View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006322 | The Dark Mod | Def / Setup | public | 23.09.2023 10:01 | 29.09.2023 20:34 |
Reporter | Bikerdude | Assigned To | |||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | new | Resolution | open | ||
Platform | PC | OS | Windows | OS Version | 10 (21H2) |
Summary | 0006322: Can we get the following spawnargs added to TDM? | ||||
Description | Please add these as hidden spawnargs to make it easier for mappers to turn lights into VL lights without having to remember the spawnargs or thier settings etc. - https://wiki.thedarkmod.com/index.php?title=Light_Properties "volumetric_light" "0" (1 to enable, 0 to disable) "volumetric_dust" "0.000" (Strength of effect, reduce if too bright, default is 0.002). "volumetric_noshadows" "0" (How volumetric light handles shadows - 0: respected, 1: ignored, -1: respected if not possible, then ignored). | ||||
Tags | No tags attached. | ||||
Do you mean editor spawnargs on some basic light entityDef? | |
I don't think there is anything on the TDM side that makes spawnargs visible vs invisible in DarkRadiant I think select-able spawnargs are hard-coded in DR Probably need to close this and open a ticket under the DarkRadiant project |
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DarkRadiant shows the editor spawnards that the game has in entityDefs (inherited from base class at least). I think adding the appropriate editor spawnargs will make it show in DR. On the other hand, it won't affect the Light Editor --- there properties are hardcoded I suppose. |
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Date Modified | Username | Field | Change |
---|---|---|---|
23.09.2023 10:01 | Bikerdude | New Issue | |
29.09.2023 18:45 | stgatilov | Note Added: 0016086 | |
29.09.2023 19:30 | nbohr1more | Note Added: 0016087 | |
29.09.2023 19:32 | nbohr1more | Note Edited: 0016087 | |
29.09.2023 20:34 | stgatilov | Note Added: 0016088 |