View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005837 | The Dark Mod | Coding | public | 13.12.2021 14:10 | 13.12.2021 19:14 |
| Reporter | stgatilov | Assigned To | duzenko | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Product Version | TDM 2.10 | ||||
| Fixed in Version | TDM 2.10 | ||||
| Summary | 0005837: "condump unwrap" no longer works | ||||
| Description | Executing "condump unwrap filename" in game console should produce the file with EOLs removed. Such condump file should look exactly as if you had replaced all common->Printf with fprintf, i.e. it must have exactly the printed contents. It worked well in 2.09, but does not work properly in beta210-01. | ||||
| Tags | No tags attached. | ||||
|
Attached the results on condumping the list of all cvars and cmds. Also attached image with diff comparison. cmd209b.txt (54,488 bytes)
]listcvars
aas_goalArea "0"
aas_pullPlayer "0"
aas_randomPullPlayer "0"
aas_showAreas "0"
aas_showFlyPath "0"
aas_showHideArea "0"
aas_showPath "0"
aas_showPushIntoArea "0"
aas_showWallEdges "0"
aas_test "0"
af_contactFrictionScale "0"
af_forceFriction "-1"
af_highlightBody ""
af_highlightConstraint ""
af_jointFrictionScale "0"
af_maxAngularVelocity "1.57"
af_maxLinearVelocity "128"
af_showActive "0"
af_showBodies "0"
af_showBodyNames "0"
af_showConstrainedBodies "0"
af_showConstraintNames "0"
af_showConstraints "0"
af_showInertia "0"
af_showLimits "0"
af_showMass "0"
af_showPrimaryOnly "0"
af_showTimings "0"
af_showTotalMass "0"
af_showTrees "0"
af_showVelocity "0"
af_skipFriction "0"
af_skipLimits "0"
af_skipSelfCollision "0"
af_testSolid "1"
af_timeScale "1"
af_useBodyDensityBuoyancy "0"
af_useFixedDensityBuoyancy "1"
af_useImpulseFriction "0"
af_useJointImpulseFriction "0"
af_useLinearTime "1"
af_useSymmetry "1"
ai_blockedFailSafe "1"
ai_debugMove "0"
ai_debugScript "-1"
ai_debugTrajectory "0"
ai_showCombatNodes "0"
ai_showObstacleAvoidance "0"
ai_showPaths "0"
ai_testPredictPath "0"
cm_backFaceCull "0"
cm_debugCollision "0"
cm_drawColor "1 0 0 .5"
cm_drawFilled "0"
cm_drawInternal "1"
cm_drawMask "none"
cm_drawNormals "0"
cm_fixBrushContentsIgnoreLastSide "1"
cm_fixPointContentsQuery "1"
cm_testAngle "60"
cm_testBox "-16 -16 0 16 16 64"
cm_testBoxRotation "0 0 0"
cm_testCollision "0"
cm_testLength "1024"
cm_testModel "0"
cm_testOrigin "0 0 0"
cm_testRadius "64"
cm_testRandomMany "0"
cm_testReset "0"
cm_testRotation "1"
cm_testTimes "1000"
cm_testWalk "1"
com_allowConsole "0"
com_asyncInput "0"
com_asyncSound "1"
com_automation "0"
com_automation_port "3879"
com_aviDemoHeight "256"
com_aviDemoSamples "16"
com_aviDemoTics "2"
com_aviDemoWidth "256"
com_compressDemos "1"
com_error_crash "0"
com_fixedTic "0"
com_forceGenericSIMD "0"
com_fpexceptions "0"
com_guid ""
com_journal "0"
com_logDemos "0"
com_makingBuild "0"
com_maxFPS "166"
com_maxTicsPerFrame "10"
com_maxTicTimestep "17"
com_memoryMarker "-1"
com_minTics "1"
com_numQuickSaves "2"
com_preciseTic "1"
com_preloadDemos "0"
com_product_lang_ext "1"
com_purgeAll "0"
com_runTests "0"
com_savegame_preview_format "jpg"
com_showAngles "0"
com_showAsyncStats "0"
com_showDemo "0"
com_showFPS "0"
com_showFPSavg "4"
com_showMemoryUsage "0"
com_showSoundDecoders "0"
com_showTics "0"
com_skipGameDraw "0"
com_skipRenderer "0"
com_smp "1"
com_speeds "0"
com_testParams ""
com_timestampPrints "0"
com_updateLoadSize "0"
com_warning_as_error "0"
com_wipeSeconds "1"
con_legacyFont "0"
con_noPrint "1"
con_notifyTime "3"
con_speed "3"
decl_show "0"
decl_stack "1"
developer "0"
dmap_bspAllSidesOfVisportal "1"
dmap_fixBrushOpacityFirstSide "1"
dmap_fixVisportalOutOfBoundaryEffects "1"
fs_basepath "G:\TheDarkMod\darkmod_temp"
fs_caseSensitiveOS "0"
fs_currentfm "newjob"
fs_debug "0"
fs_devpath "G:\TheDarkMod\darkmod_temp"
fs_mod "darkmod"
fs_modSavePath "G:\TheDarkMod\darkmod_temp/fms"
fs_savepath "G:\TheDarkMod\darkmod_temp"
fs_searchAddons "0"
g_balanceTDM "1"
g_blobSize "1"
g_blobTime "1"
g_bloodEffects "1"
g_cinematic "1"
g_cinematicMaxSkipTime "600"
g_countDown "10"
g_damageScale "1"
g_debugAnim "-1"
g_debugBounds "0"
g_debugCinematic "0"
g_debugDamage "0"
g_debugMove "0"
g_debugMover "0"
g_debugScript "0"
g_debugTriggers "0"
g_debugWeapon "0"
g_decals "1"
g_disasm "0"
g_doubleVision "1"
g_dragDamping "0.5"
g_dragEntity "0"
g_dragShowSelection "0"
g_dropItemRotation ""
g_dvAmplitude "0.001"
g_dvFrequency "0.5"
g_dvTime "1"
g_editEntityMode "0"
g_enablePortalSky "2"
g_entityBindNew "1"
g_eventAliveSoftLimit "2048"
g_eventNumberPrintedOnLimit "10"
g_eventPerFrameSoftLimit "5120"
g_exportMask ""
g_flushSave "0"
g_fov "90"
g_frametime "0"
g_gameReviewPause "10"
g_gravity "1066"
g_gunX "0"
g_gunY "0"
g_gunZ "0"
g_kickAmplitude "0.0001"
g_kickTime "1"
g_knockback "1000"
g_mapCycle "mapcycle"
g_maxShowDistance "128"
g_monsters "1"
g_mpWeaponAngleScale "0"
g_muzzleFlash "1"
g_password ""
g_projectileLights "1"
g_rotoscope "0"
g_showActiveEntities "0"
g_showBrass "1"
g_showcamerainfo "0"
g_showCollisionAlongView "0"
g_showCollisionModels "0"
g_showCollisionTraces "0"
g_showCollisionWorld "0"
g_showEnemies "0"
g_showEntityInfo "0"
g_showHud "1"
g_showPlayerShadow "0"
g_showProjectilePct "0"
g_showPVS "0"
g_showTargets "0"
g_showTestModelFrame "0"
g_showTriggers "0"
g_showviewpos "0"
g_skipFX "0"
g_skipViewEffects "0"
g_stopTime "0"
g_TDMArrows "1"
g_testDeath "0"
g_testHealthVision "0"
g_testModelAnimate "0"
g_testModelBlend "0"
g_testModelHead "atdm:ai_head_citywatch"
g_testModelHeadJoint "Spine2"
g_testModelRotate "0"
g_testParticle "0"
g_testParticleName ""
g_testPostProcess ""
g_timeEntities "0"
g_timeModifier "1"
g_vehicleForce "50000"
g_vehicleSuspensionDamping "400"
g_vehicleSuspensionDown "20"
g_vehicleSuspensionKCompress "200"
g_vehicleSuspensionUp "32"
g_vehicleTireFriction "0.8"
g_vehicleVelocity "1000"
g_viewNodalX "0"
g_viewNodalZ "0"
g_voteFlags "0"
gamedate "Dec 15 2020"
gamename "The Dark Mod"
gui_barSize "1.0"
gui_bigTextSize "1.0"
gui_CenterX "0.5"
gui_CenterY "0.5"
gui_configServerRate "0"
gui_debug "0"
gui_edit "0"
gui_Height "1.0"
gui_iconSize "1.0"
gui_lightgemSize "1.0"
gui_mediumFontLimit "0.30"
gui_objectiveTextSize "1.0"
gui_smallFontLimit "0.15"
gui_smallTextSize "1.0"
gui_Width "1.0"
ik_debug "0"
ik_enable "1"
image_anisotropy "1"
image_blockChecksum "0"
image_colorMipLevels "0"
image_downSize "0"
image_downSizeBump "0"
image_downSizeBumpLimit "128"
image_downSizeLimit "256"
image_downSizeSpecular "0"
image_downSizeSpecularLimit "64"
image_filter "GL_LINEAR_MIPMAP_LINEAR"
image_forceDownSize "0"
image_ignoreHighQuality "0"
image_lodbias "0"
image_preload "1"
image_roundDown "1"
image_showBackgroundLoads "0"
image_useAllFormats "1"
image_useCompression "1"
image_useNormalCompression "1"
image_useOfflineCompression "0"
image_usePrecompressedTextures "1"
image_writeNormalTGA "0"
image_writePrecompressedTextures "0"
image_writeTGA "0"
in_alwaysRun "0"
in_anglespeedkey "1.5"
in_freeLook "1"
in_mouse "1"
in_padDeadZone "0.15"
in_padInverseRX "0"
in_padInverseRY "0"
in_padInvertPitchAxis "0"
in_padInvertYawAxis "0"
in_padL3HoldWhileDeflected "1"
in_padLongPressTimeMs "250"
in_padMouseSpeed "2.5"
in_padTwoButtonMaxTimeMs "50"
in_pitchspeed "140"
in_toggleCrouch "0"
in_toggleRun "0"
in_toggleZoom "0"
in_yawspeed "140"
jobs_debugCheck "0"
jobs_longJobMicroSec "10000"
jobs_numThreads "2"
jobs_prioritize "1"
lcp_showFailures "0"
logFile "0"
logFileName "qconsole.log"
m_pitch "0.022"
m_showMouseRate "0"
m_smooth "1"
m_strafeScale "6.25"
m_strafeSmooth "4"
m_yaw "0.022"
mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
net_clientPredictGUI "1"
net_forceDrop "0"
net_forceLatency "0"
net_ip "localhost"
net_port "0"
net_serverDlBaseURL ""
net_serverDlTable ""
net_serverDownload "0"
net_socksEnabled "0"
net_socksPassword ""
net_socksPort "1080"
net_socksServer ""
net_socksUsername ""
password ""
pm_air "1800"
pm_air_regainingSpeed "4"
pm_bboxwidth "32"
pm_bobpitch "0.001"
pm_bobroll "0.0015"
pm_bobup "0.035"
pm_climb_distance "10"
pm_creepmod "0.44"
pm_crouchbob "0.2"
pm_crouchheight "38"
pm_crouchmod "0.54"
