View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000691 | The Dark Mod | AI | public | 27.05.2008 11:55 | 02.06.2008 01:32 |
| Reporter | crispy | Assigned To | angua | ||
| Priority | high | Severity | normal | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Product Version | SVN | ||||
| Fixed in Version | SVN | ||||
| Summary | 0000691: AI can get stuck on partially-open doors | ||||
| Description | I frobbed a door in Saint Lucia, as a guard was closing it. The door stopped moving, partially-open. He turned away and kept patrolling, without comment, as if he'd just closed it normally. (Which is a little bit odd, but probably acceptable.) The bad part came when he reversed the direction of his patrol and tried to go back through the door the other way; he got PERMANENTLY STUCK moonwalking against the partially-open door. See attached screenshot. After taking this screenshot, I frobbed the door to open it for him and he continued through normally. Presumably a partially-open door is being counted as an open door for AI purposes (so the AI doesn't try to open it), even if pathfinding can't find a way through that door. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
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AI check if they fit through interrupted doors now. AI stop walking while they open the door (they kept on walking before under some circumstances). |
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Fix confirmed, thanks angua! (Unfortunately, while testing to make sure that this was indeed fixed, I discovered 0000720. Sigh. :-( ) |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 27.05.2008 11:55 | crispy | New Issue | |
| 27.05.2008 11:55 | crispy | File Added: stuckguard.jpg | |
| 01.06.2008 19:23 | angua | Status | new => assigned |
| 01.06.2008 19:23 | angua | Assigned To | => angua |
| 01.06.2008 20:42 | angua | Status | assigned => resolved |
| 01.06.2008 20:42 | angua | Fixed in Version | => SVN |
| 01.06.2008 20:42 | angua | Resolution | open => fixed |
| 01.06.2008 20:42 | angua | Note Added: 0001223 | |
| 02.06.2008 01:32 | crispy | Note Added: 0001226 | |
| 02.06.2008 01:32 | crispy | Status | resolved => closed |