_ai_show_aasfuncobstacle_state "0"
tdm_ai_show_conversationstate    "0"
tdm_ai_show_enemy_visibility     "0"
tdm_ai_showAASarea               "0"
tdm_ai_showalert                 "0"
tdm_ai_showanimstate             "0"
tdm_ai_showbark                  "0"
tdm_ai_showdest                  "0"
tdm_ai_showdoor                  "0"
tdm_ai_showelevator              "0"
tdm_ai_showfov                   "0"
tdm_ai_showgoalpos               "0"
tdm_ai_showko                    "0"
tdm_ai_showname                  "0"
tdm_ai_showtasks                 "0"
tdm_ai_sight_combat_cutoff       "20.0"
tdm_ai_sight_mag                 "1.0"
tdm_ai_sight_prob                "0.7"
tdm_ai_sight_scale               "1000.0"
tdm_ai_sight_thresh              "1.0"
tdm_ai_sightmax                  "40.0"
tdm_ai_sightmin                  "15.0"
tdm_ai_sndvol                    "0.0"
tdm_ai_tact                      "20.0"
tdm_ai_visdist_show              "0.0"
tdm_ai_vision                    "1"
tdm_ai_vision_challenging        "0.804"
tdm_ai_vision_forgiving          "0.402"
tdm_ai_vision_hardcore           "1.005"
tdm_ai_vision_nearly_blind       "0.134"
tdm_allow_http_access            "1"
tdm_back_jump_factor             "0.5"
tdm_bounce_sound_max_vel         "400"
tdm_bounce_sound_min_vel         "80"
tdm_bow_aimer                    "0"
tdm_collision_damage_scale_horiz "0.5"
tdm_collision_damage_scale_vert  "1"
tdm_crouch_jump_vel              "0.5"
tdm_crouch_toggle_hold_time      "400"
tdm_debug_aastype                "aas32"
tdm_debug_mainmenu               "0"
tdm_default_mission_info_file    "fms/missions.tdminfo"
tdm_default_relations_def        "atdm:team_relations_default"
tdm_difficulty                   "-1"
tdm_distance                     ""
tdm_door_auto_open_on_unlock     "1"
tdm_door_control                 "0"
tdm_door_control_sensitivity     "0.01"
tdm_door_ignore_lock             "0"
tdm_drag1_af_ground_timer        "800"
tdm_drag1_damping                "0.0"
tdm_drag1_damping_af             "0.4"
tdm_drag1_debug                  "0"
tdm_drag1_limit_force            "1"
tdm_drag2_af_inair_friction      "0.5"
tdm_drag2_af_reduceforce_radius  "10.0"
tdm_drag2_af_weight_ratio        "0.8"
tdm_drag2_af_weight_ratio_canlift "5.0"
tdm_drag2_rigid_acceleration_radius "1.0"
tdm_drag2_rigid_distance_halfing_time "0.1"
tdm_drag2_rigid_silentmode       "1"
tdm_drag2_targetpos_averaging_time "0.1"
tdm_drag_af_free                 "0"
tdm_drag_encumber_max            "0.4"
tdm_drag_encumber_maxmass        "55"
tdm_drag_encumber_minmass        "10"
tdm_drag_force_max               "100000"
tdm_drag_jump_masslimit          "20"
tdm_drag_new                     "1"
tdm_drag_stuck_dist              "38.0"
tdm_dragged_item_highlight       "1"
tdm_empty_model                  "models/darkmod/misc/system/empty.lwo"
tdm_fm_current_file              "currentfm.txt"
tdm_fm_desc_file                 "darkmod.txt"
tdm_fm_mapsequence_file          "tdm_mapsequence.txt"
tdm_fm_notes_file                "readme.txt"
tdm_fm_path                      "fms/"
tdm_fm_restart_delay             "0"
tdm_fm_splashimage_file          "install_splash.tga"
tdm_fm_startingmap_file          "startingmap.txt"
tdm_footfall_sounds_movetype_specific "1"
tdm_force_savegame_load          "0"
tdm_frob_debug_bounds            "0"
tdm_frob_debug_hud               "0"
tdm_frob_distance_default        "63"
tdm_frob_fadetime                "100"
tdm_frob_weapon_selects_weapon   "0"
tdm_frob_width                   "10.0"
tdm_frobhelper_active            "0"
tdm_frobhelper_alpha             "1.0"
tdm_frobhelper_alwaysVisible     "0"
tdm_frobhelper_fadein_delay      "500"
tdm_frobhelper_fadein_duration   "1500"
tdm_frobhelper_fadeout_duration  "500"
tdm_frobhelper_ignore_size       "40.0"
tdm_fwd_jump_vel                 "50.0"
tdm_grabber_reverse_control      "0"
tdm_http_base_url                ""
tdm_hud_hide_lightgem            "0"
tdm_hud_opacity                  "0.7"
tdm_inv_hud_file                 "guis/tdm_inv.gui"
tdm_inv_hud_pickupmessages       "1"
tdm_inv_loot_item_def            "atdm:inv_loot_info_item"
tdm_inv_loot_sound               "frob_loot"
tdm_inv_use_on_frob              "1"
tdm_inv_use_visual_feedback      "1"
tdm_invgrid_hud_file             "guis/tdm_invgrid_parchment.gui"