pm_crouchrate "0.87"
pm_crouchviewheight "34"
pm_deadheight "20"
pm_deadviewheight "10"
pm_jumpheight "48"
pm_ladderSlide_speedLimit "400.0"
pm_lean_angle "15.0"
pm_lean_door_bounds_exp "8.0"
pm_lean_door_increments "10"
pm_lean_door_max "40"
pm_lean_forward_angle "2"
pm_lean_forward_height "0.4"
pm_lean_forward_stretch "15"
pm_lean_forward_time "400.0"
pm_lean_height "0.4"
pm_lean_stretch "2"
pm_lean_time "400.0"
pm_lean_to_valid_increments "25"
pm_lean_toggle "0"
pm_mantle_cancel_speed "150.0"
pm_mantle_damage_per_velocity_over_minimum "0.5"
pm_mantle_fallingFast_speedthreshold "360.0"
pm_mantle_fastLowObstacles "1"
pm_mantle_fastMediumObstaclesCrouched "1"
pm_mantle_hang_msecs "750"
pm_mantle_height "0.2"
pm_mantle_jump_hold_trigger "100"
pm_mantle_maxLowObstacleHeight "36.0"
pm_mantle_min_velocity_for_damage "15"
pm_mantle_minflatness "0.707"
pm_mantle_pull_msecs "750"
pm_mantle_pullFast_msecs "450"
pm_mantle_push_msecs "800"
pm_mantle_pushNonCrouched_msecs "550"
pm_mantle_pushNonCrouched_playgrunt_speedthreshold "120.0"
pm_mantle_reach "0.5"
pm_mantle_shift_hands_msecs "500"
pm_max_swimspeed_mod "1.4"
pm_maxviewpitch "89"
pm_min_stepsound_interval "200"
pm_minviewpitch "-89"
pm_modelView "0"
pm_noclipspeed "200"
pm_normalheight "74"
pm_normalviewheight "68"
pm_push_accel_time "1000"
pm_push_heavy_threshold "0.15"
pm_push_max_mass "200"
pm_push_maximpulse "300"
pm_push_start_delay "1000"
pm_pushmod "0.15"
pm_rope_snd_rep_dist "32"
pm_rope_swing_duration "500"
pm_rope_swing_impulse "10000"
pm_rope_swing_kickdist "36"
pm_rope_swing_reptime "1500"
pm_rope_velocity_letgo "100"
pm_run_backmod "0.7"
pm_runbob "0.35"
pm_runmod "2.12"
pm_running_creepmod "0.22"
pm_runpitch "0.001"
pm_runroll "0.003"
pm_shoulderAnim_delay_msecs "0.0"
pm_shoulderAnim_dip_dist "5.0"
pm_shoulderAnim_dip_duration "0.5"
pm_shoulderAnim_msecs "700.0"
pm_shoulderAnim_rockDist "3.0"
pm_shoulderDrop_angleIncrement "22.5"
pm_shoulderDrop_maxAngle "91.0"
pm_show_waterlevel "0"
pm_softhinderance_active "1"
pm_softhinderance_creep "0.2"
pm_softhinderance_run "1.0"
pm_softhinderance_walk "0.5"
pm_spectatebbox "32"
pm_spectatespeed "450"
pm_stepsize "16"
pm_stepvol_creep "-5"
pm_stepvol_crouch_creep "-7"
pm_stepvol_crouch_run "4"
pm_stepvol_crouch_walk "-2"
pm_stepvol_run "8"
pm_stepvol_walk "0"
pm_swimspeed_frequency "0.8"
pm_swimspeed_variation "0.6"
pm_thirdPerson "0"
pm_thirdPersonAngle "0"
pm_thirdPersonClip "1"
pm_thirdPersonDeath "0"
pm_thirdPersonHeight "0"
pm_thirdPersonRange "80"
pm_usecylinder "1"
pm_walkbob "0.3"
pm_walkspeed "70"
pm_water_downwards_velocity "-4"
pm_water_z_friction "0.995"
pm_weightmod "1"
r_ambientGamma "1"
r_ambientMinLevel "0"
r_aspectRatio "1"
r_bloom "0"
r_bloom_blursteps "2"
r_bloom_detailblend "0.5"
r_bloom_downsample_limit "128"
r_bloom_threshold "0.7"
r_bloom_threshold_falloff "8"
r_bloom_weight "0.3"
r_capModelSize "0"
r_checkBounds "0"
r_cinematic_checkImmediately "0"
r_cinematic_legacyRoq "0"
r_cinematic_log "0"
r_cinematic_log_ffmpeg "0"
r_cinematic_log_flush "0"
r_clear "2"
r_customHeight "1080"
r_customWidth "1920"
r_debugArrowStep "120"
r_debugGLSL "0"
r_debugLineDepthTest "0"
r_debugLineWidth "1"
r_debugPolygonFilled "1"
r_debugRenderToTexture "0"
r_dedicatedAmbient "1"
r_demonstrateBug "0"
r_depthColor "0"
r_displayRefresh "0"
r_fboColorBits "64"
r_fboDepthBits "24"
r_fboResolution "1"
r_fboSRGB "0"
r_finish "0"
r_flareSize "1"
r_forceLoadImages "0"
r_frameIndexMemory "4096"
r_frameVertexMemory "4096"
r_frontBuffer "0"
r_frontendProfiling "0"
r_fullscreen "1"
r_glBlacklistExtensions ""
r_glCoreProfile "2"
r_glDebugContext "0"
r_glDebugOutput "0"
r_glDriver ""
r_glProfiling "0"
r_gpuBufferNonpersistentUpdateMode "0"
r_ignore "0"
r_ignore2 "0"
r_ignoreGLErrors "1"
r_immediateRenderingChunk "32"
r_immediateRenderingEmulate "0"
r_interactionProgram "1"
r_jitter "0"
r_jointNameOffset "0.5"
r_jointNameScale "0.02"
r_legacyTangents "1"
r_lightAllBackFaces "0"
r_lightScale "2"
r_lightSourceRadius "0"
r_lockSurfaces "0"
r_logFile "0"
r_logSmpTimings "0"
r_materialOverride ""
r_maxShadowMapLight "1000"
r_megaTextureLevel "0"
r_mergeModelSurfaces "1"
r_modelSizeStats "0"
r_multiSamples "0"
r_newFrob "0"
r_offsetfactor "-2"
r_offsetunits "-0.1"
r_orderIndexes "1"
r_postprocess_brightness "1"
r_postprocess_colorCorrectBias "0.0"
r_postprocess_colorCorrection "5"
r_postprocess_colorCurveBias "0.0"
r_postprocess_desaturation "0.00"
r_postprocess_gamma "1.2"
r_postprocess_sharpen "1"
r_postprocess_sharpness "0.5"
r_screenFraction "100"
r_screenshot_format "jpg"
r_shadowMapCullFront "0"
r_shadowMapSinglePass "0"
r_shadowMapSize "1024"
r_shadowPolygonFactor "0"
r_shadowPolygonOffset "-1"
r_shadows "1"
r_showAlloc "0"
r_showCull "0"
r_showDefs "0"
r_showDemo "0"
r_showDepth "0"
r_showDominantTri "0"
r_showDynamic "0"
r_showEdges "0"
r_showEntityDraws "0"
r_showEntityScissors "0"
r_showFBO "0"
r_showImages "0"
r_showIntensity "0"
r_showInteractionFrustums "0"
r_showInteractions "0"
r_showInteractionScissors "0"
r_showLightCount "0"
r_showLights "0"
r_showLightScissors "0"
r_showMegaTexture "0"
r_showMegaTextureLabels "0"
r_showMemory "0"
r_showMultiLight "0"
r_showNormals "0"
r_showOverDraw "0"
r_showPortals "0"
r_showPrimitives "0"
r_showShadowCount "0"
r_showShadows "0"
r_showSilhouette "0"
r_showSkel "0"
r_showSmp "0"
r_showSurfaceInfo "0"
r_showSurfaces "0"
r_showTangentSpace "0"
r_showTexturePolarity "0"
r_showTextureVectors "0"
r_showTrace "0"
r_showTris "0"
r_showUnsmoothedTangents "0"
r_showUpdates "0"
r_showVertexCache "0"
r_showVertexColor "0"
r_showViewEntitys "0"
r_singleArea "0"
r_singleEntity "-1"
r_singleLight "-1"
r_singleShadowEntity "-1"
r_singleSurface "-1"
r_singleTriangle "0"
r_skipAmbient "0"
r_skipBackEnd "0"
r_skipBlendLights "0"
r_skipBump "0"
r_skipCopyTexture "0"
r_skipDeforms "0"
r_skipDepthCapture "0"
r_skipDiffuse "0"
r_skipDynamicTextures "0"
r_skipFogLights "0"
r_skipFrontEnd "0"
r_skipGuiShaders "0"
r_skipInteractions "0"
r_skipMegaTexture "0"
r_skipModels "0"
r_skipMultiDraw "0"
r_skipNewAmbient "0"
r_skipOverlays "0"
r_skipParticles "0"
r_skipPostProcess "0"
r_skipRender "0"
r_skipRenderContext "0"
r_skipROQ "0"
r_skipSpecular "0"
r_skipSubviews "0"
r_skipSuppress "0"
r_skipTranslucent "0"
r_skipUpdates "0"
r_slopNormal "0.02"
r_slopTexCoord "0.001"
r_slopVertex "0.01"
r_softShadowsQuality "0"
r_softShadowsRadius "1.0"
r_ssao "0"
r_ssao_base "0.1"
r_ssao_bias "0.05"
r_ssao_edgesharpness "1"
r_ssao_intensity "1.0"
r_ssao_radius "32"
r_subviewOnly "0"
r_swapInterval "0"
r_terrainScale "3"
r_testGamma "0"
r_testGammaBias "0"
r_testStepGamma "0"
r_tonemap "1"
r_useAnonreclaimer "0"
r_useAreaLocks "3"
r_useBindlessTextures "1"
r_useBumpmapLightTogglingFix "1"
r_useCachedDynamicModels "1"
r_useClippedLightScissors "1"
r_useClipPlaneCulling "1"
r_useConstantMaterials "1"
r_useCulling "2"
r_useDebugGroups "0"
r_useDeferredTangents "1"
r_useDepthBoundsTest "1"
r_useEntityCallbacks "1"
r_useEntityCulling "1"
r_useEntityPortalCulling "1"
r_useEntityScissors "0"
r_useExternalShadows "1"
r_useFenceSync "1"
r_useFrustumFarDistance "0"
r_useInteractionCulling "1"
r_useInteractionScissors "2"
r_useInteractionTable "2"
r_useInteractionTriCulling "1"
r_useLightAreaCulling "1"
r_useLightCulling "3"
r_useLightPortalCulling "1"
r_useLightPortalFlow "1"
r_useLightScissors "1"
r_useMultiDraw "0"
r_useMultiDrawIndirect "1"
r_useNewBackend "1"
r_useNodeCommonChildren "1"
r_useOptimizedShadows "1"
r_useParallelAddModels "0"
r_usePersistentMapping "1"
r_usePortals "1"
r_usePreciseTriangleInteractions "0"
r_useScissor "1"
r_useShadowCulling "1"
r_useShadowProjectedCull "1"
r_useShadowSurfaceScissor "1"
r_useSilRemap "1"
r_useSoftParticles "1"
r_useStateCaching "1"
r_useTurboShadow "1"
r_warnMultiLight "0"
r_znear "3"
radiant_entityMode "0"
rb_showActive "0"
rb_showBodies "0"
rb_showBuoyancy "0"
rb_showInertia "0"
rb_showMass "0"
rb_showTimings "0"
rb_showVelocity "0"
s_clipVolumes "1"
s_constantAmplitude "-1"
s_decompressionLimit "6"
s_device "default"
s_diffractionMax "10"
s_doorDistanceAdd "450"
s_dotbias2 "1.1"
s_dotbias6 "0.8"
