View Issue Details

IDProjectCategoryView StatusLast Update
0005965DarkRadiantGUIpublic02.06.2022 11:46
ReporterBikerdude Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
PlatformPCOSWindowsOS Version10 (21H1)
Product Version3.0.0 
Target Version3.0.0Fixed in Version3.0.0 
Summary0005965: Resizing light entites via light_radius in property inspector broken
Description1. create and place a light entity (not model based).
2. enter in new radius size in the property inspector via 'light_radius' entry field.

What should happen at this point is the light radius should change after you press enter or LMB click on the tick box.

What is currently happening is the radius only changed after you have clicked off the light entity and back onto it.
TagsNo tags attached.

Activities

Bikerdude

Bikerdude

02.06.2022 09:26

reporter  

le_broken_1.jpg (614,735 bytes)

Related Changesets

DarkRadiant: master 9ca027f1

2022-06-02 11:46:19

greebo

Details Diff
0005965: Update light renderables on light_radius property change Affected Issues
0005965
mod - radiantcore/entity/light/LightNode.cpp Diff File

Issue History

Date Modified Username Field Change
02.06.2022 09:26 Bikerdude New Issue
02.06.2022 09:26 Bikerdude File Added: le_broken_1.jpg
02.06.2022 11:43 greebo Status new => confirmed
02.06.2022 11:43 greebo Product Version => 3.0.0
02.06.2022 11:43 greebo Target Version => 3.0.0
02.06.2022 11:45 greebo Assigned To => greebo
02.06.2022 11:45 greebo Status confirmed => assigned
02.06.2022 11:46 greebo Changeset attached => DarkRadiant master 9ca027f1
02.06.2022 11:46 greebo Status assigned => resolved
02.06.2022 11:46 greebo Resolution open => fixed
02.06.2022 11:46 greebo Fixed in Version => 3.0.0