View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006649 | The Dark Mod | Coding | public | 27.12.2025 12:01 | 27.12.2025 12:02 |
| Reporter | stgatilov | Assigned To | stgatilov | ||
| Priority | normal | Severity | normal | Reproducibility | sometimes |
| Status | assigned | Resolution | open | ||
| Product Version | TDM 2.13 | ||||
| Target Version | TDM 2.14 | ||||
| Summary | 0006649: Light estimate system returns full shadow for parallel lights | ||||
| Description | Light estimate system casts ray between query point and light point to check if the point is in shadow. Parallel lights are a bit hacky, since their light origin is very far away, outside visleafs. Right now this is considered to be "always in shadow", which is not good. | ||||
| Steps To Reproduce | I noticed this issue on the upcoming "Displacement" mission. | ||||
| Tags | No tags attached. | ||||