View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005970 | The Dark Mod | Textures | public | 11.06.2022 09:14 | 25.06.2022 15:25 |
Reporter | Frost_Salamander | Assigned To | Obsttorte | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | PC | OS | Windows | OS Version | 10 |
Product Version | TDM 2.10 | ||||
Fixed in Version | TDM 2.11 | ||||
Summary | 0005970: scorch circle decal in fireplace prefab doesn't render | ||||
Description | The scorch circle on the bottom of the prefabs/fireplace/small_round_furnace_openable.pfb prefab doesn't render. The texture is 'textures/darkmod/decals/dirt/scorch_circle'. if you change it to 'textures/darkmod/decals/dirt/scorch_circle_nonsorted' it then appears. | ||||
Steps To Reproduce | 1. Add the prefab 'prefabs/fireplace/small_round_furnace_openable.pfb' to a map 2. Run dmap and start the mission 3. Observe that the scorch circle decal doesn't appear | ||||
Additional Information | In the attached screenshots, the fireplace on the left is using 'textures/darkmod/decals/dirt/scorch_circle' while the one on the right is using 'textures/darkmod/decals/dirt/scorch_circle_nonsorted'. Could we add a category for stuff like this in the drop down list when raising bugs? Something like 'prefabs' or 'core assets'? | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
"Could we add a category for stuff like this in the drop down list when raising bugs? Something like 'prefabs' or 'core assets'?" I would say this is either Models or Textures, isn't it? I am not sure whether those categories are important either way. On the matter: It seems the one who wrote the material misinterpreted what the flag 'sort' does. It is set to '1' which corresponds to portal_sky. It should be sort decal. EDIT: There are four decals that make use of this plus two sfx materials, where it should fit. textures/darkmod/decals/dirt/scorch_circle textures/darkmod/decals/dirt/scorch_flatbottom textures/decals/scorch2 (defined in tdm_decals.mtr) as well as textures/decals/smear01 (defined in tdm_decals_legacy.mtr). In the latter case it is especially odd as it uses TWOSIDED_DECAL_MACRO, which already adds all necessary material flags. The first cases should use DECAL_MACRO. I would therefore remove sort 1 in the latter and exchange it with DECAL_MACRO in the first case. |
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Fixed with revision 16503. | |
Date Modified | Username | Field | Change |
---|---|---|---|
11.06.2022 09:14 | Frost_Salamander | New Issue | |
11.06.2022 09:14 | Frost_Salamander | File Added: scorch_dr.PNG | |
11.06.2022 09:14 | Frost_Salamander | File Added: scorch_ingame.PNG | |
25.06.2022 15:03 | Obsttorte | Note Added: 0014924 | |
25.06.2022 15:08 | Obsttorte | Note Edited: 0014924 | |
25.06.2022 15:22 | Obsttorte | Note Edited: 0014924 | |
25.06.2022 15:22 | Obsttorte | Assigned To | => Obsttorte |
25.06.2022 15:22 | Obsttorte | Status | new => assigned |
25.06.2022 15:25 | Obsttorte | Status | assigned => resolved |
25.06.2022 15:25 | Obsttorte | Resolution | open => fixed |
25.06.2022 15:25 | Obsttorte | Fixed in Version | => TDM 2.11 |
25.06.2022 15:25 | Obsttorte | Note Added: 0014925 |