s_drawSounds "0"
s_driver "0"
s_enviroSuitCutoffFreq "2000"
s_enviroSuitCutoffQ "2"
s_enviroSuitVolumeScale "0.9"
s_force22kHz "0"
s_globalFraction "0.8"
s_maxSoundsPerShader "0"
s_meterTopTime "2000"
s_minVolume2 "0.25"
s_minVolume6 "0"
s_noSound "0"
s_numberOfSpeakers "2"
s_playDefaultSound "0"
s_quadraticFalloff "1"
s_realTimeDecoding "1"
s_reverbFeedback "0.333"
s_reverbTime "1000"
s_reverse "0"
s_showLevelMeter "0"
s_showStartSound "0"
s_singleEmitter "0"
s_skipHelltimeFX "0"
s_slowAttenuate "1"
s_spatializationDecay "2"
s_subFraction "0.75"
s_useEAXReverb "1"
s_useHRTF "1"
s_useOcclusion "1"
s_volume_dB "0"
saveGameName ""
sensitivity "5"
sensitivityMenu "1.0"
sensitivityMenuOverride "0"
si_gameType "singleplayer"
si_map "game/mp/d3dm1"
si_maxPlayers "4"
si_name "DOOM Server"
si_serverURL ""
si_spectators "1"
si_teamDamage "0"
si_timeLimit "10"
si_usePass "0"
si_version "TDM 2.09/64 #9042 (1435:9042) win-x86_64 Dec
15 2020 11:03:57"
si_warmup "0"
sys_arch "Vista"
sys_cpustring "AMD CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX & AVX2 & FMA3"
sys_lang "english"
tdm_ai_acuity_L3 "1.1"
tdm_ai_acuity_L4 "1.3"
tdm_ai_acuity_L5 "1.5"
tdm_ai_bumpobject_impulse "250"
tdm_ai_debug "0"
tdm_ai_debug_anims "0"
tdm_ai_debug_blocked "0"
tdm_ai_debug_greetings "0"
tdm_ai_debug_transition_barks "0"
tdm_ai_hearing "2"
tdm_ai_hearing_challenging "1.0"
tdm_ai_hearing_forgiving "0.6"
tdm_ai_hearing_hardcore "1.5"
tdm_ai_hearing_nearly_deaf "0.2"
tdm_ai_hiding_spot_max_light_quotient "2.0"
tdm_ai_max_hiding_spot_tests_per_frame "10"
tdm_ai_opt_disable "1"
tdm_ai_opt_forceopt "0"
tdm_ai_opt_interleavethinkframes "0"
tdm_ai_opt_interleavethinkmaxdist "0"
tdm_ai_opt_interleavethinkmindist "0"
tdm_ai_opt_interleavethinkskipPVS "0"
tdm_ai_opt_noanims "0"
tdm_ai_opt_nolipsync "0"
tdm_ai_opt_nomind "0"
tdm_ai_opt_noobstacleavoidance "0"
tdm_ai_opt_nopresent "0"
tdm_ai_opt_nothink "0"
tdm_ai_opt_novisualscan "0"
tdm_ai_opt_novisualstim "0"
tdm_ai_opt_update_enemypos_interleave "48"
tdm_ai_search_show "0.0"
tdm_ai_search_type "4"
tdm_ai_show_aasfuncobstacle_state "0"
tdm_ai_show_conversationstate "0"
tdm_ai_show_enemy_visibility "0"
tdm_ai_showAASarea "0"
tdm_ai_showalert "0"
tdm_ai_showanimstate "0"
tdm_ai_showbark "0"
tdm_ai_showdest "0"
tdm_ai_showdoor "0"
tdm_ai_showelevator "0"
tdm_ai_showfov "0"
tdm_ai_showgoalpos "0"
tdm_ai_showko "0"
tdm_ai_showname "0"
tdm_ai_showtasks "0"
tdm_ai_sight_combat_cutoff "20.0"
tdm_ai_sight_mag "1.0"
tdm_ai_sight_prob "0.7"
tdm_ai_sight_scale "1000.0"
tdm_ai_sight_thresh "1.0"
tdm_ai_sightmax "40.0"
tdm_ai_sightmin "15.0"
tdm_ai_sndvol "0.0"
tdm_ai_tact "20.0"
tdm_ai_visdist_show "0.0"
tdm_ai_vision "1"
tdm_ai_vision_challenging "0.804"
tdm_ai_vision_forgiving "0.402"
tdm_ai_vision_hardcore "1.005"
tdm_ai_vision_nearly_blind "0.134"
tdm_allow_http_access "1"
tdm_ambient_method "0"
tdm_back_jump_factor "0.5"
tdm_bounce_sound_max_vel "400"
tdm_bounce_sound_min_vel "80"
tdm_bow_aimer "0"
tdm_collision_damage_scale_horiz "0.5"
tdm_collision_damage_scale_vert "1"
tdm_crouch_jump_vel "0.5"
tdm_crouch_toggle_hold_time "400"
tdm_debug_aastype "aas32"
tdm_debug_mainmenu "0"
tdm_default_mission_info_file "fms/missions.tdminfo"
tdm_default_relations_def "atdm:team_relations_default"
tdm_difficulty "-1"
tdm_distance ""
tdm_door_auto_open_on_unlock "1"
tdm_door_control "0"
tdm_door_control_sensitivity "0.01"
tdm_drag_af_free "0"
tdm_drag_af_ground_timer "800"
tdm_drag_damping "0.0"
tdm_drag_damping_af "0.4"
tdm_drag_debug "0"
tdm_drag_encumber_max "0.4"
tdm_drag_encumber_maxmass "55"
tdm_drag_encumber_minmass "10"
tdm_drag_force_max "100000"
tdm_drag_jump_masslimit "20"
tdm_drag_limit_force "1"
tdm_drag_stuck_dist "38.0"
tdm_dragged_item_highlight "1"
tdm_empty_model "models/darkmod/misc/system/empty.lwo"
tdm_fm_current_file "currentfm.txt"
tdm_fm_desc_file "darkmod.txt"
tdm_fm_mapsequence_file "tdm_mapsequence.txt"
tdm_fm_notes_file "readme.txt"
tdm_fm_path "fms/"
tdm_fm_restart_delay "0"
tdm_fm_splashimage_file "install_splash.tga"
tdm_fm_startingmap_file "startingmap.txt"
tdm_footfall_sounds_movetype_specific "1"
tdm_force_savegame_load "0"
tdm_frob_debug_bounds "0"
tdm_frob_debug_hud "0"
tdm_frob_distance_default "63"
tdm_frob_fadetime "100"
tdm_frob_weapon_selects_weapon "0"
tdm_frob_width "10.0"
tdm_frobhelper_active "0"
tdm_frobhelper_alpha "1.0"
tdm_frobhelper_alwaysVisible "0"
tdm_frobhelper_fadein_delay "500"
tdm_frobhelper_fadein_duration "1500"
tdm_frobhelper_fadeout_duration "500"
tdm_frobhelper_ignore_size "40.0"
tdm_fwd_jump_vel "50.0"
tdm_grabber_reverse_control "0"
tdm_http_base_url ""
tdm_hud_hide_lightgem "0"
tdm_hud_opacity "0.7"
tdm_inv_hud_file "guis/tdm_inv.gui"
tdm_inv_hud_pickupmessages "1"
tdm_inv_loot_item_def "atdm:inv_loot_info_item"
tdm_inv_loot_sound "frob_loot"
tdm_inv_use_on_frob "1"
tdm_inv_use_visual_feedback "1"
tdm_invgrid_hud_file "guis/tdm_invgrid_parchment.gui"
tdm_jump_relaxation_time "4"
tdm_las_showtraces "0"
tdm_lg_adjust "0"
tdm_lg_crouch_modifier "-2"
tdm_lg_distance "0"
tdm_lg_fade_delay "0.09"
tdm_lg_interleave "1"
tdm_lg_interleave_min "40"
tdm_lg_model "models/darkmod/misc/system/lightgem.lwo"
tdm_lg_oxoffs "0"
tdm_lg_oyoffs "0"
tdm_lg_ozoffs "-20"
tdm_lg_velocity_mod_amount "1"
tdm_lg_velocity_mod_max_velocity "300"
tdm_lg_velocity_mod_min_velocity "0"
tdm_lg_weak "0"
tdm_lg_xoffs "0"
tdm_lg_yoffs "0"
tdm_lg_zoffs "17"
tdm_lod_bias "1.0"
tdm_lp_auto_pick "0"
tdm_lp_autopick_attempts "3"
tdm_lp_base_count "5"
tdm_lp_debug_hud "0"
tdm_lp_pawlow "0"
tdm_lp_pick_timeout "500"
tdm_lp_randomize "1"
tdm_lp_sample_delay "10"
tdm_mainmenu_confirmquit "1"
tdm_melee_auto_parry "1"
tdm_melee_debug "0"
tdm_melee_debug_state "0"
tdm_melee_difficulty "normal"
tdm_melee_forbid_auto_parry "0"
tdm_melee_invert_attack "0"
tdm_melee_invert_parry "0"
tdm_melee_max_particles "10"
tdm_melee_mouse_dead_time_ "120"
tdm_melee_mouse_decision_time_ "100"
tdm_melee_mouse_slowview_ "0.0"
tdm_melee_mouse_thresh_ "0"
tdm_menu_music "1"
tdm_min_vel_jump "0.0"
tdm_mission_details_url "http://missions.thedarkmod.com/get_mission_details.php?id=%d"
tdm_mission_list_urls "http://missions.thedarkmod.com/get_available_missions.php;http://missions.thedarkmod.com/available_missions.xml"
tdm_mission_screenshot_url "http://missions.thedarkmod.com/%s"
tdm_music_volume "0"
tdm_obj_hud_file "guis/tdm_objectives.gui"
tdm_phys_show_momentum "0"
tdm_player_spawnclass "atdm:player_thief"
tdm_player_wait_until_ready "1"
tdm_proxy ""
tdm_proxy_pass ""
tdm_proxy_user ""
tdm_reattach_delay "100"
tdm_rope_pull_force_factor "140"
tdm_run_jump_vel "2.5"
tdm_savegame_compress "1"
tdm_show_gameplaytime "0"
tdm_show_health "0"
tdm_show_moveable_collision "0"
tdm_show_stimresponse "0"
tdm_show_trainer_messages "1"
tdm_showko "0"
tdm_showsprop "0"
tdm_showsprop_radius "0"
tdm_sndprop_disable "0"
tdm_spr_debug "0"
tdm_sr_disable "0"
tdm_throw_max "3500"
tdm_throw_max_vel "900"
tdm_throw_min "600"
tdm_throw_time "1200"
tdm_toggle_creep "0"
tdm_toggle_crouch "1"
tdm_underwater_blur "3"
tdm_version_check_url "http://update.thedarkmod.com/tdm_version.xml"
tdm_voice_from_off_volume "0"
tdm_voice_player_volume "0"
tdm_waituntilready_gui_file "guis/tdm_waituntilready.gui"
tdm_walk_jump_vel "2.2"
tdm_weapon_next_on_empty "0"
tdm_wideScreenMode "7"
timescale "1"
ui_autoSwitch "1"
ui_chat "1"
ui_name "Player"
ui_ready "Not Ready"
ui_showGun "1"
ui_skin "skins/characters/player/marine_mp"
ui_spectate "Play"
ui_team "Red"
win_maximized "0"
win_outputDebugString "0"
win_outputEditString "1"
win_timerUpdate "0"
win_topmost "0"
win_username "GatilovUser"
win_viewlog "0"
win_xpos "3"
win_ypos "22"
962 cvars listed
listCvar [search string] = list cvar values
listCvar -help [search string] = list cvar descriptions
listCvar -type [search string] = list cvar types
listCvar -flags [search string] = list cvar flags
]listcmds
aas_showReachabilities Shows the reachabilities for the given area number (AAS32).
aas_showStats Shows the AAS statistics.
aas_showWalkPath Shows the walk path from the player to the given area number (AAS32).
