View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006029 | DarkRadiant | GUI | public | 30.07.2022 19:03 | 13.01.2024 05:31 |
Reporter | Dragofer | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | 3.0.0 | ||||
Target Version | 3.1.0 | Fixed in Version | 3.1.0 | ||
Summary | 0006029: Material Editor: tries to save materials in DarkRadiant folder if no FM is installed | ||||
Description | If no FM is installed, DarkRadiant seems to use the DarkRadiant folder, rather than the TDM folder, for saving new .mtr files. | ||||
Steps To Reproduce | 1) Make sure no FM project is selected in DarkRadiant (restart DarkRadiant if you had one selected to make sure the removal has taken effect) 1) Open the Material Editor and search for rough_dirty01 >> select the material "textures/darkmod/metal/flat/tiling_1d/rough_dirty01" 3) Click "Unlock editing" and "Save material". This opens a dialogue window to create a new .mtr file. 4) Click the button to go "Up one level". This shows that the "materials" folder has been created in the DarkRadiant installation folder. | ||||
Tags | No tags attached. | ||||
DarkRadiant: master 7b773133 31.07.2022 18:27 Details Diff |
0006029: Move output directory choosing code to gamelib.h, both MaterialEditor and the backend DeclarationManager are using the same function |
Affected Issues 0006029 |
|
mod - libs/gamelib.h | Diff File | ||
mod - radiant/ui/materials/editor/MaterialEditor.cpp | Diff File | ||
mod - radiantcore/decl/DeclarationManager.cpp | Diff File | ||
DarkRadiant: master fefab529 01.08.2022 04:02 Details Diff |
0006029: Test the output of the game::current::getWriteableGameResourcePath() helper in two sepecific TDM setups |
Affected Issues 0006029 |
|
mod - test/MaterialExport.cpp | Diff File |
Date Modified | Username | Field | Change |
---|---|---|---|
30.07.2022 19:03 | Dragofer | New Issue | |
30.07.2022 19:33 | Dragofer | Summary | Material Editor: tries to use "materials" folder in DarkRadiant folder if no FM is installed => Material Editor: tries to save materials in DarkRadiant folder if no FM is installed |
31.07.2022 08:23 | greebo | Status | new => confirmed |
31.07.2022 17:11 | greebo | Assigned To | => greebo |
31.07.2022 17:11 | greebo | Status | confirmed => assigned |
31.07.2022 17:11 | greebo | Target Version | => 3.1.0 |
01.08.2022 04:04 | greebo | Changeset attached | => DarkRadiant master 7b773133 |
01.08.2022 04:04 | greebo | Changeset attached | => DarkRadiant master fefab529 |
01.08.2022 04:04 | greebo | Status | assigned => resolved |
01.08.2022 04:04 | greebo | Resolution | open => fixed |
01.08.2022 04:04 | greebo | Fixed in Version | => 3.1.0 |
13.01.2024 05:31 | greebo | Status | resolved => closed |