View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0006010 | The Dark Mod | Models | public | 16.07.2022 14:02 | 16.07.2022 16:19 | 
| Reporter | Frost_Salamander | Assigned To | Dragofer | ||
| Priority | normal | Severity | normal | Reproducibility | always | 
| Status | resolved | Resolution | fixed | ||
| Platform | PC | OS | Windows | OS Version | 10 | 
| Product Version | TDM 2.10 | ||||
| Target Version | TDM 2.11 | Fixed in Version | TDM 2.11 | ||
| Summary | 0006010: some of the fence_spike_01_tall models are non-solid | ||||
| Description | The following models have sections that are non-solid and the player can walk through them: models/darkmod/architecture/fencing/fence_spike_01_tall_4_segments.ase models/darkmod/architecture/fencing/fence_spike_01_tall_2_segments.ase You need to crouch to be able to pass through them - if standing they block you as expected. Obviously you can use clip as a workaround and these will normally be monsterclipped, but mapper needs to be aware that player clip (or just clip) is required as well if using these.  | ||||
| Steps To Reproduce | - Add any of the two models listed above to a map.  - Crouch before them and move forwards - observe that you can move right through them  | ||||
| Additional Information | I tested several other fence models and they seem OK (e.g the 1-spike versions of the above and a couple more). | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 16.07.2022 14:02 | Frost_Salamander | New Issue | |
| 16.07.2022 16:19 | Dragofer | Note Added: 0015025 | |
| 16.07.2022 16:19 | Dragofer | Assigned To | => Dragofer | 
| 16.07.2022 16:19 | Dragofer | Status | new => resolved | 
| 16.07.2022 16:19 | Dragofer | Resolution | open => fixed | 
| 16.07.2022 16:19 | Dragofer | Fixed in Version | => TDM 2.11 | 
| 16.07.2022 16:19 | Dragofer | Target Version | => TDM 2.11 |