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IDProjectCategoryView StatusLast Update
0006664The Dark ModCodingpublic24.01.2026 00:26
ReporterAmadeus Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.13 
Summary0006664: Frobboxes become solid when 'frobable' is set to '0'
DescriptionPer bugtracker 6060, it has been observed that frob boxes become solid when the entity is non-frobable ('frobable', '0').

There is a forum discussion about it here: https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/440/#comment-477444
Steps To Reproduce1. Add the wall_lever01.pfb prefab to a map.
2. Ungroup the prefab and set 'frobable' to '0' on the lever portion (atdm:switch_rotate_lever entity)
3. approach the lever and observe the player is blocked by a large invisible entity.

You can view the frob box using 'g_showCollisionModels 1'
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Relationships

related to 0006060 resolvedAmadeus Lever entity in wall_lever01.pfb prefab has gigantic frob box 

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Issue History

Date Modified Username Field Change
24.01.2026 00:26 Amadeus New Issue
24.01.2026 00:26 Amadeus Relationship added related to 0006060