View Issue Details

IDProjectCategoryView StatusLast Update
0005892The Dark ModFeature proposalpublic08.08.2022 22:36
ReporterBikerdude Assigned Tonbohr1more  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status assignedResolutionopen 
PlatformPCOSWindowsOS Version10 (21H1)
Product VersionTDM 2.10 
Summary0005892: Cant mantle while carring a body
DescriptionI appreciate not being able to jump, but can we atleast mantle like we can in T1/2..?
TagsNo tags attached.

Relationships

child of 0005453 new Rethink how FM's should override cvars 

Activities

Bikerdude

Bikerdude

06.08.2022 10:21

reporter   ~0015129

If this is not possible, this tracker can be closed.
Daft Mugi

Daft Mugi

07.08.2022 04:35

reporter   ~0015141

I agree. Being able to mantle while carrying a body would feel more natural. I wonder why that was disabled.

I've attached a patch.
mantle-carry-body-v1-r10063.diff (643 bytes)   
diff --git game/Player.cpp game/Player.cpp
index 28decdb..df69a47 100644
--- game/Player.cpp
+++ game/Player.cpp
@@ -67,7 +67,7 @@ const int HEALTHPULSE_TIME = 333;
 const float MIN_BOB_SPEED = 5.0f;
 
 // shouldered body immobilizations
-const int SHOULDER_IMMOBILIZATIONS = EIM_CLIMB | EIM_ITEM_SELECT | EIM_WEAPON_SELECT | EIM_ATTACK | EIM_ITEM_USE | EIM_MANTLE | EIM_FROB_COMPLEX;
+const int SHOULDER_IMMOBILIZATIONS = EIM_CLIMB | EIM_ITEM_SELECT | EIM_WEAPON_SELECT | EIM_ATTACK | EIM_ITEM_USE | EIM_FROB_COMPLEX;
 const float SHOULDER_JUMP_HINDERANCE = 0.25f;
 
 // grayman #3485 - additional volume reduction when falling when crouched
nbohr1more

nbohr1more

08.08.2022 00:55

developer   ~0015148

I might have to convert this to a cheat cvar.
We need to verify that no current missions rely on restricting body relocation by surrounding the victim in a mantle trap.
Internal discussion started.
Bikerdude

Bikerdude

08.08.2022 07:54

reporter   ~0015151

Can said cvar be added to a config file? I would use while mapping etc.
nbohr1more

nbohr1more

08.08.2022 12:36

developer   ~0015154

There is an ongoing discussion about cvar control in general. That is issue 5453.
I had worked out a way to make mission specific cvar toggles temporary but it was a bit "Rube Goldberg" in nature so the proposed change was rejected.
Daft Mugi

Daft Mugi

08.08.2022 22:36

reporter   ~0015156

If there is a mission that has a mantle trap, that would hinder improving the movement system for all current and future missions?

Issue History

Date Modified Username Field Change
26.01.2022 10:16 Bikerdude New Issue
06.08.2022 10:20 Bikerdude Product Version TDM 2.09 => TDM 2.10
06.08.2022 10:21 Bikerdude Note Added: 0015129
07.08.2022 04:35 Daft Mugi Note Added: 0015141
07.08.2022 04:35 Daft Mugi File Added: mantle-carry-body-v1-r10063.diff
08.08.2022 00:55 nbohr1more Note Added: 0015148
08.08.2022 00:56 nbohr1more Assigned To => nbohr1more
08.08.2022 00:56 nbohr1more Status new => assigned
08.08.2022 07:54 Bikerdude Note Added: 0015151
08.08.2022 12:33 nbohr1more Relationship added child of 0005453
08.08.2022 12:36 nbohr1more Note Added: 0015154
08.08.2022 22:36 Daft Mugi Note Added: 0015156