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IDProjectCategoryView StatusLast Update
0006717DarkRadiantMap Editingpublic31.05.2026 12:38
ReporterFrost_Salamander Assigned To 
PrioritynormalSeveritynormalReproducibilityN/A
Status newResolutionopen 
Product Version3.9.0 
Summary0006717: Feature request: Automatically copy shader to clipboard
DescriptionWhen texturing surfaces, there is a lot of copy/paste shader operations, especially when texturing around corners to make it look continuous (e.g. when you cut out a window or door). Usually the workflow is something like this:

1. Select a brush face
2. copy shader
3. select a target brush or brush face
4. paste shader

in the course of building a map these operations are executed hundreds or thousands of times, and reducing the number of steps would be really helpful.

Could we have an option to combine 1 and 2 into a single operation? That is, if you select a brush face then it will automatically copy the shader to the clipboard.

It needs to do the exact same thing as if the mapper actually did a copy shader - that is the texture scale and orientation needs to be preserved (so not the same as just selecting a texture from the media tab and adding it to the clipboard).

it might be that mappers wouldn't always want this, so perhaps we make it a configuration option? Not sure where - maybe under Preferences -> Textures?


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Date Modified Username Field Change
31.05.2026 12:38 Frost_Salamander New Issue