View Issue Details

IDProjectCategoryView StatusLast Update
0000062DarkRadiantGUIpublic28.02.2007 00:54
ReporterSneaksieDave Assigned Togreebo  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionfixed 
Product Version0.8.0 
Summary0000062: Lowest selection priority for brushes
DescriptionSource:
http://modetwo.net/darkmod/index.php?s=&showtopic=4735&view=findpost&p=90899

In DoomEd, when point and click selecting, brushes take lowest priority in selecting overlapping things. So, if I click select on a guard, I get the guard and not the brushes above, below, or on the side of it. In DR, it seems whatever is in the foreground is selected no matter what. There is still the option to Ctrl-Shift-click toggle through all stacked items and that's good, but that's additional work, and wouldn't be needed 90% of the time if non-brush entities were given first consideration (if you're click-selecting over an ent, chances are you want that ent anyway).
TagsNo tags attached.

Activities

greebo

greebo

12.02.2007 15:15

administrator   ~0000107

It's now possible to limit the selection for entites only. Does this resolve this issue in a satisfying way, SneaksieDave?
greebo

greebo

12.02.2007 20:13

administrator   ~0000108

Changing the SelectionPool to be populated with entities first does not yield the correct results. This has to be investigated further in order to change the selection priority of entities over primitives.
greebo

greebo

15.02.2007 10:44

administrator   ~0000139

This seems to require some more changes to the SelectionPool handling >> postponed.
greebo

greebo

26.02.2007 21:57

administrator   ~0000247

Fixed in SVN, entities have a higher selection priority now.
SneaksieDave

SneaksieDave

27.02.2007 03:00

reporter   ~0000251

Hm, maybe we're talking about different things here. Please load this map in DR:
http://208.49.149.118/thedarkmod/maps/selectionpriority.zip

Note that either with shift-click select, or alt-shift-click select, when viewed from the side, you must click 5 times through each of the walls in front of the entities to get at them (a light, a guard, and a func_liquid).

Next try the map in DoomEd, same tests. Note that shift-click (standard selection) selects the light, guard and func_liquid first, above all else, every time. Alt-shift-click can of course still shuffle through the stack.
greebo

greebo

27.02.2007 14:43

administrator   ~0000259

I assume you tested this with an old build, please test it with the new version on the FTP.
SneaksieDave

SneaksieDave

28.02.2007 00:54

reporter   ~0000265

Freakin' awesome.

Issue History

Date Modified Username Field Change
27.01.2007 03:32 SneaksieDave New Issue
27.01.2007 09:57 orbweaver Status new => confirmed
12.02.2007 13:29 greebo Status confirmed => assigned
12.02.2007 13:29 greebo Assigned To => greebo
12.02.2007 15:15 greebo Status assigned => resolved
12.02.2007 15:15 greebo Resolution open => fixed
12.02.2007 15:15 greebo Note Added: 0000107
12.02.2007 20:13 greebo Note Added: 0000108
12.02.2007 20:13 greebo Status resolved => acknowledged
15.02.2007 10:44 greebo Note Added: 0000139
23.02.2007 22:26 greebo Status acknowledged => resolved
23.02.2007 22:26 greebo Resolution fixed => suspended
26.02.2007 21:57 greebo Note Added: 0000247
27.02.2007 03:00 SneaksieDave Status resolved => feedback
27.02.2007 03:00 SneaksieDave Resolution suspended => reopened
27.02.2007 03:00 SneaksieDave Note Added: 0000251
27.02.2007 14:43 greebo Note Added: 0000259
28.02.2007 00:54 SneaksieDave Status feedback => closed
28.02.2007 00:54 SneaksieDave Note Added: 0000265
28.02.2007 00:54 SneaksieDave Resolution reopened => fixed