View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000631 | DarkRadiant | Map Editing | public | 06.04.2008 21:18 | 26.01.2009 18:55 |
Reporter | SneaksieDave | Assigned To | greebo | ||
Priority | low | Severity | feature | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | 0.9.6 | ||||
Target Version | 0.9.10 | Fixed in Version | 0.9.10 | ||
Summary | 0000631: Revert to worldspawn partial | ||||
Description | Note: there might be a way to do this and I'm unaware of it. I was working on a windowbox which I'd previously made completely func static, and realized that I wanted part of it to be worldspawn instead. The ability to revert to worldspawn appears to be limited to whole entities. It'd be helpful if we could groupcycle to the part(s*) we want and simply ungroup them back to worldspawn, leaving the rest of the entity as it is. In other words, knocking a brush (or brushes*) out of the group, back to world. *this would become even more powerful/helpful, when multiple parts of an entity are selectable separate from the rest | ||||
Tags | No tags attached. | ||||
Argh, I guess this already existed as reparent? Well at least now it's in the context menu. Sorry for any confusion. | |
Date Modified | Username | Field | Change |
---|---|---|---|
06.04.2008 21:18 | SneaksieDave | New Issue | |
07.04.2008 06:42 | greebo | Status | new => acknowledged |
24.01.2009 20:28 | greebo | Status | acknowledged => assigned |
24.01.2009 20:28 | greebo | Assigned To | => greebo |
24.01.2009 20:29 | greebo | Status | assigned => resolved |
24.01.2009 20:29 | greebo | Fixed in Version | => 0.9.10 |
24.01.2009 20:29 | greebo | Resolution | open => fixed |
24.01.2009 20:29 | greebo | Projection | none => minor fix |
24.01.2009 20:29 | greebo | ETA | none => < 1 day |
24.01.2009 20:29 | greebo | Build | => 4059 |
24.01.2009 20:29 | greebo | Target Version | => 0.9.10 |
26.01.2009 18:55 | SneaksieDave | Note Added: 0002324 | |
26.01.2009 18:55 | SneaksieDave | Status | resolved => closed |