View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006717 | DarkRadiant | Map Editing | public | 31.05.2026 12:38 | 31.05.2026 12:38 |
| Reporter | Frost_Salamander | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | N/A |
| Status | new | Resolution | open | ||
| Product Version | 3.9.0 | ||||
| Summary | 0006717: Feature request: Automatically copy shader to clipboard | ||||
| Description | When texturing surfaces, there is a lot of copy/paste shader operations, especially when texturing around corners to make it look continuous (e.g. when you cut out a window or door). Usually the workflow is something like this: 1. Select a brush face 2. copy shader 3. select a target brush or brush face 4. paste shader in the course of building a map these operations are executed hundreds or thousands of times, and reducing the number of steps would be really helpful. Could we have an option to combine 1 and 2 into a single operation? That is, if you select a brush face then it will automatically copy the shader to the clipboard. It needs to do the exact same thing as if the mapper actually did a copy shader - that is the texture scale and orientation needs to be preserved (so not the same as just selecting a texture from the media tab and adding it to the clipboard). it might be that mappers wouldn't always want this, so perhaps we make it a configuration option? Not sure where - maybe under Preferences -> Textures? | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 31.05.2026 12:38 | Frost_Salamander | New Issue |