View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006273 | The Dark Mod | Sound System | public | 18.03.2023 14:53 | 15.06.2024 11:47 |
Reporter | Frost_Salamander | Assigned To | stgatilov | ||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Platform | PC | OS | Windows | OS Version | 11 |
Product Version | TDM 2.11 | ||||
Target Version | TDM 2.13 | Fixed in Version | TDM 2.13 | ||
Summary | 0006273: Feature request: EFX preset spawnarg for Location Entities | ||||
Description | Original discussion thread: https://forums.thedarkmod.com/index.php?/topic/21797-efx-preset-spawnarg-for-location-entities/ The ask is to be able to specify EFX preset values on info_location entities directly using a spawnarg as an alternative to having to maintain an .efx file. For example: "efx_preset" "WOODEN_SMALLROOM" Things to consider: - if EFX configuration is using a more complicated setup than just presets, the file should still be able to be used - if a preset is specified in both the file and the info_location entity, one should take precedence (would suggest the spawnarg so it can be changed at runtime) - could the EFX reverb be dynamically altered for a location? Currently other values like ambient sound and light can be changed at runtime using a script, but it requires leaving and re-entering the location. If investigated, then it would make sense to this to apply to ambient light and sounds as well as EFX. - I don't know if the presence of the .efx file is responsible for some sort of initialisation of the EFX sound system - if so then need to figure out how that would work without the file. - in the discussion thread, stgatilov mentioned implementing "cross-fading of EFX settings simultaneously" | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
18.03.2023 14:53 | Frost_Salamander | New Issue | |
18.03.2023 14:55 | stgatilov | Target Version | => TDM 2.12 |
18.03.2023 14:56 | Frost_Salamander | Description Updated | |
05.12.2023 01:22 | nbohr1more | Target Version | TDM 2.12 => TDM 2.13 |
15.06.2024 11:47 | stgatilov | Note Added: 0016739 | |
15.06.2024 11:47 | stgatilov | Assigned To | => stgatilov |
15.06.2024 11:47 | stgatilov | Status | new => resolved |
15.06.2024 11:47 | stgatilov | Resolution | open => fixed |
15.06.2024 11:47 | stgatilov | Fixed in Version | => TDM 2.13 |