aasStats shows AAS stats
addarrow adds a debug arrow
addline adds a debug line
aviCmdDemo writes AVIs for a command demo
aviDemo writes AVIs for a demo
aviGame writes AVIs for the current game
benchmark benchmark
bind binds a command to a key
bindPadButton binds a command to a gamepad button
bindRagdoll binds ragdoll at the current drag position
bindunbindtwo binds a key but unbinds it first if there are more than two binds
blinkline blinks a debug line
centerview centers the view
clear clears the console
clearLights clears all lights
collisionModelInfo shows collision model info
combineCubeImages combines six images for roq compression
compressDemo compresses a demo file
conDump dumps the console text to a file
countEntities counts game entities by class
crash causes a crash
cvar_restart restart the cvar system
damage apply damage to an entity
deleteSelected deletes selected entity
demoShot writes a screenshot for a demo
devmap loads a map in developer mode
dir lists a folder
dirtree lists a folder with subfolders
disasmScript disassembles script
disconnect disconnects from a game
dmap compiles a map
eas_showRoute Shows the EAS route to the goal area.
echo prints text
editAFs launches the in-game Articulated Figure Editor
editDecls launches the in-game Declaration Editor
editGUIs launches the GUI Editor
editLights launches the in-game Light Editor
editor launches the level editor Radiant
editParticles launches the in-game Particle Editor
editScripts launches the in-game Script Editor
editSounds launches the in-game Sound Editor
envshot takes an environment shot
envshotGL takes an environment shot in opengl orientation
error causes an error
escape simulate a press of the ESC key
exec executes a config file
exit exits the game
exitCmdDemo exits a command demo
exportmodels exports models
finishBuild finishes the build process
freeze freezes the game for a number of seconds
fstestthreads deletes all currently loaded images
game_memory displays game class info
gameError causes a game error
getGameTime prints current game time (gameLocal.time) in milliseconds
getviewpos prints the current view position: x y z pitch yaw roll
gfxInfo show graphics info
give gives one or more items
god enables god mode
hitch hitches the game
in_restart restarts the input system
inaudible makes the player inaudible; he can't be heard
inventory_cycle_group Usage: Bind a key to this command to cycle through the
specified inventory group.
inventory_cycle_maps Usage: Bind a key to this command to cycle through the
inventory maps.
inventory_hotkey Usage: inventory_hotkey [item]
Selects an item from the currently available inventory. If 'item' is omitted, it will return the current item's hotkey name, if any.
inventory_use Usage: inventory_use [item]
Uses an item in the currently available inventory without selectign it. If 'item' is omitted, it will use the currently selected item.
invisible makes the player invisible; he can't be seen
keepTestModel keeps the last test model in the game
kill kills the player
killMonsters removes all monsters
killMoveables removes all moveables
killRagdolls removes all ragdolls
listActiveEntities lists active game entities
listAF lists articulated figures
listAnims lists all animations
listBinds lists key bindings
listClasses lists game classes
listCmds lists commands
listCollisionModels lists collision models
listCvars lists cvars
listDecls lists all decls
listDictKeys lists all keys used by dictionaries
listDictValues lists all values used by dictionaries
listEntities lists game entities
listEntityDefs lists entity defs
listEvents lists game events currently alive
listFX lists FX systems
listGameCmds lists game commands
listGuis lists guis
listHuffmanFrequencies lists decl text character frequencies
listImages lists images
listLines lists all debug lines
listMaterials lists materials
listModelDefs lists model defs
listModels lists all models
listMonsters lists monsters
listParticles lists particle systems
listRenderEntityDefs lists the entity defs
listRendererCmds lists renderer commands
listRenderLightDefs lists the light defs
listSkins lists skins
listSoundCmds lists sound commands
listSoundDecoders list active sound decoders
listSounds lists all sounds
listSoundShaders lists sound shaders
listSpawnArgs list the spawn args of an entity
listSystemCmds lists system commands
listTables lists tables
listThreads lists script threads
listToolCmds lists tool commands
listTypeInfo list type info
loadGame loads a game
localizeGuiParmsTest Create test files that show gui parms localized and ignored.
localizeGuis localize guis
localizeMaps localize maps
localizeMapsTest Create test files that shows which strings will be localized.
makeAmbientMap makes an ambient map
MakeMegaTexture processes giant images
map loads a map
materialEditor launches the Material Editor
memoryDump creates a memory dump
memoryDumpCompressed creates a compressed memory dump
modulateLights modifies shader parms on all lights
nextAnim shows next animation on test model
nextFrame shows next animation frame on test model
nextGUI teleport the player to the next func_static with a gui
noclip disables collision detection for the player
notarget disables the player as a target; can't be seen and can't be heard
overrideSurfaceMaterial changes the material of the surface currently under cursor
parse prints tokenized string
path lists search paths
playCmdDemo plays back a command demo
playDemo plays back a demo
playerModel sets the given model on the player
popLight removes the last created light
prevAnim shows previous animation on test model
prevFrame shows previous animation frame on test model
printAF prints an articulated figure
printEntityDef prints an entity def
printFX prints an FX system
printMaterial prints a material
printMemInfo prints memory debugging data
printModel prints model info
printModelDefs prints a model def
printParticle prints a particle system
printSkin prints a skin
printSoundShader prints a sound shader
printTable prints a table
purgeImages deletes all currently loaded images
quit quits the game
recordDemo records a demo
reexportmodels reexports models
regenerateWorld regenerates all interactions
reloadanims reloads animations
reloadDecls reloads decls
reloadEngine reloads the engine down to including the file system
reloadGLSLprograms reloads GLSL programs
reloadGuis reloads guis
reloadImages reloads images
reloadLanguage reload language dict
reloadMap Reload .map file and try to update running game accordingly
reloadModels reloads models
reloadScript reloads scripts
reloadSounds reloads all sounds
reloadSurface reloads the decl and images for selected surface
reloadXData Reloads the xdata declarations and refreshes all readables.
remove removes an entity
removeline removes a debug line
renderbump renders a bump map
renderbumpFlat renders a flat bump map
reportImageDuplication checks all referenced images for duplications
reportSurfaceAreas lists all used materials sorted by surface area
rescanSI internal - rescan serverinfo cvars and tell game
reset resets a cvar
respawn respawns game entity with given name
roq encodes a roq file
runAAS compiles an AAS file for a map
runAASDir compiles AAS files for all maps in a folder
runParticle calculates static collision for particle systems ('collisionStatic' in .prt files)
runReach calculates reachability for an AAS file
s_restart restarts the sound system
saveGame saves a game
saveLights saves all lights to the .map file
saveMoveables save all moveables to the .map file
saveParticles saves all lights to the .map file
saveRagdolls save all ragdoll poses to the .map file
saveSelected saves the selected entity to the .map file
screenshot takes a screenshot
script executes a line of script
set sets a cvar
seta sets a cvar and flags it as archive
setClipContents Set the contents flags of the target entity, usage: 'setClipContents crate01 1313'
setClipMask Set the clipmask of the target entity, usage: 'setClipMask crate01 1313'
setGameTime assigns specified value in milliseconds to game time (gameLocal.time)
note: this is unsafe!
sets sets a cvar and flags it as server info
sett sets a cvar and flags it as tool
setu sets a cvar and flags it as user info
setviewpos sets the current view position: [x y z] or [x y z yaw] or [x y z pitch yaw]
showDictMemory shows memory used by dictionaries
showInteractionMemory shows memory used by interactions
showStringMemory shows memory used by strings
showTriSurfMemory shows memory used by triangle surfaces
sizeDown makes the rendered view smaller
sizeUp makes the rendered view larger
spawn spawns a game entity
startBuild prepares to make a build
stopRecording stops demo recording
tdm_activatelogclass Activates a specific log class during run-time (as defined in darkmod.ini)
tdm_ai_rel_print print the relationship matrix determining relations between AI teams.
tdm_attach_offset Set the vector offset (x y z) for an attachment on an AI you are looking at. Usage: tdm_attach_offset <attachment index> <x> <y> <z>
tdm_attach_rot Set the rotation (pitch yaw roll) for an attachment on
an AI you are looking at. Usage: tdm_attach_rot <atachment index> <pitch> <yaw> <roll> (NOTE: Rotation is applied before translation, angles are relative to the joint orientation)
tdm_batchConvertMaterials Converts specified number of materials to support new ambient lighting
tdm_deactivatelogclass De-activates a specific log class during run-time (as
defined in darkmod.ini)
tdm_end_mission Ends this mission and proceeds to the next.
tdm_gen_script_event_doc Generates a script event doc file in a certain format.
tdm_give_loot Adds all loot items in the map to in inventory of the player.
tdm_list_conversations List all available conversations by name.
tdm_list_missions Lists all available missions.
tdm_lod_bias_changed Updates entity visibility according to tdm_lod_bias.
tdm_restart_gui_update_objectives Don't use. Reserved for internal use to dispatch restart GUI commands to the local game instance.
tdm_set_mission_completed Sets or clears the 'completed' flag of a named mission.
tdm_show_frobs Highlight all frobables in the map.
tdm_show_keys Highlight all keys in the map.
tdm_show_loot Highlight all loot items in the map.
tdm_spr_testIO test soundprop file IO (needs a .spr file)
tdm_start_conversation Starts the conversation with the given name.
