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IDProjectCategoryView StatusLast Update
0006091The Dark ModAIpublic11.02.2024 04:51
ReporterObsttorte Assigned ToObsttorte  
PrioritynormalSeveritynormalReproducibilityalways
Status assignedResolutionopen 
Product VersionTDM 2.10 
Target VersionTDM 2.13 
Summary0006091: Idle animations can cause ai to see the player behind him.
DescriptionSome idle animations causes the ai to turn their head and chest in a way that allows them to see the player standing directly behind them. That is not what players expect and adds an unnecessary random element to pickpocketing and blackjacking.

The idea is to create a blind spot in the back of the ai depending on its fov settings where the ai is not able to spot anything.
Steps To ReproduceSee here: https://forums.thedarkmod.com/index.php?/topic/11058-things-that-could-be-improved/&do=findComment&comment=478214
Tagsanimation, realism

Activities

nbohr1more

nbohr1more

23.12.2022 18:47

developer   ~0015623

Last edited: 08.01.2023 18:39

@Obsttorte will you have time to work on this before the end of 2.11 beta?

It seems that this stalled on a definition of "behind the AI".

To me, you need orientation markers on the head to designate hair, top, eyes then make the behind vector
the line that runs perpendicular to the line that traverses both eyes and travels backward toward the hair at the back of the head.

More than 2 weeks with no response. Moving to 2.12

Issue History

Date Modified Username Field Change
04.09.2022 06:49 Obsttorte New Issue
04.09.2022 06:49 Obsttorte Status new => assigned
04.09.2022 06:49 Obsttorte Assigned To => Obsttorte
23.12.2022 18:47 nbohr1more Note Added: 0015623
23.12.2022 18:48 nbohr1more Note Edited: 0015623
08.01.2023 18:39 nbohr1more Note Edited: 0015623
08.01.2023 18:39 nbohr1more Target Version TDM 2.11 => TDM 2.12
05.12.2023 01:17 nbohr1more Target Version TDM 2.12 => TDM 2.13
11.02.2024 04:51 Fiver Tag Attached: animation
11.02.2024 04:51 Fiver Tag Attached: realism