View Issue Details

IDProjectCategoryView StatusLast Update
0006247The Dark ModCodingpublic24.12.2023 10:05
ReporterBikerdude Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
PlatformPCOSWindowsOS Version10 (21H2)
Product VersionTDM 2.10 
Summary0006247: "min_lod_bias" and "max_lod_bias" spawnargs no longer have any effect.
DescriptionI have tested Sir Talbots Collateral on the following versions -

-dev16574-10036
-2.11 beta 7
-2.10
-2.09b

The spawnargs only work in 2.09b
Steps To ReproduceDownload Sir Talbots Collateral, in-game change the LOD setting from normal to low and you should see ground plants and stones on around the water fountain be removed. Then setting LOD to normal will restore them.
TagsNo tags attached.

Activities

nbohr1more

nbohr1more

29.01.2023 00:47

developer   ~0015920

Reading the code, it seems that stgatilov noticed that all the entities in our core assets and maps are using "min_lod_bias 0" and "max_lod_bias 10" so these values were hard-coded?

https://github.com/stgatilov/darkmod_src/blob/e8d098981b602e354da2ade79ff3d3629c57f4a5/game/LodComponent.cpp
Bikerdude

Bikerdude

23.12.2023 11:37

reporter   ~0016267

Tested again 2.12b1 and issue still persists.

Issue History

Date Modified Username Field Change
28.01.2023 21:46 Bikerdude New Issue
28.01.2023 21:47 Bikerdude Steps to Reproduce Updated
29.01.2023 00:47 nbohr1more Note Added: 0015920
23.12.2023 11:37 Bikerdude Note Added: 0016267
23.12.2023 12:31 Bikerdude Relationship added related to 0006358
24.12.2023 10:05 Bikerdude Relationship deleted related to 0006358