View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006256 | The Dark Mod | Coding | public | 15.02.2023 20:38 | 12.03.2023 16:03 |
Reporter | Daft Mugi | Assigned To | stgatilov | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.11 | ||||
Target Version | TDM 2.12 | Fixed in Version | TDM 2.12 | ||
Summary | 0006256: Auto lock picking cannot succeed on first attempt | ||||
Description | Currently, auto lock picking is punishing towards the player, because it requires at least two failed attempts per pin. It seems more like a prank setting than something genuine. The default "tdm_lp_autopick_attempts" value is 3, which means it will succeed on the fourth failed attempt per pin. Changing the "tdm_lp_autopick_attempts" value to 1 will succeed on the second failed attempt. Given several pins per lock, that's a long time to wait. Why is this a problem? 1. Players who are hard of hearing may have trouble playing the lock picking mini-game. 2. Players who have trouble with auditory memory will have trouble with the mini-game. 3. Players who don't want to play the mini-game are forced to play it. 4. Players who want the lock picking behavior to match Thief are forced to play it. Thief players complained about it: https://www.ttlg.com/forums/showthread.php?t=152006&page=2 New Horizon replied to them: "Unfortunately it's not setup to allow only playing the cycle once. Not sure why. I would request having it default to only playing the cycle once on auto because it's really punishing the player to sit through a bunch of cycles just because they prefer not to use the mini-game version." So, I propose changing the auto lock picking behavior to succeed on the first attempt by default. Also, I propose that the "tdm_lp_pick_timeout" value match the expert value of "300", because the player needs an auditory cue for when to change lock picks. A longer timeout doesn't provide that cue well enough. | ||||
Tags | No tags attached. | ||||
Patch: https://gist.github.com/daftmugi/05f7b65d761677908932929d081f5b17 | |
Applied the patch in svn rev 10292. Initially I thought about enabling auto-pick on Trainer after 3 failed attempts. But then I realized that tdm_lp_autopick_attempts actually does not do what its name implies, and that would be totally useless. |
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Date Modified | Username | Field | Change |
---|---|---|---|
15.02.2023 20:38 | Daft Mugi | New Issue | |
15.02.2023 20:39 | Daft Mugi | Note Added: 0015943 | |
09.03.2023 20:37 | Daft Mugi | Description Updated | |
10.03.2023 18:13 | Daft Mugi | Description Updated | |
11.03.2023 12:52 | stgatilov | Note Added: 0015965 | |
11.03.2023 12:52 | stgatilov | Note Edited: 0015965 | |
11.03.2023 12:52 | stgatilov | Note Edited: 0015965 | |
11.03.2023 12:52 | stgatilov | Assigned To | => stgatilov |
11.03.2023 12:52 | stgatilov | Status | new => resolved |
11.03.2023 12:52 | stgatilov | Resolution | open => fixed |
11.03.2023 12:52 | stgatilov | Fixed in Version | => TDM 2.12 |
11.03.2023 12:52 | stgatilov | Target Version | => TDM 2.12 |