tdm_jump_relaxation_time         "4"
tdm_las_showtraces               "0"
tdm_lg_adjust                    "0"
tdm_lg_crouch_modifier           "-2"
tdm_lg_distance                  "0"
tdm_lg_fade_delay                "0.09"
tdm_lg_interleave                "1"
tdm_lg_interleave_min            "40"
tdm_lg_model                     "models/darkmod/misc/system/lightgem.lwo"
tdm_lg_oxoffs                    "0"
tdm_lg_oyoffs                    "0"
tdm_lg_ozoffs                    "-20"
tdm_lg_velocity_mod_amount       "1"
tdm_lg_velocity_mod_max_velocity "300"
tdm_lg_velocity_mod_min_velocity "0"
tdm_lg_weak                      "0"
tdm_lg_xoffs                     "0"
tdm_lg_yoffs                     "0"
tdm_lg_zoffs                     "17"
tdm_lod_bias                     "1.0"
tdm_lp_auto_pick                 "0"
tdm_lp_autopick_attempts         "3"
tdm_lp_base_count                "5"
tdm_lp_debug_hud                 "0"
tdm_lp_pawlow                    "0"
tdm_lp_pick_timeout              "500"
tdm_lp_randomize                 "1"
tdm_lp_sample_delay              "10"
tdm_mainmenu_confirmquit         "1"
tdm_melee_auto_parry             "1"
tdm_melee_debug                  "0"
tdm_melee_debug_state            "0"
tdm_melee_difficulty             "normal"
tdm_melee_forbid_auto_parry      "0"
tdm_melee_invert_attack          "0"
tdm_melee_invert_parry           "0"
tdm_melee_max_particles          "10"
tdm_melee_mouse_dead_time_       "120"
tdm_melee_mouse_decision_time_   "100"
tdm_melee_mouse_slowview_        "0.0"
tdm_melee_mouse_thresh_          "0"
tdm_menu_music                   "1"
tdm_min_vel_jump                 "0.0"
tdm_mission_details_url
"http://missions.thedarkmod.com/get_mission_details.php?id=%d"
tdm_mission_list_urls            "http://missions.thedarkmod.com/get
_available_missions.php;http://missions.thedarkmod.com/available_missions.xml"
tdm_mission_screenshot_url       "http://missions.thedarkmod.com/%s"
tdm_music_volume                 "0"
tdm_obj_hud_file                 "guis/tdm_objectives.gui"
tdm_phys_show_momentum           "0"
tdm_player_spawnclass            "atdm:player_thief"
tdm_player_wait_until_ready      "1"
tdm_proxy                        ""
tdm_proxy_pass                   ""
tdm_proxy_user                   ""
tdm_reattach_delay               "100"
tdm_rope_pull_force_factor       "140"
tdm_run_jump_vel                 "2.5"
tdm_savegame_compress            "1"
tdm_show_gameplaytime            "0"
tdm_show_health                  "0"
tdm_show_menu_tooltips           "1"
tdm_show_moveable_collision      "0"
tdm_show_stimresponse            "0"
tdm_show_trainer_messages        "1"
tdm_showko                       "0"
tdm_showsprop                    "0"
tdm_showsprop_radius             "0"
tdm_sndprop_disable              "0"
tdm_spr_debug                    "0"
tdm_sr_disable                   "0"
tdm_subtitles                    "1"
tdm_subtitles_gui_file           "guis/tdm_subtitles.gui"
tdm_throw_impulse_max            "3500"
tdm_throw_impulse_min            "1200"
tdm_throw_time                   "1200"
tdm_throw_vellimit_max           "900"
tdm_throw_vellimit_min           "300"
tdm_toggle_creep                 "0"
tdm_toggle_crouch                "1"
tdm_underwater_blur              "3"
tdm_version_check_url            "http://update.thedarkmod.com/tdm_version.xml"tdm_voice_from_off_volume        "0"
tdm_voice_player_volume          "0"
tdm_waituntilready_gui_file      "guis/tdm_waituntilready.gui"
tdm_walk_jump_vel                "2.2"
tdm_weapon_next_on_empty         "0"
tdm_wideScreenMode               "7"
timescale                        "1"
ui_autoSwitch                    "1"
ui_chat                          "1"
ui_name                          "Player"
ui_ready                         "Not Ready"
ui_showGun                       "1"
ui_skin                          "skins/characters/player/marine_mp"
ui_spectate                      "Play"
ui_team                          "Red"
win_maximized                    "0"
win_outputDebugString            "0"
win_outputEditString             "1"
win_timerUpdate                  "0"
win_topmost                      "0"
win_viewlog                      "0"
win_xpos                         "3"
win_ypos                         "22"