teleport teleports the player to an entity location
testAnim tests an animation
testBlend tests animation blending
testBoneFx tests an FX system bound to a joint
testDamage tests a damage def
testDeath tests death
testFx tests an FX system
testGUI tests a gui
testImage displays the given image centered on screen
testLight tests a light
testmap tests a map
testModel tests a model
testParticleStopTime tests particle stop time on a test model
testPointLight tests a point light
testSave writes out a test savegame
testSaveGame test a save game for a level
testShaderParm sets a shaderParm on an existing testModel
testSIMD test SIMD code
testSkin tests a skin on an existing testModel
testSound tests a sound
testVideo displays the given cinematic
timeCmdDemo times a command demo
timeDemo times a demo
timeDemoQuit times a demo and quits
toggle toggles a cvar
touch touches a decl
touchFile touches a file
touchFileList touches a list of files
touchGui touches a gui
touchModel touches a model
trigger triggers an entity
unbind unbinds any command from a key
unbindall unbinds any commands from all keys
unbindRagdoll unbinds the selected ragdoll
vid_restart restarts renderSystem
vstr inserts the current value of a cvar as command text
wait delays remaining buffered commands one or more frames
weaponSplat projects a blood splat on the player weapon
where prints the current view position: x y z pitch yaw roll
writeCmdDemo writes a command demo
writeConfig writes a config file
writeGameState write game state
writePrecache writes precache commands
272 commands
cmd210b.txt (56,703 bytes)
]listcvars
aas_goalArea "0"
aas_pullPlayer "0"
aas_randomPullPlayer "0"
aas_showAreas "0"
aas_showFlyPath "0"
aas_showHideArea "0"
aas_showPath "0"
aas_showPushIntoArea "0"
aas_showWallEdges "0"
aas_test "0"
af_contactFrictionScale "0"
af_forceFriction "-1"
af_highlightBody ""
af_highlightConstraint ""
af_jointFrictionScale "0"
af_maxAngularVelocity "1.57"
af_maxLinearVelocity "128"
af_showActive "0"
af_showBodies "0"
af_showBodyNames "0"
af_showConstrainedBodies "0"
af_showConstraintNames "0"
af_showConstraints "0"
af_showInertia "0"
af_showLimits "0"
af_showMass "0"
af_showPrimaryOnly "0"
af_showTimings "0"
af_showTotalMass "0"
af_showTrees "0"
af_showVelocity "0"
af_skipFriction "0"
af_skipLimits "0"
af_skipSelfCollision "0"
af_testSolid "1"
af_timeScale "1"
af_useBodyDensityBuoyancy "0"
af_useFixedDensityBuoyancy "1"
af_useImpulseFriction "0"
af_useJointImpulseFriction "0"
af_useLinearTime "1"
af_useSymmetry "1"
ai_blockedFailSafe "1"
ai_debugMove "0"
ai_debugScript "-1"
ai_debugTrajectory "0"
ai_showCombatNodes "0"
ai_showObstacleAvoidance "0"
ai_showPaths "0"
ai_testPredictPath "0"
cm_backFaceCull "0"
cm_debugCollision "0"
cm_drawColor "1 0 0 .5"
cm_drawFilled "0"
cm_drawInternal "1"
cm_drawMask "none"
cm_drawNormals "0"
cm_fixBrushContentsIgnoreLastSide "1"
cm_fixPointContentsQuery "1"
cm_testAngle "60"
cm_testBox "-16 -16 0 16 16 64"
cm_testBoxRotation "0 0 0"
cm_testCollision "0"
cm_testLength "1024"
cm_testModel "0"
cm_testOrigin "0 0 0"
cm_testRadius "64"
cm_testRandomMany "0"
cm_testReset "0"
cm_testRotation "1"
cm_testTimes "1000"
cm_testWalk "1"
com_allowConsole "0"
com_assertOutOfDebugger "0"
com_asyncInput "0"
com_asyncSound "1"
com_automation "0"
com_automation_port "3879"
com_aviDemoHeight "256"
com_aviDemoSamples "16"
com_aviDemoTics "2"
com_aviDemoWidth "256"
com_compressDemos "1"
com_enableTracing "0"
com_error_crash "0"
com_fixedTic "0"
com_forceGenericSIMD "0"
com_fpexceptions "0"
com_guid ""
com_journal "0"
com_logDemos "0"
com_makingBuild "0"
com_maxFPS "166"
com_maxTicsPerFrame "10"
com_maxTicTimestep "17"
com_memoryMarker "-1"
com_minTics "0"
com_numQuickSaves "2"
com_preciseTic "1"
com_preloadDemos "0"
com_product_lang_ext "1"
com_purgeAll "0"
com_savegame_preview_format "jpg"
com_showAngles "0"
com_showAsyncStats "0"
com_showDemo "0"
com_showFPS "0"
com_showFPSavg "4"
com_showMemoryUsage "0"
com_showSoundDecoders "0"
com_showTics "0"
com_skipGameDraw "0"
com_skipRenderer "0"
com_smp "1"
com_speeds "0"
com_timestampPrints "0"
com_tracingAllocStacks "0"
com_updateLoadSize "0"
com_warning_as_error "0"
com_wipeSeconds "0.1"
con_fontColor "5"
con_fontSize "8"
con_legacyFont "0"
con_noPrint "1"
con_notifyTime "3"
con_noWrap "0"
con_speed "3"
decl_show "0"
decl_stack "1"
developer "0"
dmap_bspAllSidesOfVisportal "1"
dmap_compatibility "0"
dmap_disableCellSnappingTjunc "1"
dmap_dontSplitWithFuncStaticVertices "1"
dmap_fasterAasBrushListMerge "1"
dmap_fasterAasMeltPortals "1"
dmap_fasterAasWaterJumpReachability "1"
dmap_fasterPutPrimitives "1"
dmap_fasterShareMapTriVerts "1"
dmap_fixBrushOpacityFirstSide "1"
dmap_fixVertexSnappingTjunc "2"
dmap_fixVisportalOutOfBoundaryEffects "1"
dmap_optimizeExactTjuncIntersection "1"
dmap_optimizeTriangulation "1"
dmap_planeHashing "1"
dmap_pruneAasBrushesChopping "1"
fs_basepath "G:\TheDarkMod\darkmod_temp"
fs_caseSensitiveOS "0"
fs_currentfm "bakery_job"
fs_debug "0"
fs_devpath "G:\TheDarkMod\darkmod_temp"
fs_mod "darkmod"
fs_modSavePath "G:\TheDarkMod\darkmod_temp/fms"
fs_savepath "G:\TheDarkMod\darkmod_temp"
fs_searchAddons "0"
g_balanceTDM "1"
g_blobSize "1"
g_blobTime "1"
g_bloodEffects "1"
g_cinematic "1"
g_cinematicMaxSkipTime "600"
g_countDown "10"
g_damageScale "1"
g_debugAnim "-1"
g_debugBounds "0"
g_debugCinematic "0"
g_debugDamage "0"
g_debugMove "0"
g_debugMover "0"
g_debugScript "0"
g_debugTriggers "0"
g_debugWeapon "0"
g_decals "1"
g_disasm "0"
g_doubleVision "1"
g_dragDamping "0.5"
g_dragEntity "0"
g_dragShowSelection "0"
g_dropItemRotation ""
g_dvAmplitude "0.001"
g_dvFrequency "0.5"
g_dvTime "1"
g_editEntityMode "0"
g_enablePortalSky "2"
g_eventAliveSoftLimit "2048"
g_eventNumberPrintedOnLimit "10"
g_eventPerFrameSoftLimit "5120"
g_exportMask ""
g_flushSave "0"
g_fov "90"
g_frametime "0"
g_gameReviewPause "10"
g_gravity "1066"
g_gunX "0"
g_gunY "0"
g_gunZ "0"
g_kickAmplitude "0.0001"
g_kickTime "1"
g_knockback "1000"
g_mapCycle "mapcycle"
g_maxShowDistance "128"
g_monsters "1"
g_mpWeaponAngleScale "0"
g_muzzleFlash "1"
g_password ""
g_projectileLights "1"
g_rotoscope "0"
g_showActiveEntities "0"
g_showBrass "1"
g_showcamerainfo "0"
g_showCollisionAlongView "0"
g_showCollisionModels "0"
g_showCollisionTraces "0"
g_showCollisionWorld "0"
g_showEnemies "0"
g_showEntityInfo "0"
g_showHud "1"
g_showPlayerShadow "0"
g_showProjectilePct "0"
g_showPVS "0"
g_showTargets "0"
g_showTestModelFrame "0"
g_showTriggers "0"
g_showviewpos "0"
g_skipFX "0"
g_skipViewEffects "0"
g_stopTime "0"
g_TDMArrows "1"
g_testDeath "0"
g_testHealthVision "0"
g_testModelAnimate "0"
g_testModelBlend "0"
g_testModelHead "atdm:ai_head_citywatch"
g_testModelHeadJoint "Spine2"
g_testModelRotate "0"
g_testParticle "0"
g_testParticleName ""
g_testPostProcess ""
g_timeEntities "0"
g_timeModifier "1"
g_vehicleForce "50000"
g_vehicleSuspensionDamping "400"
g_vehicleSuspensionDown "20"
g_vehicleSuspensionKCompress "200"
g_vehicleSuspensionUp "32"
g_vehicleTireFriction "0.8"
g_vehicleVelocity "1000"
g_viewNodalX "0"
g_viewNodalZ "0"
g_voteFlags "0"
gamedate "Dec 12 2021"
gamename "The Dark Mod"
grid_currentCategory "-1"
gui_barSize "1.0"
gui_bigTextSize "1.0"
gui_CenterX "0.5"
gui_CenterY "0.5"
gui_configServerRate "0"
gui_debug "0"
gui_edit "0"
gui_Height "1.0"
gui_iconSize "1.0"
gui_lightgemSize "1.0"
gui_mediumFontLimit "0.30"
gui_objectiveTextSize "1.0"
gui_smallFontLimit "0.15"
gui_smallTextSize "1.0"
gui_Width "1.0"
ik_debug "0"
ik_enable "1"
image_anisotropy "1"
image_blockChecksum "0"
image_colorMipLevels "0"
image_downSize "0"
image_downSizeBump "0"
image_downSizeBumpLimit "128"
image_downSizeLimit "256"
image_downSizeSpecular "0"
image_downSizeSpecularLimit "64"
image_filter "GL_LINEAR_MIPMAP_LINEAR"
image_forceDownSize "0"
image_ignoreHighQuality "0"
image_levelLoadParallel "1"
image_lodbias "0"
image_mipmapMode "0"
image_preload "1"
image_showBackgroundLoads "0"
image_useCompression "1"
image_useNormalCompression "1"
image_useOfflineCompression "0"
image_usePrecompressedTextures "1"
image_useTexStorage "1"
image_writeNormalTGA "0"
image_writePrecompressedTextures "0"
image_writeTGA "0"
in_alwaysRun "0"
in_anglespeedkey "1.5"
in_freeLook "1"
in_mouse "1"
in_padDeadZone "0.15"
in_padInverseRX "0"
in_padInverseRY "0"
in_padInvertPitchAxis "0"
in_padInvertYawAxis "0"
in_padL3HoldWhileDeflected "1"
in_padLongPressTimeMs "250"
in_padMouseSpeed "2.5"
in_padTwoButtonMaxTimeMs "50"
in_pitchspeed "140"
in_toggleCrouch "0"
in_toggleRun "0"
in_toggleZoom "0"
in_yawspeed "140"
jobs_debugCheck "0"
jobs_longJobMicroSec "10000"
jobs_numThreads "2"
jobs_prioritize "1"
lcp_showFailures "0"
logFile "0"
logFileName "qconsole.log"
m_pitch "0.022"
m_showMouseRate "0"
m_smooth "1"
m_strafeScale "6.25"
m_strafeSmooth "4"
m_yaw "0.022"
mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;s
kins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
net_clientPredictGUI "1"
net_forceDrop "0"
net_forceLatency "0"
net_ip "localhost"
net_port "0"
net_serverDlBaseURL ""
net_serverDlTable ""
net_serverDownload "0"
net_socksEnabled "0"
net_socksPassword ""
net_socksPort "1080"
net_socksServer ""
net_socksUsername ""
password ""
pm_air "1800"
pm_air_regainingSpeed "4"
pm_bboxwidth "32"
pm_bobpitch "0.001"
pm_bobroll "0.0015"
pm_bobup "0.035"
pm_climb_distance "10"
pm_creepmod "0.44"
pm_crouchbob "0.2"
pm_crouchheight "38"
pm_crouchmod "0.54"
pm_crouchrate "0.87"
pm_crouchviewheight "34"
pm_deadheight "20"
pm_deadviewheight "10"
pm_jumpheight "48"
pm_ladderSlide_speedLimit "400.0"
pm_lean_angle "15.0"
pm_lean_door_bounds_exp "8.0"
pm_lean_door_increments "10"
pm_lean_door_max "40"
pm_lean_forward_angle "2"
pm_lean_forward_height "0.4"
pm_lean_forward_stretch "15"
pm_lean_forward_time "400.0"
pm_lean_height "0.4"
pm_lean_stretch "2"
pm_lean_time "400.0"
pm_lean_to_valid_increments "25"
pm_lean_toggle "0"
pm_mantle_cancel_speed "150.0"
pm_mantle_damage_per_velocity_over_minimum "0.5"
pm_mantle_fallingFast_speedthreshold "360.0"
pm_mantle_fastLowObstacles "1"
pm_mantle_fastMediumObstaclesCrouched "1"
pm_mantle_hang_msecs "750"
pm_mantle_height "0.2"
pm_mantle_jump_hold_trigger "100"
pm_mantle_maxLowObstacleHeight "36.0"
pm_mantle_min_velocity_for_damage "15"
pm_mantle_minflatness "0.707"
pm_mantle_pull_msecs "750"
pm_mantle_pullFast_msecs "450"
pm_mantle_push_msecs "800"
pm_mantle_pushNonCrouched_msecs "550"
pm_mantle_pushNonCrouched_playgrunt_speedthreshold "120.0"
pm_mantle_reach "0.5"
pm_mantle_shift_hands_msecs "500"
pm_max_swimspeed_mod "1.4"
pm_maxviewpitch "89"
pm_min_stepsound_interval "200"
pm_minviewpitch "-89"
pm_modelView "0"
pm_noclipspeed "200"
pm_normalheight "74"
pm_normalviewheight "68"
pm_push_accel_time "1000"
pm_push_heavy_threshold "0.15"
pm_push_max_mass "200"
pm_push_maximpulse "300"
pm_push_start_delay "1000"
pm_pushmod "0.15"
pm_rope_snd_rep_dist "32"
pm_rope_swing_duration "500"
pm_rope_swing_impulse "10000"
pm_rope_swing_kickdist "36"
pm_rope_swing_reptime "1500"
pm_rope_velocity_letgo "100"
pm_run_backmod "0.7"
pm_runbob "0.35"
pm_runmod "2.12"
pm_running_creepmod "0.22"
pm_runpitch "0.001"
pm_runroll "0.003"
pm_shoulderAnim_delay_msecs "0.0"
pm_shoulderAnim_dip_dist "5.0"
pm_shoulderAnim_dip_duration "0.5"
pm_shoulderAnim_msecs "700.0"
pm_shoulderAnim_rockDist "3.0"
pm_shoulderDrop_angleIncrement "22.5"
pm_shoulderDrop_maxAngle "91.0"
pm_show_waterlevel "0"
pm_softhinderance_active "1"
pm_softhinderance_creep "0.2"
pm_softhinderance_run "1.0"
pm_softhinderance_walk "0.5"
pm_spectatebbox "32"
pm_spectatespeed "450"
pm_stepsize "16"
pm_stepvol_creep "-5"
pm_stepvol_crouch_creep "-7"
pm_stepvol_crouch_run "4"
pm_stepvol_crouch_walk "-2"
pm_stepvol_run "8"
pm_stepvol_walk "0"
pm_swimspeed_frequency "0.8"
pm_swimspeed_variation "0.6"
pm_thirdPerson "0"
pm_thirdPersonAngle "0"
pm_thirdPersonClip "1"
pm_thirdPersonDeath "0"
pm_thirdPersonHeight "0"
pm_thirdPersonRange "80"
pm_usecylinder "1"
pm_walkbob "0.3"
pm_walkspeed "70"
pm_water_downwards_velocity "-4"
pm_water_z_friction "0.995"
pm_weightmod "1"
r_ambientGamma "1"
r_ambientMinLevel "0"
r_aspectRatio "1"
r_bloom "0"
r_bloom_blursteps "2"
r_bloom_detailblend "0.5"
r_bloom_downsample_limit "128"
r_bloom_threshold "0.7"
r_bloom_threshold_falloff "8"
r_bloom_weight "0.3"
r_capModelSize "0"
r_checkBounds "0"
r_cinematic_checkImmediately "0"
r_cinematic_legacyRoq "0"
r_cinematic_log "0"
r_cinematic_log_ffmpeg "0"
r_cinematic_log_flush "0"
r_clear "2"
r_customHeight "1080"
r_customWidth "1920"
r_debugArrowStep "120"
r_debugGLSL "0"
r_debugLineDepthTest "0"
r_debugLineWidth "1"
r_debugPolygonFilled "1"
r_debugRenderToTexture "0"
r_dedicatedAmbient "1"
r_demonstrateBug "0"
r_depthColor "0"
r_displayRefresh "0"
r_fboColorBits "64"
r_fboDepthBits "24"
r_fboResolution "1"
r_fboSRGB "0"
r_finish "0"
r_flareSize "1"
r_forceLoadImages "0"
r_frameIndexMemory "4096"
r_frameVertexMemory "4096"
r_frobDepthOffset "0.0005"
r_frobHighlightColorAddB "0.02"
r_frobHighlightColorAddG "0.02"
r_frobHighlightColorAddR "0.02"
r_frobHighlightColorMulB "0.3"
r_frobHighlightColorMulG "0.3"
r_frobHighlightColorMulR "0.3"
r_frobIgnoreDepth "0"
r_frobOutline "2"
r_frobOutlineBlurPasses "2"
r_frobOutlineColorA "1.0"
r_frobOutlineColorB "1.0"
r_frobOutlineColorG "1.0"
r_frobOutlineColorR "1.0"
r_frobOutlineExtrusion "-3.0"
r_frontBuffer "0"
r_fullscreen "2"
r_glBlacklistExtensions ""
r_glCoreProfile "2"
r_glDebugContext "0"
r_glDebugOutput "0"
r_glDriver ""
r_gpuBufferNonpersistentUpdateMode "0"
r_ignore "0"
r_ignore2 "0"
r_ignoreGLErrors "1"
r_immediateRenderingChunk "32"
r_immediateRenderingEmulate "1"
r_interactionProgram "1"
r_jitter "0"
r_jointNameOffset "0.5"
r_jointNameScale "0.02"
r_lightAllBackFaces "0"
r_lightScale "2"
r_lightSourceRadius "0"
r_lockSurfaces "0"
r_logFile "0"
r_materialOverride ""
r_maxShadowMapLight "1000"
r_megaTextureLevel "0"
r_mergeModelSurfaces "1"
r_modelSizeStats "0"
r_multiSamples "0"
r_newFrob "1"
r_offsetfactor "-2"
r_offsetunits "-0.1"
r_orderIndexes "1"
r_postprocess_brightness "1"
r_postprocess_colorCorrectBias "0.0"
r_postprocess_colorCorrection "5"
r_postprocess_colorCurveBias "0.0"
r_postprocess_desaturation "0.00"
r_postprocess_gamma "1.2"
r_postprocess_sharpen "1"
r_postprocess_sharpness "0.5"
r_screenFraction "100"
r_screenshot_format "jpg"
r_shadowMapCullFront "0"
r_shadowMapSinglePass "0"
r_shadowMapSize "1024"
r_shadowPolygonFactor "0"
r_shadowPolygonOffset "-1"
r_shadows "1"
r_showAlloc "0"
r_showCull "0"
r_showDefs "0"
r_showDemo "0"
r_showDepth "0"
r_showDominantTri "0"
r_showDynamic "0"
r_showEdges "0"
r_showEntityDraws "0"
r_showEntityScissors "0"
r_showFBO "0"
r_showImages "0"
r_showIntensity "0"
r_showInteractionFrustums "0"
r_showInteractions "0"
r_showInteractionScissors "0"
r_showLightCount "0"
r_showLights "0"
r_showLightScissors "0"
r_showMegaTexture "0"
r_showMegaTextureLabels "0"
r_showMemory "0"
r_showMultiLight "0"
r_showNormals "0"
r_showOverDraw "0"
r_showPortals "0"
r_showPrimitives "0"
r_showShadowCount "0"
r_showShadows "0"
r_showSilhouette "0"
r_showSkel "0"
r_showSmp "0"
r_showSurfaceInfo "0"
r_showSurfaces "0"
r_showTangentSpace "0"
r_showTexturePolarity "0"
r_showTextureVectors "0"
r_showTrace "0"
r_showTris "0"
r_showUnsmoothedTangents "0"
r_showUpdates "0"
r_showVertexCache "0"
r_showVertexColor "0"
r_showViewEntitys "0"
r_singleArea "0"
r_singleEntity "-1"
r_singleLight "-1"
r_singleModelName ""
r_singleShadowEntity "-1"
r_singleSurface "-1"
r_singleTriangle "0"
r_skipAmbient "0"
r_skipBackEnd "0"
r_skipBlendLights "0"
r_skipBump "0"
r_skipCopyTexture "0"
r_skipDeforms "0"
r_skipDepthCapture "0"
r_skipDiffuse "0"
r_skipDynamicTextures "0"
r_skipFogLights "0"
r_skipFrontEnd "0"
r_skipGuiShaders "0"
r_skipInteractions "0"
r_skipMegaTexture "0"
r_skipModels "0"
r_skipMultiDraw "0"
r_skipNewAmbient "0"
r_skipOverlays "0"
r_skipParticles "0"
r_skipPostProcess "0"
r_skipRender "0"
r_skipRenderContext "0"
r_skipROQ "0"
r_skipSpecular "0"
r_skipSubviews "0"
r_skipSuppress "0"
r_skipTranslucent "0"
r_skipUpdates "0"
r_slopNormal "0.02"
r_slopTexCoord "0.001"
r_slopVertex "0.01"
r_smallCharSpacing "1"
r_softShadowsQuality "0"
r_softShadowsRadius "1.0"
r_spotlightBehavior "0"
r_ssao "0"
r_ssao_base "0.1"
r_ssao_bias "0.05"
r_ssao_edgesharpness "1"
r_ssao_intensity "1.0"
r_ssao_radius "32"
r_subviewOnly "0"
r_swapInterval "0"
r_terrainScale "3"
r_testGamma "0"
r_testGammaBias "0"
r_testStepGamma "0"
r_tonemap "1"
r_useAnonreclaimer "0"
r_useAreaLocks "3"
r_useBindlessTextures "0"
r_useBumpmapLightTogglingFix "1"
r_useCachedDynamicModels "1"
r_useClippedLightScissors "1"
r_useClipPlaneCulling "1"
r_useConstantMaterials "1"
r_useCulling "2"
r_useDebugGroups "0"
r_useDeferredTangents "1"
r_useDepthBoundsTest "1"
r_useEntityCallbacks "1"
r_useEntityCulling "1"
r_useEntityPortalCulling "1"
r_useEntityScissors "0"
r_useExternalShadows "1"
r_useFenceSync "1"
r_useFrustumFarDistance "0"
r_useInteractionCulling "1"
r_useInteractionScissors "2"
r_useInteractionTable "2"
r_useInteractionTriCulling "1"
r_useLightAreaCulling "1"
r_useLightCulling "3"
r_useLightPortalCulling "1"
r_useLightPortalFlow "1"
r_useLightScissors "1"
r_useMultiDraw "0"
r_useMultiDrawIndirect "1"
r_useNewBackend "1"
r_useNodeCommonChildren "1"
r_useOptimizedShadows "1"
r_useParallelAddModels "0"
r_usePersistentMapping "1"
r_usePortals "1"
r_usePreciseTriangleInteractions "0"
r_useScissor "1"
r_useShadowCulling "1"
r_useShadowProjectedCull "1"
r_useShadowSurfaceScissor "1"
r_useSilRemap "1"
r_useSoftParticles "1"
r_useStateCaching "1"
r_useTurboShadow "1"
r_volumetricDither "1"
r_volumetricSamples "8"
r_warnMultiLight "0"
r_znear "3"
radiant_entityMode "0"
