View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006713 | DarkRadiant | Map Editing | public | 01.05.2026 19:18 | 01.05.2026 19:20 |
| Reporter | Frost_Salamander | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | N/A |
| Status | new | Resolution | open | ||
| Product Version | 3.9.0 | ||||
| Summary | 0006713: Feature Request: Picker for efx_preset | ||||
| Description | info_location entities have an optional spawnarg called 'efx_preset' which defines an out of the box environmental audio reverb setting for an area location. The list of available presets is obtained from here (see 'Preset values' section): https://wiki.thedarkmod.com/index.php?title=Setting_Reverb_Data_of_Rooms_(EAX)#Presets_.28Version_2.29. They are actually defined here: https://github.com/kcat/openal-soft/blob/master/include/AL/efx-presets.h ... ... but they are all prefixed with EFX_REVERB_PRESET_ which would need to be trimmed off. It would be handy if when this spawnarg was added, there was a 'choose preset' button. Pressing this button would open a dialogue which listed all the possible presets, and when one is chosen the spawnarg value would be populated with the chosen value. This is similar to the workflow when choosing sound shaders for speakers or other entities with 'snd_' spawnargs. Having a defined list would cut down on mistakes (e.g. entering the wrong value, spelling errors, typos, etc) I've attached screenshots of the sound selection and the info_location entity spawnarg. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 01.05.2026 19:18 | Frost_Salamander | New Issue | |
| 01.05.2026 19:18 | Frost_Salamander | File Added: location.jpg | |
| 01.05.2026 19:18 | Frost_Salamander | File Added: speaker.jpg | |
| 01.05.2026 19:20 | Frost_Salamander | Description Updated |