1008 cvars listed

listCvar [search string]          = list cvar values
listCvar -help [search string]    = list cvar descriptions
listCvar -type [search string]    = list cvar types
listCvar -flags [search string]   = list cvar flags
]listcmds
  aas_showReachabilities Shows the reachabilities for the given area number
(AAS32).
  aas_showStats         Shows the AAS statistics.
  aas_showWalkPath      Shows the walk path from the player to the given area
number (AAS32).
  aasStats              shows AAS stats
  addarrow              adds a debug arrow
  addline               adds a debug line
  aviCmdDemo            writes AVIs for a command demo
  aviDemo               writes AVIs for a demo
  aviGame               writes AVIs for the current game
  benchmark             benchmark
  bind                  binds a command to a key
  bindPadButton         binds a command to a gamepad button
  bindRagdoll           binds ragdoll at the current drag position
  bindunbindtwo         binds a key but unbinds it first if there are more than two binds
  blinkline             blinks a debug line
  centerview            centers the view
  clear                 clears the console
  clearLights           clears all lights
  collisionModelInfo    shows collision model info
  combineCubeImages     combines six images for roq compression
  compressDemo          compresses a demo file
  conDump               dumps the console text to a file
  countEntities         counts game entities by class
  crash                 causes a crash
  cvar_restart          restart the cvar system
  damage                apply damage to an entity
  deleteSelected        deletes selected entity
  demoShot              writes a screenshot for a demo
  devmap                loads a map in developer mode
  dir                   lists a folder
  dirtree               lists a folder with subfolders
  disasmScript          disassembles script
  disconnect            disconnects from a game
  dmap                  compiles a map
  eas_showRoute         Shows the EAS route to the goal area.
  echo                  prints text
  editAFs               launches the in-game Articulated Figure Editor
  editDecls             launches the in-game Declaration Editor
  editGUIs              launches the GUI Editor
  editLights            launches the in-game Light Editor
  editor                launches the level editor Radiant
  editParticles         launches the in-game Particle Editor
  editScripts           launches the in-game Script Editor
  editSounds            launches the in-game Sound Editor
  envshot               takes an environment shot
  envshotGL             takes an environment shot in opengl orientation
  error                 causes an error
  escape                simulate a press of the ESC key
  exec                  executes a config file
  exit                  exits the game
  exitCmdDemo           exits a command demo
  exportmodels          exports models
  finishBuild           finishes the build process
  freeze                freezes the game for a number of seconds
  fstestthreads         deletes all currently loaded images
  game_memory           displays game class info
  gameError             causes a game error
  getGameTime           prints current game time (gameLocal.time) in
milliseconds
  getviewpos            prints the current view position:  x y z   pitch yaw
roll
  gfxInfo               show graphics info
  give                  gives one or more items
  god                   enables god mode
  hitch                 hitches the game
  in_restart            restarts the input system
  inaudible             makes the player inaudible; he can't be heard
  inventory_cycle_group Usage: Bind a key to this command to cycle through the
specified inventory group.
  inventory_cycle_maps  Usage: Bind a key to this command to cycle through the
inventory maps.
  inventory_hotkey      Usage: inventory_hotkey [item]
Selects an item from the currently available inventory. If 'item' is omitted,
it will return the current item's hotkey name, if any.
  inventory_use         Usage: inventory_use [item]
Uses an item in the currently available inventory without selectign it. If
'item' is omitted, it will use the currently selected item.
