View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006651 | The Dark Mod | Textures | public | 05.01.2026 21:40 | 05.01.2026 21:40 |
| Reporter | Bikerdude | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | new | Resolution | open | ||
| Platform | PC | OS | Windows | OS Version | 10 (23H2) |
| Product Version | TDM 2.13 | ||||
| Summary | 0006651: Project Proposal: change lit/selflit/moonlit window texture method. | ||||
| Description | Following on from the thread on the forum - https://forums.thedarkmod.com/index.php?/topic/22970-project-proposal-change-litselflitmoonlit-window-texture-method/ So I thought I had found a new and BETTER way of creating lit/selflit windows for TDM, but discovered fairly quickly that some window textures are already using this method, but that unfortunately the vast majority are not. The aforementioned method is that we use the stock material def for the frame (so you retain the diffuse & bumpmap details), and then only 'blend add' the lit window panes which are a separate texture. An example stock texture that uses this method already - textures/darkmod/window/wooden_frame01/wooden_frame01_lit. What we have above is an overlay of JUST the window panes, and its just this texture that is RGB boosted! I don't know why we HAVENT been doing this in the core mod all this time, and to quote @nbohr1more"Boosting the diffuse is a pretty poor way to achieve that effect." And unfortunately a LOT of the core window textures are using this poor method instead of the window pane overlay method. Ive already spent some time in establishments of lower affairs (the line from the gatehouse popped into my head, heh), making overlay versions for frost_salamander for his recently released FM. Please see the zip arcdhive below. @Amadeus has already had a look at and used some, in his upcoming wip. Here is a copy of the work I have done so far - - https://drive.google.com/file/d/11168eiBj_m-Lu5d-8FLYUgM7J1MC_92h/view?usp=sharing Amadeus suggested that I list all the window textures that need looking at. I haven't included the ones I have already fixed in the wip archive above - - textures/darkmod/window/diamond_pattern02/diamond_pattern02_*** - the lit versions from this series have a diffuse that is basically black, but thankfully the unlit version has a diffuse that can be used. - textures/darkmod/window/ornate/stained_colourful_dirty - textures/darkmod/window/ornate/stained_colourful_dirty2 - textures/darkmod/window/pointedtop_big01/pointedtop_big01_*** - there are lit versions in this series, but they are not using any diffuse/bump. So these are perfect to use as overlays as they are. - textures/darkmod/window/diamond_pattern01_*** - textures/darkmod/window/diamond_pattern_andbars01_*** - So these are good candidates to be used as overlays with some tweaking, but we need a much better diffuse/bump. - textures/darkmod/window/largesquare01_barelylit - poster child of why this thread was created, all the lit versions of this series are just RGB boosting the diffuse. - textures/darkmod/window/roundtop_diamond_pattern01_*** - textures/darkmod/window/simple_square01_***- this series also has very poor cropping on the edges. - textures/darkmod/window/smallpanels_4w_dirty01_*** - this series has diffuse that is basically black. - textures/darkmod/window/smallpanels_4w_dirty02_*** - this series has diffuse that is basically black. - textures/darkmod/window/smallpanels_4w_dirty03_*** - this series has diffuse that is basically black. - textures/darkmod/window/smallpanels_industrial_mesh_selflit - textures/darkmod/window/square_pattern01_*** - this series needs a complete overhaul. | ||||
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