View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006160 | DarkRadiant | GUI | public | 12.11.2022 16:54 | 18.11.2022 10:49 |
Reporter | IZaRTaX | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Platform | PC | OS | Windows 7 | OS Version | x64 |
Product Version | 3.5.0 | ||||
Fixed in Version | 3.5.0 | ||||
Summary | 0006160: Texture tool / Surface inspector wrong texture rotation (inverted) | ||||
Description | The rotation for the surface inspector is in the wrong way, in the texture tool everything is ok. https://i.imgur.com/CJVwTE8.png https://youtu.be/L-5ZzSfTp5M | ||||
Tags | No tags attached. | ||||
I'd argue that the behaviour is correct. The rotation in the texture tool is supposed to operate on the highlighted UV areas in the tool, by rotating it clockwise it's supposed to rotate the selected elements in exactly that direction, which is what it's doing. The surface inspector instead is supposed to rotate the texture on the faces in the scene, which is also what's happening. |
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@greebo Yes, you are right my bad sorry. |
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No need to apologise, no harm done. Closing this issue then. | |
Date Modified | Username | Field | Change |
---|---|---|---|
12.11.2022 16:54 | IZaRTaX | New Issue | |
17.11.2022 04:13 | greebo | Note Added: 0015437 | |
17.11.2022 04:13 | greebo | File Added: rotation_effect.mp4 | |
17.11.2022 04:13 | greebo | Status | new => feedback |
18.11.2022 10:43 | IZaRTaX | Note Added: 0015446 | |
18.11.2022 10:43 | IZaRTaX | Status | feedback => new |
18.11.2022 10:49 | greebo | Assigned To | => greebo |
18.11.2022 10:49 | greebo | Status | new => closed |
18.11.2022 10:49 | greebo | Resolution | open => no change required |
18.11.2022 10:49 | greebo | Fixed in Version | => 3.5.0 |
18.11.2022 10:49 | greebo | Note Added: 0015447 |