View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006701 | The Dark Mod | AI | public | 14.04.2026 08:47 | 14.04.2026 08:47 |
| Reporter | Arcturus | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | new | Resolution | open | ||
| Product Version | TDM 2.14 | ||||
| Summary | 0006701: Broken AI with vsync off, uncap FPS on and high FPS | ||||
| Description | Character animations get restarted (walking, running) when AI makes a turn. It looks bad and causes NPCs to stop a lot, too: https://youtu.be/bq8uZ2vFDVk?si=wOmq_xidHwP0YXy8 The bug is more than cosmetic. It affects pathfinding. I noticed in test/horse.map that a horse can't find path nodes with those settings. Turning v-sync on, or lowering FPS fixes it: https://youtu.be/_UItEYdgU5A?si=AOfh4_6l5ZfR6JPA | ||||
| Steps To Reproduce | Turn vertical sync off, uncap FPS on and set high max FPS values (around 100 and above). | ||||
| Tags | AI, animation, framerate, graphics, vsync | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 14.04.2026 08:47 | Arcturus | New Issue | |
| 14.04.2026 08:47 | Arcturus | Tag Attached: AI | |
| 14.04.2026 08:47 | Arcturus | Tag Attached: animation | |
| 14.04.2026 08:47 | Arcturus | Tag Attached: framerate | |
| 14.04.2026 08:47 | Arcturus | Tag Attached: graphics | |
| 14.04.2026 08:47 | Arcturus | Tag Attached: vsync |