View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006236 | DarkRadiant | General | public | 17.01.2023 19:47 | 23.01.2023 19:20 |
Reporter | BrendonChung | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Windows 10 | ||||
Product Version | 3.7.0 | ||||
Summary | 0006236: Rotating particle effect results in offset origin point | ||||
Description | When I rotate a particle effect, the entity's origin point will jump to a new position. | ||||
Steps To Reproduce | Repro video: https://www.youtube.com/watch?v=x2qquRlkb1Q 1. Select a func_emitter in map. 2. Press R for rotation mode. 3. Rotate the func_emitter. Notice the origin point moves to a new location. | ||||
Additional Information | Note: this seems to only happen for some func_emitters. It seems (?) dependent on what particle effect is used on the emitter. If it helps, I've attached the particle effect used in the attached video. | ||||
Tags | No tags attached. | ||||
Attached Files | test.prt (1,277 bytes)
/* Generated by DarkRadiant's Particle Editor. */ particle explosion_debris { { count 50 material textures/particles/shard01 time 2.000 cycles 1.000 timeOffset 0.000 bunching 0.300 distribution rect 64.000 64.000 64.000 direction cone 20.000 orientation view speed "500.000" to "300.000" size "4.000" to "0.000" aspect "1.000" rotation "128.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.000 0.000 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 60 material textures/particles/pepper01_blur time 2.000 cycles 1.000 timeOffset 0.000 bunching 0.300 distribution rect 64.000 64.000 64.000 direction cone 20.000 orientation view speed "400.000" to "300.000" size "16.000" aspect "1.000" rotation "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.000 0.000 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } | ||||
Oops, I apologize - this seems to have been caused because I had "Rotate func_* Entities around origin" checked off. Once I turned this on, the rotation works fine. This issue ticket should be closed out. |
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Date Modified | Username | Field | Change |
---|---|---|---|
17.01.2023 19:47 | BrendonChung | New Issue | |
17.01.2023 19:47 | BrendonChung | File Added: test.prt | |
23.01.2023 19:20 | BrendonChung | Note Added: 0015864 |