View Issue Details

IDProjectCategoryView StatusLast Update
0006063DarkRadiantGUIpublic21.08.2022 20:03
ReporterDragofer Assigned Togreebo  
Status resolvedResolutionfixed 
Product Version3.0.0 
Fixed in Version3.1.0 
Summary0006063: Sound Chooser doesn't preselect shader if it's at the top of a folder
DescriptionNormally when the Sound Chooser is opened it would preselect either A) the sound that was selected at the end of the previous Sound Chooser session or B) if the Sound Chooser is opened from a sound spawnarg, the current shader in the sound spawnarg.

However, if this sound is the first entry in a folder, the Sound Chooser will instead preselect the folder, and the folder will be collapsed.
Steps To Reproduce1) Create a speaker, select "sfx/ai/automaton_utilize". This soundshader is the first entry in the sfx/ai folder. Press Ok.
2) Select the "s_shader" spawnarg of the newly created speaker and click on "Choose sound...". The sfx/ai folder itself is preselected - instead of automaton_utilize - and starts collapsed.
3) Select "sfx/ai/urinate". This is the second entry in the folder. Press Ok.
4) Repeat step 2. Now the urinate shader is preselected, as expected.

As an alternative to the "Choose sound..." button, you could instead use "Create speaker": the behaviour would be the same.
TagsNo tags attached.




18.08.2022 16:53

administrator   ~0015179

I cannot repro this in 3.1.x, I think I might have fixed that in the course of 0006021


21.08.2022 20:03

developer   ~0015197

Confirmed fixed in 3.1.

Issue History

Date Modified Username Field Change
07.08.2022 13:18 Dragofer New Issue
07.08.2022 13:21 Dragofer Summary Opening Sound Chooser doesn't preselect shader if it's at the top of a folder => Sound Chooser doesn't preselect shader if it's at the top of a folder
07.08.2022 16:46 greebo Status new => acknowledged
18.08.2022 16:53 greebo Status acknowledged => feedback
18.08.2022 16:53 greebo Note Added: 0015179
21.08.2022 20:03 Dragofer Assigned To => greebo
21.08.2022 20:03 Dragofer Status feedback => resolved
21.08.2022 20:03 Dragofer Resolution open => fixed
21.08.2022 20:03 Dragofer Fixed in Version => 3.1.0
21.08.2022 20:03 Dragofer Note Added: 0015197