View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005892 | The Dark Mod | Feature proposal | public | 26.01.2022 10:16 | 08.08.2022 22:36 |
Reporter | Bikerdude | Assigned To | nbohr1more | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | assigned | Resolution | open | ||
Platform | PC | OS | Windows | OS Version | 10 (21H1) |
Product Version | TDM 2.10 | ||||
Summary | 0005892: Cant mantle while carring a body | ||||
Description | I appreciate not being able to jump, but can we atleast mantle like we can in T1/2..? | ||||
Tags | No tags attached. | ||||
child of | 0005453 | new | Rethink how FM's should override cvars |
If this is not possible, this tracker can be closed. | |
I agree. Being able to mantle while carrying a body would feel more natural. I wonder why that was disabled. I've attached a patch. mantle-carry-body-v1-r10063.diff (643 bytes)
diff --git game/Player.cpp game/Player.cpp index 28decdb..df69a47 100644 --- game/Player.cpp +++ game/Player.cpp @@ -67,7 +67,7 @@ const int HEALTHPULSE_TIME = 333; const float MIN_BOB_SPEED = 5.0f; // shouldered body immobilizations -const int SHOULDER_IMMOBILIZATIONS = EIM_CLIMB | EIM_ITEM_SELECT | EIM_WEAPON_SELECT | EIM_ATTACK | EIM_ITEM_USE | EIM_MANTLE | EIM_FROB_COMPLEX; +const int SHOULDER_IMMOBILIZATIONS = EIM_CLIMB | EIM_ITEM_SELECT | EIM_WEAPON_SELECT | EIM_ATTACK | EIM_ITEM_USE | EIM_FROB_COMPLEX; const float SHOULDER_JUMP_HINDERANCE = 0.25f; // grayman #3485 - additional volume reduction when falling when crouched |
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I might have to convert this to a cheat cvar. We need to verify that no current missions rely on restricting body relocation by surrounding the victim in a mantle trap. Internal discussion started. |
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Can said cvar be added to a config file? I would use while mapping etc. | |
There is an ongoing discussion about cvar control in general. That is issue 5453. I had worked out a way to make mission specific cvar toggles temporary but it was a bit "Rube Goldberg" in nature so the proposed change was rejected. |
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If there is a mission that has a mantle trap, that would hinder improving the movement system for all current and future missions? | |
Date Modified | Username | Field | Change |
---|---|---|---|
26.01.2022 10:16 | Bikerdude | New Issue | |
06.08.2022 10:20 | Bikerdude | Product Version | TDM 2.09 => TDM 2.10 |
06.08.2022 10:21 | Bikerdude | Note Added: 0015129 | |
07.08.2022 04:35 | Daft Mugi | Note Added: 0015141 | |
07.08.2022 04:35 | Daft Mugi | File Added: mantle-carry-body-v1-r10063.diff | |
08.08.2022 00:55 | nbohr1more | Note Added: 0015148 | |
08.08.2022 00:56 | nbohr1more | Assigned To | => nbohr1more |
08.08.2022 00:56 | nbohr1more | Status | new => assigned |
08.08.2022 07:54 | Bikerdude | Note Added: 0015151 | |
08.08.2022 12:33 | nbohr1more | Relationship added | child of 0005453 |
08.08.2022 12:36 | nbohr1more | Note Added: 0015154 | |
08.08.2022 22:36 | Daft Mugi | Note Added: 0015156 |