View Issue Details

IDProjectCategoryView StatusLast Update
0000631DarkRadiantMap Editingpublic26.01.2009 18:55
ReporterSneaksieDave Assigned Togreebo  
Status closedResolutionfixed 
Product Version0.9.6 
Target Version0.9.10Fixed in Version0.9.10 
Summary0000631: Revert to worldspawn partial
DescriptionNote: there might be a way to do this and I'm unaware of it.

I was working on a windowbox which I'd previously made completely func static, and realized that I wanted part of it to be worldspawn instead. The ability to revert to worldspawn appears to be limited to whole entities. It'd be helpful if we could groupcycle to the part(s*) we want and simply ungroup them back to worldspawn, leaving the rest of the entity as it is. In other words, knocking a brush (or brushes*) out of the group, back to world.

*this would become even more powerful/helpful, when multiple parts of an entity are selectable separate from the rest
TagsNo tags attached.




26.01.2009 18:55

reporter   ~0002324

Argh, I guess this already existed as reparent? Well at least now it's in the context menu. Sorry for any confusion.

Issue History

Date Modified Username Field Change
06.04.2008 21:18 SneaksieDave New Issue
07.04.2008 06:42 greebo Status new => acknowledged
24.01.2009 20:28 greebo Status acknowledged => assigned
24.01.2009 20:28 greebo Assigned To => greebo
24.01.2009 20:29 greebo Status assigned => resolved
24.01.2009 20:29 greebo Fixed in Version => 0.9.10
24.01.2009 20:29 greebo Resolution open => fixed
24.01.2009 20:29 greebo Projection none => minor fix
24.01.2009 20:29 greebo ETA none => < 1 day
24.01.2009 20:29 greebo Build => 4059
24.01.2009 20:29 greebo Target Version => 0.9.10
26.01.2009 18:55 SneaksieDave Note Added: 0002324
26.01.2009 18:55 SneaksieDave Status resolved => closed