  invisible             makes the player invisible; he can't be seen
  keepTestModel         keeps the last test model in the game
  kill                  kills the player
  killMonsters          removes all monsters
  killMoveables         removes all moveables
  killRagdolls          removes all ragdolls
  listActiveEntities    lists active game entities
  listAF                lists articulated figures
  listAnims             lists all animations
  listBinds             lists key bindings
  listClasses           lists game classes
  listCmds              lists commands
  listCollisionModels   lists collision models
  listCvars             lists cvars
  listDecls             lists all decls
  listDictKeys          lists all keys used by dictionaries
  listDictValues        lists all values used by dictionaries
  listEntities          lists game entities
  listEntityDefs        lists entity defs
  listEvents            lists game events currently alive
  listFX                lists FX systems
  listGameCmds          lists game commands
  listGuis              lists guis
  listHuffmanFrequencies lists decl text character frequencies
  listImages            lists images
  listLines             lists all debug lines
  listLoadStackStrings  lists all strings stored in load stacks (see
decl_stack)
  listMaterials         lists materials
  listModelDefs         lists model defs
  listModels            lists all models
  listMonsters          lists monsters
  listParticles         lists particle systems
  listRenderEntityDefs  lists the entity defs
  listRendererCmds      lists renderer commands
  listRenderLightDefs   lists the light defs
  listSkins             lists skins
  listSoundCmds         lists sound commands
  listSoundDecoders     list active sound decoders
  listSounds            lists all sounds
  listSoundShaders      lists sound shaders
  listSpawnArgs         list the spawn args of an entity
  listSystemCmds        lists system commands
  listTables            lists tables
  listThreads           lists script threads
  listToolCmds          lists tool commands
  listTypeInfo          list type info
  loadGame              loads a game
  localizeGuiParmsTest  Create test files that show gui parms localized and
ignored.
  localizeGuis          localize guis
  localizeMaps          localize maps
  localizeMapsTest      Create test files that shows which strings will be
localized.
  makeAmbientMap        makes an ambient map
  MakeMegaTexture       processes giant images
  map                   loads a map
  materialEditor        launches the Material Editor
  memoryDump            creates a memory dump
  memoryDumpCompressed  creates a compressed memory dump
  modulateLights        modifies shader parms on all lights
  nextAnim              shows next animation on test model
  nextFrame             shows next animation frame on test model
  nextGUI               teleport the player to the next func_static with a gui
  noclip                disables collision detection for the player
  notarget              disables the player as a target; can't be seen and
can't be heard
  overrideSurfaceMaterial changes the material of the surface currently under
cursor
  parse                 prints tokenized string
  path                  lists search paths
  playCmdDemo           plays back a command demo
  playDemo              plays back a demo
  playerModel           sets the given model on the player
  popLight              removes the last created light
  prevAnim              shows previous animation on test model
  prevFrame             shows previous animation frame on test model
  printAF               prints an articulated figure
  printEntityDef        prints an entity def
  printFX               prints an FX system
  printMaterial         prints a material
  printMemInfo          prints memory debugging data
  printModel            prints model info
  printModelDefs        prints a model def
  printParticle         prints a particle system
  printSkin             prints a skin
  printSoundShader      prints a sound shader
  printTable            prints a table
  purgeImages           deletes all currently loaded images
  quit                  quits the game
