View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006017 | DarkRadiant | Shader System | public | 17.07.2022 12:03 | 25.08.2022 03:36 |
| Reporter | Frost_Salamander | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Platform | PC | OS | Windows | OS Version | 10 |
| Product Version | 3.0.0 | ||||
| Fixed in Version | 3.0.0 | ||||
| Summary | 0006017: If possible, show material shader used when selecting func_static patches | ||||
| Description | If you have a patch that you've converted to a func_static, I can't find a way to show what material has been applied to it. When you select it, nothing shows up in the surface inspector. If you click the 'Choose shader...' dialogue next to the empty 'Shader' dialogue box, the currently applied material isn't auto-selected for you. If you press cancel because you don't want to try and search for the material, a 'shader not found' material gets applied that you then can't get rid of by pressing 'undo', so you have to then search for the material you used (if you can remember it) and re-apply it. Put simply, ideally this would function the same way as if you select the a worldspawn patch (func_static brushes support this as well). Doing that, the material will show up in the Shader box in the surface inspector so you can easily tell what it is, and change it if needed. | ||||
| Steps To Reproduce | 1. Create a patch, texture it with something and convert to a func_static. 2. With the patch deselected, select it and open the surface inspector. 3. Note that the 'Shader' field is empty. 4. Click the 'Choose shader using the shader selection dialogue' button. 5. The dialogue opens, but the currently applied material is not auto-selected. At this point I usually just want to click 'cancel' and use the media browser instead because I prefer it. 6. click 'cancel. A 'shader not found' material will now get applied to the patch. 6. Press undo - nothing happens. You are now stuck with no material on your patch. | ||||
| Tags | No tags attached. | ||||
| Control+Shift+right Mouse Button let's you pick shaders from surfaces. | |
|
On my install, I use Control+Shift+left mouse button to do that - is that the same thing? That works for worldspawn and func_static brushes, but doesn't for patches. Control+Shift+right mouse button does nothing for me. What command should that be mapped to? |
|
|
By default, we're talking about the Pick Shader command, in the Edit > Mouse Bindings... dialog. It should pick the texture when you click it in the camera view. |
|
| Yeah that works - I see that if I do that, the material gets selected in the media browser. Can close. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 17.07.2022 12:03 | Frost_Salamander | New Issue | |
| 17.07.2022 12:05 | Frost_Salamander | Steps to Reproduce Updated | |
| 17.07.2022 13:22 | Frost_Salamander | Description Updated | |
| 17.07.2022 18:56 | Obsttorte | Note Added: 0015043 | |
| 18.07.2022 12:09 | Frost_Salamander | Note Added: 0015064 | |
| 19.08.2022 05:37 | greebo | Note Added: 0015181 | |
| 19.08.2022 05:37 | greebo | File Added: grafik.png | |
| 19.08.2022 05:37 | greebo | Status | new => feedback |
| 24.08.2022 17:05 | Frost_Salamander | Note Added: 0015207 | |
| 24.08.2022 17:05 | Frost_Salamander | Status | feedback => new |
| 25.08.2022 03:36 | greebo | Status | new => closed |
| 25.08.2022 03:36 | greebo | Resolution | open => no change required |
| 25.08.2022 03:36 | greebo | Fixed in Version | => 3.0.0 |