View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006482 | The Dark Mod | Coding | public | 10.02.2024 09:17 | 08.01.2025 03:43 |
| Reporter | stgatilov | Assigned To | |||
| Priority | normal | Severity | trivial | Reproducibility | always |
| Status | new | Resolution | open | ||
| Product Version | SVN | ||||
| Target Version | TDM 2.14 | ||||
| Summary | 0006482: Fix no spawnfunc or spawnclass warning on aas_flood | ||||
| Description | Here is the warning: WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'. Given that aas_flood only exists as a hint for dmap to generate AAS data, entities of this class should not even try to spawn. | ||||
| Steps To Reproduce | 1) Install "Arena" FM. 2) Start game. 3) See the warning in console. | ||||
| Tags | No tags attached. | ||||
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We already have a concept called "inhibit spawn", see function idGameLocal::InhibitEntitySpawn. However, right now it is hardcoded in C++ code. I think we should support some spawnarg like "inhibit_spawn" for that. Then just add this spawnarg to aasXX_flood entityDefs. Also I'd say add this spawnarg to func_group entityDef and remove the hardcoded case from C++ code. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 10.02.2024 09:17 | stgatilov | New Issue | |
| 10.02.2024 09:19 | stgatilov | Note Added: 0016493 | |
| 08.01.2025 03:43 | nbohr1more | Product Version | => SVN |
| 08.01.2025 03:43 | nbohr1more | Target Version | TDM 2.13 => TDM 2.14 |