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IDProjectCategoryView StatusLast Update
0006539The Dark ModSoundpublic03.06.2024 22:50
ReporterBikerdude Assigned ToAmadeus  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionopen 
PlatformPCOSWindowsOS Version10 (23H2)
Product VersionTDM 2.13 
Summary0006539: atdm:ai_vocal_set_drunk_civilian_01 - missing sleeping sounds
Description There is a default sound set for sleeping drunk civilian, but some reason def for this NPC is missing the sleeping sound line.

I have adding the missing line to the def, so it now includes it (second to last line -

atdm:ai_vocal_set_drunk_civilian_01
{
    "inherit" "atdm:ai_vocal_set_drunk_guard_01"
    "editor_usage" "A gravelly-voiced, inebriated character of limited intelligence."

    "snd_relaxed" "tdm_ai_drunk_idle"

    // These are played while the AI is doing agitated searching
    "snd_state4SeenNoEvidence" "tdm_ai_drunk_searching_civilian"
    "snd_state4SeenEvidence" "tdm_ai_drunk_searching_civilian"
    "snd_alertdown0SeenEvidence" "tdm_ai_drunk_alertdown_to_idle_seen_evidence_civilian"
       "snd_sleeping" "tdm_ai_drunk_sleeping"
}
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Activities

Amadeus

Amadeus

03.06.2024 22:50

developer   ~0016720

Fixed in rev 17046

Issue History

Date Modified Username Field Change
30.05.2024 14:09 Bikerdude New Issue
03.06.2024 22:50 Amadeus Assigned To => Amadeus
03.06.2024 22:50 Amadeus Status new => resolved
03.06.2024 22:50 Amadeus Product Version TDM 2.12 => TDM 2.13
03.06.2024 22:50 Amadeus Note Added: 0016720