  r_frobOutlinePreset   Change frob outline cvars according to specified preset  recordDemo            records a demo
  reexportmodels        reexports models
  regenerateWorld       regenerates all interactions
  reloadanims           reloads animations
  reloadDecls           reloads decls
  reloadEngine          reloads the engine down to including the file system
  reloadGLSLprograms    reloads GLSL programs
  reloadGuis            reloads guis
  reloadImages          reloads images
  reloadLanguage        reload language dict
  reloadMap             Reload .map file and try to update running game
accordingly
  reloadModels          reloads models
  reloadScript          reloads scripts
  reloadSounds          reloads all sounds
  reloadSurface         reloads the decl and images for selected surface
  reloadXData           Reloads the xdata declarations and refreshes all
readables.
  remove                removes an entity
  removeline            removes a debug line
  renderbump            renders a bump map
  renderbumpFlat        renders a flat bump map
  reportImageDuplication checks all referenced images for duplications
  reportSurfaceAreas    lists all used materials sorted by surface area
  rescanSI              internal - rescan serverinfo cvars and tell game
  reset                 resets a cvar
  respawn               respawns game entity with given name
  roq                   encodes a roq file
  runAAS                compiles an AAS file for a map
  runAASDir             compiles AAS files for all maps in a folder
  runParticle           calculates static collision for particle systems
('collisionStatic' in .prt files)
  runReach              calculates reachability for an AAS file
  runTests              runs unit tests (powered by doctest)
  s_restart             restarts the sound system
  saveGame              saves a game
  saveLights            saves all lights to the .map file
  saveMoveables         save all moveables to the .map file
  saveParticles         saves all lights to the .map file
  saveRagdolls          save all ragdoll poses to the .map file
  saveSelected          saves the selected entity to the .map file
  screenshot            takes a screenshot
  script                executes a line of script
  set                   sets a cvar
  seta                  sets a cvar and flags it as archive
  setClipContents       Set the contents flags of the target entity, usage:
'setClipContents crate01 1313'
  setClipMask           Set the clipmask of the target entity, usage:
'setClipMask crate01 1313'
  setGameTime           assigns specified value in milliseconds to game time
(gameLocal.time)
note: this is unsafe!
  sets                  sets a cvar and flags it as server info
  sett                  sets a cvar and flags it as tool
  setu                  sets a cvar and flags it as user info
  setviewpos            sets the current view position:  [x y z] or [x y z yaw] or [x y z pitch yaw]
  showDictMemory        shows memory used by dictionaries
  showInteractionMemory shows memory used by interactions
  showLoadStackMemory   shows memory used by load stack strings (see
decl_stack)
  showStringMemory      shows memory used by strings
  showTriSurfMemory     shows memory used by triangle surfaces
  sizeDown              makes the rendered view smaller
  sizeUp                makes the rendered view larger
  spawn                 spawns a game entity
  startBuild            prepares to make a build
  stopRecording         stops demo recording
  tdm_activatelogclass  Activates a specific log class during run-time (as
defined in darkmod.ini)
  tdm_ai_rel_print      print the relationship matrix determining relations
between AI teams.
  tdm_attach_offset     Set the vector offset (x y z) for an attachment on an
AI you are looking at.  Usage: tdm_attach_offset <attachment index> <x> <y> <z>  tdm_attach_rot        Set the rotation (pitch yaw roll) for an attachment on
an AI you are looking at.  Usage: tdm_attach_rot <atachment index> <pitch>
<yaw> <roll>  (NOTE: Rotation is applied before translation, angles are
relative to the joint orientation)
  tdm_batchConvertMaterials Converts specified number of materials to support
new ambient lighting
  tdm_deactivatelogclass De-activates a specific log class during run-time (as
