View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006247 | The Dark Mod | Coding | public | 28.01.2023 21:46 | 24.12.2023 10:05 |
Reporter | Bikerdude | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | PC | OS | Windows | OS Version | 10 (21H2) |
Product Version | TDM 2.10 | ||||
Summary | 0006247: "min_lod_bias" and "max_lod_bias" spawnargs no longer have any effect. | ||||
Description | I have tested Sir Talbots Collateral on the following versions - -dev16574-10036 -2.11 beta 7 -2.10 -2.09b The spawnargs only work in 2.09b | ||||
Steps To Reproduce | Download Sir Talbots Collateral, in-game change the LOD setting from normal to low and you should see ground plants and stones on around the water fountain be removed. Then setting LOD to normal will restore them. | ||||
Tags | No tags attached. | ||||
Reading the code, it seems that stgatilov noticed that all the entities in our core assets and maps are using "min_lod_bias 0" and "max_lod_bias 10" so these values were hard-coded? https://github.com/stgatilov/darkmod_src/blob/e8d098981b602e354da2ade79ff3d3629c57f4a5/game/LodComponent.cpp |
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Tested again 2.12b1 and issue still persists. | |
Date Modified | Username | Field | Change |
---|---|---|---|
28.01.2023 21:46 | Bikerdude | New Issue | |
28.01.2023 21:47 | Bikerdude | Steps to Reproduce Updated | |
29.01.2023 00:47 | nbohr1more | Note Added: 0015920 | |
23.12.2023 11:37 | Bikerdude | Note Added: 0016267 | |
23.12.2023 12:31 | Bikerdude | Relationship added | related to 0006358 |
24.12.2023 10:05 | Bikerdude | Relationship deleted | related to 0006358 |