View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006654 | The Dark Mod | Def / Setup | public | 14.01.2026 17:50 | 14.01.2026 17:50 |
| Reporter | Amadeus | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | new | Resolution | open | ||
| Product Version | TDM 2.13 | ||||
| Target Version | TDM 2.14 | ||||
| Summary | 0006654: func_cameraTargets have collision | ||||
| Description | The problem is just as it sounds. If you place one of this in your map, the player can collide with it, jump on top of it, etc. It doesn't respond to "noclipmodel" "0" but it does respond to "solid" "1". It is, however, a bit silly to expect mappers to intuit that they need to add this spawnarg in order to prevent the player from clipping into it | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 14.01.2026 17:50 | Amadeus | New Issue |