defined in darkmod.ini)
  tdm_end_mission       Ends this mission and proceeds to the next.
  tdm_gen_script_event_doc Generates a script event doc file in a certain
format.
  tdm_give_loot         Adds all loot items in the map to in inventory of the
player.
  tdm_list_conversations List all available conversations by name.
  tdm_list_missions     Lists all available missions.
  tdm_lod_bias_changed  Updates entity visibility according to tdm_lod_bias.
  tdm_restart_gui_update_objectives Don't use. Reserved for internal use to
dispatch restart GUI commands to the local game instance.
  tdm_set_mission_completed Sets or clears the 'completed' flag of a named
mission.
  tdm_show_frobs        Highlight all frobables in the map.
  tdm_show_keys         Highlight all keys in the map.
  tdm_show_loot         Highlight all loot items in the map.
  tdm_spr_testIO        test soundprop file IO (needs a .spr file)
  tdm_start_conversation Starts the conversation with the given name.
  teleport              teleports the player to an entity location
  testAnim              tests an animation
  testBlend             tests animation blending
  testBoneFx            tests an FX system bound to a joint
  testDamage            tests a damage def
  testDeath             tests death
  testFx                tests an FX system
  testGUI               tests a gui
  testImage             displays the given image centered on screen
  testLight             tests a light
  testmap               tests a map
  testModel             tests a model
  testParticleStopTime  tests particle stop time on a test model
  testPointLight        tests a point light
  testSave              writes out a test savegame
  testSaveGame          test a save game for a level
  testShaderParm        sets a shaderParm on an existing testModel
  testSIMD              test SIMD code
  testSkin              tests a skin on an existing testModel
  testSound             tests a sound
  testVideo             displays the given cinematic
  timeCmdDemo           times a command demo
  timeDemo              times a demo
  timeDemoQuit          times a demo and quits
  toggle                toggles a cvar
  touch                 touches a decl
  touchFile             touches a file
  touchFileList         touches a list of files
  touchGui              touches a gui
  touchModel            touches a model
  trigger               triggers an entity
  unbind                unbinds any command from a key
  unbindall             unbinds any commands from all keys
  unbindPad             unbinds all gamepad buttons
  unbindRagdoll         unbinds the selected ragdoll
  vid_restart           restarts renderSystem
  vstr                  inserts the current value of a cvar as command text
  wait                  delays remaining buffered commands one or more frames
  weaponSplat           projects a blood splat on the player weapon
  where                 prints the current view position:  x y z   pitch yaw
roll
  writeCmdDemo          writes a command demo
  writeConfig           writes a config file
  writeGameState        write game state
  writePrecache         writes precache commands
277 commands
cmd210b.txt (56,703 bytes)   
condump_unwrap.png (139,764 bytes)   
condump_unwrap.png (139,764 bytes)   
duzenko

duzenko

13.12.2021 19:13

developer   ~0014589

I think revision 9707 is even better than 2.09 in some situations
https://i.postimg.cc/dVT0b8Mf/image.png
duzenko

duzenko

13.12.2021 19:14

developer   ~0014590

image.png (50,391 bytes)   
image.png (50,391 bytes)   

Issue History

Date Modified Username Field Change
13.12.2021 14:10 stgatilov New Issue
13.12.2021 14:10 stgatilov Status new => assigned
13.12.2021 14:10 stgatilov Assigned To => duzenko
13.12.2021 14:12 stgatilov Note Added: 0014588
13.12.2021 14:12 stgatilov File Added: cmd209b.txt
13.12.2021 14:12 stgatilov File Added: cmd210b.txt
13.12.2021 14:12 stgatilov File Added: condump_unwrap.png
13.12.2021 19:13 duzenko Status assigned => closed
13.12.2021 19:13 duzenko Resolution open => fixed
13.12.2021 19:13 duzenko Fixed in Version => TDM 2.10
13.12.2021 19:13 duzenko Note Added: 0014589
13.12.2021 19:14 duzenko Note Added: 0014590
13.12.2021 19:14 duzenko File Added: image.png