View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000066 | The Dark Mod | Coding | public | 28.01.2007 17:01 | 18.04.2026 04:01 |
| Reporter | SneaksieDave | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Product Version | SVN | ||||
| Summary | 0000066: Lightgem Breaks Water Effects | ||||
| Description | Source: http://modetwo.net/darkmod/index.php?s=&showtopic=2961&view=findpost&p=49733 Not sure if this remains or not, so everyone please check and perhaps followup in the originating thread. | ||||
| Tags | No tags attached. | ||||
| This was resolved in 2005 I believe | |
| Very old, backing data apparently no longer exists, and the lightgem certainly works with water. | |
|
DarkRadiant: master c0211f9f 18.04.2026 04:01 Committer: GitHub Details Diff |
Merge pull request 0000066 from klaussilveira/fix/shift-textures-bug Trigger visual update after the script shifts the texture |
Affected Issues 0000066 |
|
| mod - install/scripts/commands/shift_textures_randomly.py | Diff File | ||
| mod - install/scripts/commands/shift_textures_upwards_randomly.py | Diff File | ||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 28.01.2007 17:01 | SneaksieDave | New Issue | |
| 05.11.2007 03:30 | Dram | Note Added: 0000816 | |
| 05.11.2007 03:30 | Dram | Status | new => resolved |
| 06.11.2007 02:55 | SneaksieDave | Status | resolved => closed |
| 06.11.2007 02:55 | SneaksieDave | Note Added: 0000828 | |
| 06.11.2007 02:55 | SneaksieDave | Resolution | open => fixed |
| 18.04.2026 04:01 | greebo | Changeset attached | => DarkRadiant master c0211f9f |