View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006008 | The Dark Mod | Models | public | 13.07.2022 20:38 | 30.12.2022 18:04 |
Reporter | Dragofer | Assigned To | Dragofer | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.10 | ||||
Target Version | TDM 2.11 | Fixed in Version | TDM 2.11 | ||
Summary | 0006008: Integrate Wellingtoncrab's custom assets into the core mod | ||||
Description | Wellingtoncrab has been creating numerous assets recently that would merit inclusion in the core mod, in particular the treasure tomes pack and the upholstered furniture pack, as well as various other items imported from mainly CC0 model repositories. His desk1 models suite is already part of 2.10. The licensing status and file sizes (tri counts, resolution) should be checked. | ||||
Tags | No tags attached. | ||||
Rev 16658 Added his 6 CC0 book skins and made loot entities for 3 of them. https://forums.thedarkmod.com/index.php?/topic/21388-r-bo0kz-lute/ Rev 16672 Added currency pack (revision 3: https://cdn.discordapp.com/attachments/794171123024920586/1051577686478303262/welli_currency.pk4) with some of my own tweaks. Rev 16673 Add CC0-licensed cobblestone textures by Wellingtoncrab. https://forums.thedarkmod.com/index.php?/topic/21609-2022-horror-for-christmas-contest/&do=findComment&comment=480195 Rev 16675 Add Wellingtoncrab's furniture pack, converted for TDM from CC0 assets on Poly Haven. 2k textures, relatively high poly counts but with decent shadowmeshes. https://forums.thedarkmod.com/index.php?/topic/21564-polyhaven-cc0-asset-packs/ Rev 16677 Add Wellingtoncrab's tiling treasure hoard texture. Original with XL size: https://cdn.discordapp.com/attachments/805877440241074183/1048746371034919055/wellitexturepack01_treasurehorde.pk4 Rev 16677-16679, 16681, 16685 Tweaks and optimisations to seating assets added with this ticket. Rev 16693 Add Wellingtoncrab's grandfather clock, with an accompanying scriptobject by Dragofer. Delete non-functioning and no longer needed grandfather clock prefab. Fix shaderParm formula for the existing minute clock hand material's offset. Add missing 'looping' keyword to clock_tick01_loop and clock_tick02_loop soundshaders. Remaining: - Polyhaven conversions part 2 from https://forums.thedarkmod.com/index.php?/topic/21564-polyhaven-cc0-asset-packs/ |
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Wellingtoncrab is unfortunately hindered by RL at the moment, so this ticket can be set to resolved - at least for the time being. | |
Date Modified | Username | Field | Change |
---|---|---|---|
13.07.2022 20:38 | Dragofer | New Issue | |
05.12.2022 20:57 | nbohr1more | Assigned To | => Dragofer |
05.12.2022 20:57 | nbohr1more | Status | new => acknowledged |
06.12.2022 23:53 | Dragofer | Note Added: 0015513 | |
07.12.2022 20:45 | Dragofer | Relationship added | related to 0006188 |
07.12.2022 20:46 | Dragofer | Relationship added | related to 0004687 |
07.12.2022 20:47 | Dragofer | Status | acknowledged => assigned |
11.12.2022 20:52 | Dragofer | Note Edited: 0015513 | |
14.12.2022 08:17 | Dragofer | Note Edited: 0015513 | |
14.12.2022 08:17 | Dragofer | Note Edited: 0015513 | |
21.12.2022 11:15 | Dragofer | Note Edited: 0015513 | |
22.12.2022 14:44 | Dragofer | Relationship added | related to 0006202 |
30.12.2022 18:04 | Dragofer | Status | assigned => new |
30.12.2022 18:04 | Dragofer | Note Added: 0015650 | |
30.12.2022 18:04 | Dragofer | Status | new => resolved |
30.12.2022 18:04 | Dragofer | Resolution | open => fixed |
30.12.2022 18:04 | Dragofer | Fixed in Version | => TDM 2.11 |