View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0006322||The Dark Mod||Def / Setup||public||23.09.2023 10:01||29.09.2023 20:34|
|Platform||PC||OS||Windows||OS Version||10 (21H2)|
|Summary||0006322: Can we get the following spawnargs added to TDM?|
|Description||Please add these as hidden spawnargs to make it easier for mappers to turn lights into VL lights without having to remember the spawnargs or thier settings etc.|
"volumetric_light" "0" (1 to enable, 0 to disable)
"volumetric_dust" "0.000" (Strength of effect, reduce if too bright, default is 0.002).
"volumetric_noshadows" "0" (How volumetric light handles shadows - 0: respected, 1: ignored, -1: respected if not possible, then ignored).
|Tags||No tags attached.|
|Do you mean editor spawnargs on some basic light entityDef?|
I don't think there is anything on the TDM side that makes spawnargs visible vs invisible in DarkRadiant
I think select-able spawnargs are hard-coded in DR
Probably need to close this and open a ticket under the DarkRadiant project
DarkRadiant shows the editor spawnards that the game has in entityDefs (inherited from base class at least).
I think adding the appropriate editor spawnargs will make it show in DR.
On the other hand, it won't affect the Light Editor --- there properties are hardcoded I suppose.