View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006016 | The Dark Mod | Script/Def | public | 16.07.2022 20:51 | 04.12.2022 03:02 |
Reporter | Dragofer | Assigned To | Dragofer | ||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Product Version | SVN | ||||
Target Version | TDM 2.11 | Fixed in Version | TDM 2.11 | ||
Summary | 0006016: Camgoyle improvements | ||||
Description | The camgoyle is a security camera that's been augmented with a scriptobject to make it fire at enemies and has the appearance of a gargoyle. This includes a separate power source pedestal and an inventoryable staff that can deactivate the power source. It first featured in the FM Written in Stone and has meanwhile been added to core assets with rev 16549. It has also been posted here: https://forums.thedarkmod.com/index.php?/topic/20475-dragofers-scripting/&do=findComment&comment=476108 There's still some potential for polishing the asset: - rename the camgoyle scripts so they don't conflict with FM versions of the script - let it fire at AIs, not just the player - if firing at AIs, cause them to flee. This might make sense as a general security camera feature - make a better mage staff model - add a volumetric particle effect to the spotlight (i.e. prefab only) so that it's not dependent on shadow mapping mode | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
16.07.2022 20:51 | Dragofer | New Issue | |
16.07.2022 20:51 | Dragofer | Status | new => assigned |
16.07.2022 20:51 | Dragofer | Assigned To | => Dragofer |
16.07.2022 21:04 | Dragofer | Relationship added | related to 0004687 |
17.07.2022 12:43 | Dragofer | Note Added: 0015034 | |
17.07.2022 17:00 | Dragofer | Note Edited: 0015034 | |
15.11.2022 00:35 | nbohr1more | Status | assigned => feedback |
04.12.2022 03:02 | nbohr1more | Status | feedback => resolved |
04.12.2022 03:02 | nbohr1more | Resolution | open => fixed |
04.12.2022 03:02 | nbohr1more | Fixed in Version | => TDM 2.11 |