View Issue Details

IDProjectCategoryView StatusLast Update
0006333The Dark ModCodingpublic11.11.2023 10:55
Reporterstgatilov Assigned Tostgatilov  
PrioritynormalSeverityminorReproducibilitysometimes
Status resolvedResolutionfixed 
Product VersionTDM 2.11 
Target VersionTDM 2.12Fixed in VersionTDM 2.12 
Summary0006333: Jumping player sometimes pauses at top on very high FPS
DescriptionThere is an issue with current player movement code, which only happens on very high FPS (e.g. 300+).
When player jumps, sometimes he stops at the highest point for half a second, then falls down.
The effect is different from jump to jump (probably depends on how many MS each frame is).
TagsNo tags attached.

Relationships

related to 0004493 resolvedduzenko Some physics events have changed in 2.05 due to faster fps 
related to 0004696 resolvedstgatilov At high FPS player footsteps don't always play 

Activities

stgatilov

stgatilov

11.11.2023 10:54

administrator   ~0016170

Fix committed in svn rev 10499.
In fact, I commented out velocity zeroing introduced by BluePill in 0004493.
Perhaps something will break --- we'll see.

Issue History

Date Modified Username Field Change
11.11.2023 09:34 stgatilov New Issue
11.11.2023 09:34 stgatilov Status new => assigned
11.11.2023 09:34 stgatilov Assigned To => stgatilov
11.11.2023 09:34 stgatilov Relationship added related to 0004493
11.11.2023 09:35 stgatilov Relationship added related to 0004696
11.11.2023 10:54 stgatilov Note Added: 0016170
11.11.2023 10:55 stgatilov Status assigned => resolved
11.11.2023 10:55 stgatilov Resolution open => fixed
11.11.2023 10:55 stgatilov Fixed in Version => TDM 2.12