rb_showActive "0"
rb_showBodies "0"
rb_showBuoyancy "0"
rb_showInertia "0"
rb_showMass "0"
rb_showTimings "0"
rb_showVelocity "0"
s_alReverbGain "1.0"
s_clipVolumes "1"
s_constantAmplitude "-1"
s_decompressionLimit "6"
s_device "default"
s_diffractionMax "10"
s_doorDistanceAdd "450"
s_dotbias2 "1.1"
s_dotbias6 "0.8"
s_drawSounds "0"
s_driver "0"
s_enviroSuitCutoffFreq "2000"
s_enviroSuitCutoffQ "2"
s_enviroSuitVolumeScale "0.9"
s_force22kHz "0"
s_globalFraction "0.8"
s_maxSoundsPerShader "0"
s_meterTopTime "2000"
s_minVolume2 "0.25"
s_minVolume6 "0"
s_noSound "0"
s_numberOfSpeakers "2"
s_playDefaultSound "0"
s_quadraticFalloff "1"
s_realTimeDecoding "1"
s_reverbFeedback "0.333"
s_reverbTime "1000"
s_reverse "0"
s_showLevelMeter "0"
s_showStartSound "0"
s_singleEmitter "0"
s_skipHelltimeFX "0"
s_slowAttenuate "1"
s_spatializationDecay "2"
s_subFraction "0.75"
s_useEAXReverb "1"
s_useHRTF "1"
s_useOcclusion "1"
s_volume_dB "0"
saveGameName ""
sensitivity "5"
sensitivityMenu "1.0"
sensitivityMenuOverride "0"
si_gameType "singleplayer"
si_map "game/mp/d3dm1"
si_maxPlayers "4"
si_name "DOOM Server"
si_serverURL ""
si_spectators "1"
si_teamDamage "0"
si_timeLimit "10"
si_usePass "0"
si_version "TDM 2.10/64 #9702 (1435:9702) win-x86_64 Dec
12 2021 11:26:38"
si_warmup "0"
sys_cpustring "AMD CPU with SSE & SSE2 & SSE3 & SSSE3 &
SSE41 & AVX & AVX2 & FMA3"
sys_lang "english"
tdm_ai_acuity_L3 "1.1"
tdm_ai_acuity_L4 "1.3"
tdm_ai_acuity_L5 "1.5"
tdm_ai_bumpobject_impulse "250"
tdm_ai_debug "0"
tdm_ai_debug_anims "0"
tdm_ai_debug_blocked "0"
tdm_ai_debug_greetings "0"
tdm_ai_debug_transition_barks "0"
tdm_ai_hearing "2"
tdm_ai_hearing_challenging "1.0"
tdm_ai_hearing_forgiving "0.6"
tdm_ai_hearing_hardcore "1.5"
tdm_ai_hearing_nearly_deaf "0.2"
tdm_ai_hiding_spot_max_light_quotient "2.0"
tdm_ai_max_hiding_spot_tests_per_frame "10"
tdm_ai_opt_disable "1"
tdm_ai_opt_forceopt "0"
tdm_ai_opt_interleavethinkframes "0"
tdm_ai_opt_interleavethinkmaxdist "0"
tdm_ai_opt_interleavethinkmindist "0"
tdm_ai_opt_interleavethinkskipPVS "0"
tdm_ai_opt_noanims "0"
tdm_ai_opt_nolipsync "0"
tdm_ai_opt_nomind "0"
tdm_ai_opt_noobstacleavoidance "0"
tdm_ai_opt_nopresent "0"
tdm_ai_opt_nothink "0"
tdm_ai_opt_novisualscan "0"
tdm_ai_opt_novisualstim "0"
tdm_ai_opt_update_enemypos_interleave "48"
tdm_ai_search_show "0.0"
tdm_ai_search_type "4"
tdm_ai_show_aasfuncobstacle_state "0"
tdm_ai_show_conversationstate "0"
tdm_ai_show_enemy_visibility "0"
tdm_ai_showAASarea "0"
tdm_ai_showalert "0"
tdm_ai_showanimstate "0"
tdm_ai_showbark "0"
tdm_ai_showdest "0"
tdm_ai_showdoor "0"
tdm_ai_showelevator "0"
tdm_ai_showfov "0"
tdm_ai_showgoalpos "0"
tdm_ai_showko "0"
tdm_ai_showname "0"
tdm_ai_showtasks "0"
tdm_ai_sight_combat_cutoff "20.0"
tdm_ai_sight_mag "1.0"
tdm_ai_sight_prob "0.7"
tdm_ai_sight_scale "1000.0"
tdm_ai_sight_thresh "1.0"
tdm_ai_sightmax "40.0"
tdm_ai_sightmin "15.0"
tdm_ai_sndvol "0.0"
tdm_ai_tact "20.0"
tdm_ai_visdist_show "0.0"
tdm_ai_vision "1"
tdm_ai_vision_challenging "0.804"
tdm_ai_vision_forgiving "0.402"
tdm_ai_vision_hardcore "1.005"
tdm_ai_vision_nearly_blind "0.134"
tdm_allow_http_access "1"
tdm_back_jump_factor "0.5"
tdm_bounce_sound_max_vel "400"
tdm_bounce_sound_min_vel "80"
tdm_bow_aimer "0"
tdm_collision_damage_scale_horiz "0.5"
tdm_collision_damage_scale_vert "1"
tdm_crouch_jump_vel "0.5"
tdm_crouch_toggle_hold_time "400"
tdm_debug_aastype "aas32"
tdm_debug_mainmenu "0"
tdm_default_mission_info_file "fms/missions.tdminfo"
tdm_default_relations_def "atdm:team_relations_default"
tdm_difficulty "-1"
tdm_distance ""
tdm_door_auto_open_on_unlock "1"
tdm_door_control "0"
tdm_door_control_sensitivity "0.01"
tdm_door_ignore_lock "0"
tdm_drag1_af_ground_timer "800"
tdm_drag1_damping "0.0"
tdm_drag1_damping_af "0.4"
tdm_drag1_debug "0"
tdm_drag1_limit_force "1"
tdm_drag2_af_inair_friction "0.5"
tdm_drag2_af_reduceforce_radius "10.0"
tdm_drag2_af_weight_ratio "0.8"
tdm_drag2_af_weight_ratio_canlift "5.0"
tdm_drag2_rigid_acceleration_radius "1.0"
tdm_drag2_rigid_distance_halfing_time "0.1"
tdm_drag2_rigid_silentmode "1"
tdm_drag2_targetpos_averaging_time "0.1"
tdm_drag_af_free "0"
tdm_drag_encumber_max "0.4"
tdm_drag_encumber_maxmass "55"
tdm_drag_encumber_minmass "10"
tdm_drag_force_max "100000"
tdm_drag_jump_masslimit "20"
tdm_drag_new "1"
tdm_drag_stuck_dist "38.0"
tdm_dragged_item_highlight "1"
tdm_empty_model "models/darkmod/misc/system/empty.lwo"
tdm_fm_current_file "currentfm.txt"
tdm_fm_desc_file "darkmod.txt"
tdm_fm_mapsequence_file "tdm_mapsequence.txt"
tdm_fm_notes_file "readme.txt"
tdm_fm_path "fms/"
tdm_fm_restart_delay "0"
tdm_fm_splashimage_file "install_splash.tga"
tdm_fm_startingmap_file "startingmap.txt"
tdm_footfall_sounds_movetype_specific "1"
tdm_force_savegame_load "0"
tdm_frob_debug_bounds "0"
tdm_frob_debug_hud "0"
tdm_frob_distance_default "63"
tdm_frob_fadetime "100"
tdm_frob_weapon_selects_weapon "0"
tdm_frob_width "10.0"
tdm_frobhelper_active "0"
tdm_frobhelper_alpha "1.0"
tdm_frobhelper_alwaysVisible "0"
tdm_frobhelper_fadein_delay "500"
tdm_frobhelper_fadein_duration "1500"
tdm_frobhelper_fadeout_duration "500"
tdm_frobhelper_ignore_size "40.0"
tdm_fwd_jump_vel "50.0"
tdm_grabber_reverse_control "0"
tdm_http_base_url ""
tdm_hud_hide_lightgem "0"
tdm_hud_opacity "0.7"
tdm_inv_hud_file "guis/tdm_inv.gui"
tdm_inv_hud_pickupmessages "1"
tdm_inv_loot_item_def "atdm:inv_loot_info_item"
tdm_inv_loot_sound "frob_loot"
tdm_inv_use_on_frob "1"
tdm_inv_use_visual_feedback "1"
tdm_invgrid_hud_file "guis/tdm_invgrid_parchment.gui"
tdm_jump_relaxation_time "4"
tdm_las_showtraces "0"
tdm_lg_adjust "0"
tdm_lg_crouch_modifier "-2"
tdm_lg_distance "0"
tdm_lg_fade_delay "0.09"
tdm_lg_interleave "1"
tdm_lg_interleave_min "40"
tdm_lg_model "models/darkmod/misc/system/lightgem.lwo"
tdm_lg_oxoffs "0"
tdm_lg_oyoffs "0"
tdm_lg_ozoffs "-20"
tdm_lg_velocity_mod_amount "1"
tdm_lg_velocity_mod_max_velocity "300"
tdm_lg_velocity_mod_min_velocity "0"
tdm_lg_weak "0"
tdm_lg_xoffs "0"
tdm_lg_yoffs "0"
tdm_lg_zoffs "17"
tdm_lod_bias "1.0"
tdm_lp_auto_pick "0"
tdm_lp_autopick_attempts "3"
tdm_lp_base_count "5"
tdm_lp_debug_hud "0"
tdm_lp_pawlow "0"
tdm_lp_pick_timeout "500"
tdm_lp_randomize "1"
tdm_lp_sample_delay "10"
tdm_mainmenu_confirmquit "1"
tdm_melee_auto_parry "1"
tdm_melee_debug "0"
tdm_melee_debug_state "0"
tdm_melee_difficulty "normal"
tdm_melee_forbid_auto_parry "0"
tdm_melee_invert_attack "0"
tdm_melee_invert_parry "0"
tdm_melee_max_particles "10"
tdm_melee_mouse_dead_time_ "120"
tdm_melee_mouse_decision_time_ "100"
tdm_melee_mouse_slowview_ "0.0"
tdm_melee_mouse_thresh_ "0"
tdm_menu_music "1"
tdm_min_vel_jump "0.0"
tdm_mission_details_url
"http://missions.thedarkmod.com/get_mission_details.php?id=%d"
tdm_mission_list_urls "http://missions.thedarkmod.com/get
_available_missions.php;http://missions.thedarkmod.com/available_missions.xml"
tdm_mission_screenshot_url "http://missions.thedarkmod.com/%s"
tdm_music_volume "0"
tdm_obj_hud_file "guis/tdm_objectives.gui"
tdm_phys_show_momentum "0"
tdm_player_spawnclass "atdm:player_thief"
tdm_player_wait_until_ready "1"
tdm_proxy ""
tdm_proxy_pass ""
tdm_proxy_user ""
tdm_reattach_delay "100"
tdm_rope_pull_force_factor "140"
tdm_run_jump_vel "2.5"
tdm_savegame_compress "1"
tdm_show_gameplaytime "0"
tdm_show_health "0"
tdm_show_menu_tooltips "1"
tdm_show_moveable_collision "0"
tdm_show_stimresponse "0"
tdm_show_trainer_messages "1"
tdm_showko "0"
tdm_showsprop "0"
tdm_showsprop_radius "0"
tdm_sndprop_disable "0"
tdm_spr_debug "0"
tdm_sr_disable "0"
tdm_subtitles "1"
tdm_subtitles_gui_file "guis/tdm_subtitles.gui"
tdm_throw_impulse_max "3500"
tdm_throw_impulse_min "1200"
tdm_throw_time "1200"
tdm_throw_vellimit_max "900"
tdm_throw_vellimit_min "300"
tdm_toggle_creep "0"
tdm_toggle_crouch "1"
tdm_underwater_blur "3"
tdm_version_check_url "http://update.thedarkmod.com/tdm_version.xml"tdm_voice_from_off_volume "0"
tdm_voice_player_volume "0"
tdm_waituntilready_gui_file "guis/tdm_waituntilready.gui"
tdm_walk_jump_vel "2.2"
tdm_weapon_next_on_empty "0"
tdm_wideScreenMode "7"
timescale "1"
ui_autoSwitch "1"
ui_chat "1"
ui_name "Player"
ui_ready "Not Ready"
ui_showGun "1"
ui_skin "skins/characters/player/marine_mp"
ui_spectate "Play"
ui_team "Red"
win_maximized "0"
win_outputDebugString "0"
win_outputEditString "1"
win_timerUpdate "0"
win_topmost "0"
win_viewlog "0"
win_xpos "3"
win_ypos "22"
1008 cvars listed
listCvar [search string] = list cvar values
listCvar -help [search string] = list cvar descriptions
listCvar -type [search string] = list cvar types
listCvar -flags [search string] = list cvar flags
]listcmds
aas_showReachabilities Shows the reachabilities for the given area number
(AAS32).
aas_showStats Shows the AAS statistics.
aas_showWalkPath Shows the walk path from the player to the given area
number (AAS32).
