View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006236 | DarkRadiant | General | public | 17.01.2023 19:47 | 23.01.2023 19:20 |
| Reporter | BrendonChung | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | Windows 10 | ||||
| Product Version | 3.7.0 | ||||
| Summary | 0006236: Rotating particle effect results in offset origin point | ||||
| Description | When I rotate a particle effect, the entity's origin point will jump to a new position. | ||||
| Steps To Reproduce | Repro video: https://www.youtube.com/watch?v=x2qquRlkb1Q 1. Select a func_emitter in map. 2. Press R for rotation mode. 3. Rotate the func_emitter. Notice the origin point moves to a new location. | ||||
| Additional Information | Note: this seems to only happen for some func_emitters. It seems (?) dependent on what particle effect is used on the emitter. If it helps, I've attached the particle effect used in the attached video. | ||||
| Tags | No tags attached. | ||||
| Attached Files | test.prt (1,277 bytes)
/*
Generated by DarkRadiant's Particle Editor.
*/
particle explosion_debris {
{
count 50
material textures/particles/shard01
time 2.000
cycles 1.000
timeOffset 0.000
bunching 0.300
distribution rect 64.000 64.000 64.000
direction cone 20.000
orientation view
speed "500.000" to "300.000"
size "4.000" to "0.000"
aspect "1.000"
rotation "128.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.000 0.000 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 60
material textures/particles/pepper01_blur
time 2.000
cycles 1.000
timeOffset 0.000
bunching 0.300
distribution rect 64.000 64.000 64.000
direction cone 20.000
orientation view
speed "400.000" to "300.000"
size "16.000"
aspect "1.000"
rotation "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.000 0.000 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
| ||||
|
Oops, I apologize - this seems to have been caused because I had "Rotate func_* Entities around origin" checked off. Once I turned this on, the rotation works fine. This issue ticket should be closed out. |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 17.01.2023 19:47 | BrendonChung | New Issue | |
| 17.01.2023 19:47 | BrendonChung | File Added: test.prt | |
| 23.01.2023 19:20 | BrendonChung | Note Added: 0015864 |