View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006664 | The Dark Mod | Coding | public | 24.01.2026 00:26 | 24.01.2026 00:26 |
| Reporter | Amadeus | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | new | Resolution | open | ||
| Product Version | TDM 2.13 | ||||
| Summary | 0006664: Frobboxes become solid when 'frobable' is set to '0' | ||||
| Description | Per bugtracker 6060, it has been observed that frob boxes become solid when the entity is non-frobable ('frobable', '0'). There is a forum discussion about it here: https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/440/#comment-477444 | ||||
| Steps To Reproduce | 1. Add the wall_lever01.pfb prefab to a map. 2. Ungroup the prefab and set 'frobable' to '0' on the lever portion (atdm:switch_rotate_lever entity) 3. approach the lever and observe the player is blocked by a large invisible entity. You can view the frob box using 'g_showCollisionModels 1' | ||||
| Tags | No tags attached. | ||||