View Issue Details

IDProjectCategoryView StatusLast Update
0005854DarkRadiantMap Editingpublic03.01.2022 17:44
ReporterGoldwell Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status confirmedResolutionopen 
Product Version2.14.0 
Summary0005854: Rotating Prefab breaks texturing on some brushes
DescriptionTo reproduce the bug

1) open dark radiant and import the rotate_me.pfbx prefab
2) Select the prefab and then rotate on any axis

Now the textures are "broken"
TagsNo tags attached.

Activities

greebo

greebo

26.12.2021 06:43

administrator  

rotate_me.pfbx (62,066 bytes)   
<?xml version="1.0" encoding="utf-8"?>
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rotate_me.pfbx (62,066 bytes)   
greebo

greebo

26.12.2021 06:43

administrator   ~0014607

grafik.png (431,937 bytes)
Spooks

Spooks

03.01.2022 17:44

reporter   ~0014637

I can confirm this also. It happened with a brush-based func_static of mine, not a prefab, but downloading rotate_me.pfbx I see it is pretty much that, anyway. The bug only appears if you use the arbitrary transformation dialogue, rotating with the widget seems fine. In fact, it looks like the textures get bugged out ONLY when one is rotating at a 90 degree increment inside the dialogue. 89, 91, 45, 30 degrees, all look fine.

Issue History

Date Modified Username Field Change
26.12.2021 06:43 greebo New Issue
26.12.2021 06:43 greebo File Added: rotate_me.pfbx
26.12.2021 06:43 greebo Note Added: 0014607
26.12.2021 06:43 greebo File Added: grafik.png
26.12.2021 06:44 greebo Status new => confirmed
26.12.2021 06:45 greebo Reporter greebo => Goldwell
03.01.2022 17:44 Spooks Note Added: 0014637