View Issue Details

IDProjectCategoryView StatusLast Update
0006701The Dark ModAIpublic14.04.2026 08:47
ReporterArcturus Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.14 
Summary0006701: Broken AI with vsync off, uncap FPS on and high FPS
DescriptionCharacter animations get restarted (walking, running) when AI makes a turn. It looks bad and causes NPCs to stop a lot, too:
https://youtu.be/bq8uZ2vFDVk?si=wOmq_xidHwP0YXy8

The bug is more than cosmetic. It affects pathfinding. I noticed in test/horse.map that a horse can't find path nodes with those settings. Turning v-sync on, or lowering FPS fixes it:
https://youtu.be/_UItEYdgU5A?si=AOfh4_6l5ZfR6JPA
Steps To ReproduceTurn vertical sync off, uncap FPS on and set high max FPS values (around 100 and above).
TagsAI, animation, framerate, graphics, vsync

Activities

There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
14.04.2026 08:47 Arcturus New Issue
14.04.2026 08:47 Arcturus Tag Attached: AI
14.04.2026 08:47 Arcturus Tag Attached: animation
14.04.2026 08:47 Arcturus Tag Attached: framerate
14.04.2026 08:47 Arcturus Tag Attached: graphics
14.04.2026 08:47 Arcturus Tag Attached: vsync