aasStats shows AAS stats
addarrow adds a debug arrow
addline adds a debug line
aviCmdDemo writes AVIs for a command demo
aviDemo writes AVIs for a demo
aviGame writes AVIs for the current game
benchmark benchmark
bind binds a command to a key
bindPadButton binds a command to a gamepad button
bindRagdoll binds ragdoll at the current drag position
bindunbindtwo binds a key but unbinds it first if there are more than two binds
blinkline blinks a debug line
centerview centers the view
clear clears the console
clearLights clears all lights
collisionModelInfo shows collision model info
combineCubeImages combines six images for roq compression
compressDemo compresses a demo file
conDump dumps the console text to a file
countEntities counts game entities by class
crash causes a crash
cvar_restart restart the cvar system
damage apply damage to an entity
deleteSelected deletes selected entity
demoShot writes a screenshot for a demo
devmap loads a map in developer mode
dir lists a folder
dirtree lists a folder with subfolders
disasmScript disassembles script
disconnect disconnects from a game
dmap compiles a map
eas_showRoute Shows the EAS route to the goal area.
echo prints text
editAFs launches the in-game Articulated Figure Editor
editDecls launches the in-game Declaration Editor
editGUIs launches the GUI Editor
editLights launches the in-game Light Editor
editor launches the level editor Radiant
editParticles launches the in-game Particle Editor
editScripts launches the in-game Script Editor
editSounds launches the in-game Sound Editor
envshot takes an environment shot
envshotGL takes an environment shot in opengl orientation
error causes an error
escape simulate a press of the ESC key
exec executes a config file
exit exits the game
exitCmdDemo exits a command demo
exportmodels exports models
finishBuild finishes the build process
freeze freezes the game for a number of seconds
fstestthreads deletes all currently loaded images
game_memory displays game class info
gameError causes a game error
getGameTime prints current game time (gameLocal.time) in
milliseconds
getviewpos prints the current view position: x y z pitch yaw
roll
gfxInfo show graphics info
give gives one or more items
god enables god mode
hitch hitches the game
in_restart restarts the input system
inaudible makes the player inaudible; he can't be heard
inventory_cycle_group Usage: Bind a key to this command to cycle through the
specified inventory group.
inventory_cycle_maps Usage: Bind a key to this command to cycle through the
inventory maps.
inventory_hotkey Usage: inventory_hotkey [item]
Selects an item from the currently available inventory. If 'item' is omitted,
it will return the current item's hotkey name, if any.
inventory_use Usage: inventory_use [item]
Uses an item in the currently available inventory without selectign it. If
'item' is omitted, it will use the currently selected item.
invisible makes the player invisible; he can't be seen
keepTestModel keeps the last test model in the game
kill kills the player
killMonsters removes all monsters
killMoveables removes all moveables
killRagdolls removes all ragdolls
listActiveEntities lists active game entities
listAF lists articulated figures
listAnims lists all animations
listBinds lists key bindings
listClasses lists game classes
listCmds lists commands
listCollisionModels lists collision models
listCvars lists cvars
listDecls lists all decls
listDictKeys lists all keys used by dictionaries
listDictValues lists all values used by dictionaries
listEntities lists game entities
listEntityDefs lists entity defs
listEvents lists game events currently alive
listFX lists FX systems
listGameCmds lists game commands
listGuis lists guis
listHuffmanFrequencies lists decl text character frequencies
listImages lists images
listLines lists all debug lines
listLoadStackStrings lists all strings stored in load stacks (see
decl_stack)
listMaterials lists materials
listModelDefs lists model defs
listModels lists all models
listMonsters lists monsters
listParticles lists particle systems
listRenderEntityDefs lists the entity defs
listRendererCmds lists renderer commands
listRenderLightDefs lists the light defs
listSkins lists skins
listSoundCmds lists sound commands
listSoundDecoders list active sound decoders
listSounds lists all sounds
listSoundShaders lists sound shaders
listSpawnArgs list the spawn args of an entity
listSystemCmds lists system commands
listTables lists tables
listThreads lists script threads
listToolCmds lists tool commands
listTypeInfo list type info
loadGame loads a game
localizeGuiParmsTest Create test files that show gui parms localized and
ignored.
localizeGuis localize guis
localizeMaps localize maps
localizeMapsTest Create test files that shows which strings will be
localized.
makeAmbientMap makes an ambient map
MakeMegaTexture processes giant images
map loads a map
materialEditor launches the Material Editor
memoryDump creates a memory dump
memoryDumpCompressed creates a compressed memory dump
modulateLights modifies shader parms on all lights
nextAnim shows next animation on test model
nextFrame shows next animation frame on test model
nextGUI teleport the player to the next func_static with a gui
noclip disables collision detection for the player
notarget disables the player as a target; can't be seen and
can't be heard
overrideSurfaceMaterial changes the material of the surface currently under
cursor
parse prints tokenized string
path lists search paths
playCmdDemo plays back a command demo
playDemo plays back a demo
playerModel sets the given model on the player
popLight removes the last created light
prevAnim shows previous animation on test model
prevFrame shows previous animation frame on test model
printAF prints an articulated figure
printEntityDef prints an entity def
printFX prints an FX system
printMaterial prints a material
printMemInfo prints memory debugging data
printModel prints model info
printModelDefs prints a model def
printParticle prints a particle system
printSkin prints a skin
printSoundShader prints a sound shader
printTable prints a table
purgeImages deletes all currently loaded images
quit quits the game
r_frobOutlinePreset Change frob outline cvars according to specified preset recordDemo records a demo
reexportmodels reexports models
regenerateWorld regenerates all interactions
reloadanims reloads animations
reloadDecls reloads decls
reloadEngine reloads the engine down to including the file system
reloadGLSLprograms reloads GLSL programs
reloadGuis reloads guis
reloadImages reloads images
reloadLanguage reload language dict
reloadMap Reload .map file and try to update running game
accordingly
reloadModels reloads models
reloadScript reloads scripts
reloadSounds reloads all sounds
reloadSurface reloads the decl and images for selected surface
reloadXData Reloads the xdata declarations and refreshes all
readables.
remove removes an entity
removeline removes a debug line
renderbump renders a bump map
renderbumpFlat renders a flat bump map
reportImageDuplication checks all referenced images for duplications
reportSurfaceAreas lists all used materials sorted by surface area
rescanSI internal - rescan serverinfo cvars and tell game
reset resets a cvar
respawn respawns game entity with given name
roq encodes a roq file
runAAS compiles an AAS file for a map
runAASDir compiles AAS files for all maps in a folder
runParticle calculates static collision for particle systems
('collisionStatic' in .prt files)
runReach calculates reachability for an AAS file
runTests runs unit tests (powered by doctest)
s_restart restarts the sound system
saveGame saves a game
saveLights saves all lights to the .map file
saveMoveables save all moveables to the .map file
saveParticles saves all lights to the .map file
saveRagdolls save all ragdoll poses to the .map file
saveSelected saves the selected entity to the .map file
screenshot takes a screenshot
script executes a line of script
set sets a cvar
seta sets a cvar and flags it as archive
setClipContents Set the contents flags of the target entity, usage:
'setClipContents crate01 1313'
setClipMask Set the clipmask of the target entity, usage:
'setClipMask crate01 1313'
setGameTime assigns specified value in milliseconds to game time
(gameLocal.time)
note: this is unsafe!
sets sets a cvar and flags it as server info
sett sets a cvar and flags it as tool
setu sets a cvar and flags it as user info
setviewpos sets the current view position: [x y z] or [x y z yaw] or [x y z pitch yaw]
showDictMemory shows memory used by dictionaries
showInteractionMemory shows memory used by interactions
showLoadStackMemory shows memory used by load stack strings (see
decl_stack)
showStringMemory shows memory used by strings
showTriSurfMemory shows memory used by triangle surfaces
sizeDown makes the rendered view smaller
sizeUp makes the rendered view larger
spawn spawns a game entity
startBuild prepares to make a build
stopRecording stops demo recording
tdm_activatelogclass Activates a specific log class during run-time (as
defined in darkmod.ini)
tdm_ai_rel_print print the relationship matrix determining relations
between AI teams.
tdm_attach_offset Set the vector offset (x y z) for an attachment on an
AI you are looking at. Usage: tdm_attach_offset <attachment index> <x> <y> <z> tdm_attach_rot Set the rotation (pitch yaw roll) for an attachment on
an AI you are looking at. Usage: tdm_attach_rot <atachment index> <pitch>
<yaw> <roll> (NOTE: Rotation is applied before translation, angles are
relative to the joint orientation)
tdm_batchConvertMaterials Converts specified number of materials to support
new ambient lighting
tdm_deactivatelogclass De-activates a specific log class during run-time (as
defined in darkmod.ini)
tdm_end_mission Ends this mission and proceeds to the next.
tdm_gen_script_event_doc Generates a script event doc file in a certain
format.
tdm_give_loot Adds all loot items in the map to in inventory of the
player.
tdm_list_conversations List all available conversations by name.
tdm_list_missions Lists all available missions.
tdm_lod_bias_changed Updates entity visibility according to tdm_lod_bias.
tdm_restart_gui_update_objectives Don't use. Reserved for internal use to
dispatch restart GUI commands to the local game instance.
tdm_set_mission_completed Sets or clears the 'completed' flag of a named
mission.
tdm_show_frobs Highlight all frobables in the map.
tdm_show_keys Highlight all keys in the map.
tdm_show_loot Highlight all loot items in the map.
tdm_spr_testIO test soundprop file IO (needs a .spr file)
tdm_start_conversation Starts the conversation with the given name.
teleport teleports the player to an entity location
testAnim tests an animation
testBlend tests animation blending
testBoneFx tests an FX system bound to a joint
testDamage tests a damage def
testDeath tests death
testFx tests an FX system
testGUI tests a gui
testImage displays the given image centered on screen
testLight tests a light
testmap tests a map
testModel tests a model
testParticleStopTime tests particle stop time on a test model
testPointLight tests a point light
testSave writes out a test savegame
testSaveGame test a save game for a level
testShaderParm sets a shaderParm on an existing testModel
testSIMD test SIMD code
testSkin tests a skin on an existing testModel
testSound tests a sound
testVideo displays the given cinematic
timeCmdDemo times a command demo
timeDemo times a demo
timeDemoQuit times a demo and quits
toggle toggles a cvar
touch touches a decl
touchFile touches a file
touchFileList touches a list of files
touchGui touches a gui
touchModel touches a model
trigger triggers an entity
unbind unbinds any command from a key
unbindall unbinds any commands from all keys
unbindPad unbinds all gamepad buttons
unbindRagdoll unbinds the selected ragdoll
vid_restart restarts renderSystem
vstr inserts the current value of a cvar as command text
wait delays remaining buffered commands one or more frames
weaponSplat projects a blood splat on the player weapon
where prints the current view position: x y z pitch yaw
roll
writeCmdDemo writes a command demo
writeConfig writes a config file
writeGameState write game state
writePrecache writes precache commands
277 commands
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I think revision 9707 is even better than 2.09 in some situations https://i.postimg.cc/dVT0b8Mf/image.png |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 13.12.2021 14:10 | stgatilov | New Issue | |
| 13.12.2021 14:10 | stgatilov | Status | new => assigned |
| 13.12.2021 14:10 | stgatilov | Assigned To | => duzenko |
| 13.12.2021 14:12 | stgatilov | Note Added: 0014588 | |
| 13.12.2021 14:12 | stgatilov | File Added: cmd209b.txt | |
| 13.12.2021 14:12 | stgatilov | File Added: cmd210b.txt | |
| 13.12.2021 14:12 | stgatilov | File Added: condump_unwrap.png | |
| 13.12.2021 19:13 | duzenko | Status | assigned => closed |
| 13.12.2021 19:13 | duzenko | Resolution | open => fixed |
| 13.12.2021 19:13 | duzenko | Fixed in Version | => TDM 2.10 |
| 13.12.2021 19:13 | duzenko | Note Added: 0014589 | |
| 13.12.2021 19:14 | duzenko | Note Added: 0014590 | |
| 13.12.2021 19:14 | duzenko | File Added: image.png |