View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0006063||DarkRadiant||GUI||public||07.08.2022 13:18||21.08.2022 20:03|
|Fixed in Version||3.1.0|
|Summary||0006063: Sound Chooser doesn't preselect shader if it's at the top of a folder|
|Description||Normally when the Sound Chooser is opened it would preselect either A) the sound that was selected at the end of the previous Sound Chooser session or B) if the Sound Chooser is opened from a sound spawnarg, the current shader in the sound spawnarg.|
However, if this sound is the first entry in a folder, the Sound Chooser will instead preselect the folder, and the folder will be collapsed.
|Steps To Reproduce||1) Create a speaker, select "sfx/ai/automaton_utilize". This soundshader is the first entry in the sfx/ai folder. Press Ok.|
2) Select the "s_shader" spawnarg of the newly created speaker and click on "Choose sound...". The sfx/ai folder itself is preselected - instead of automaton_utilize - and starts collapsed.
3) Select "sfx/ai/urinate". This is the second entry in the folder. Press Ok.
4) Repeat step 2. Now the urinate shader is preselected, as expected.
As an alternative to the "Choose sound..." button, you could instead use "Create speaker": the behaviour would be the same.
|Tags||No tags attached.|
|07.08.2022 13:18||Dragofer||New Issue|
|07.08.2022 13:21||Dragofer||Summary||Opening Sound Chooser doesn't preselect shader if it's at the top of a folder => Sound Chooser doesn't preselect shader if it's at the top of a folder|
|07.08.2022 16:46||greebo||Status||new => acknowledged|
|18.08.2022 16:53||greebo||Status||acknowledged => feedback|
|18.08.2022 16:53||greebo||Note Added: 0015179|
|21.08.2022 20:03||Dragofer||Assigned To||=> greebo|
|21.08.2022 20:03||Dragofer||Status||feedback => resolved|
|21.08.2022 20:03||Dragofer||Resolution||open => fixed|
|21.08.2022 20:03||Dragofer||Fixed in Version||=> 3.1.0|
|21.08.2022 20:03||Dragofer||Note Added: 0015197|