View Issue Details

IDProjectCategoryView StatusLast Update
0000691The Dark ModAIpublic02.06.2008 01:32
Reportercrispy Assigned Toangua  
PriorityhighSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Product VersionSVN 
Fixed in VersionSVN 
Summary0000691: AI can get stuck on partially-open doors
DescriptionI frobbed a door in Saint Lucia, as a guard was closing it. The door stopped moving, partially-open. He turned away and kept patrolling, without comment, as if he'd just closed it normally. (Which is a little bit odd, but probably acceptable.)

The bad part came when he reversed the direction of his patrol and tried to go back through the door the other way; he got PERMANENTLY STUCK moonwalking against the partially-open door. See attached screenshot.

After taking this screenshot, I frobbed the door to open it for him and he continued through normally.

Presumably a partially-open door is being counted as an open door for AI purposes (so the AI doesn't try to open it), even if pathfinding can't find a way through that door.
TagsNo tags attached.
Attached Files
stuckguard.jpg (13,771 bytes)   
stuckguard.jpg (13,771 bytes)   

Activities

angua

angua

01.06.2008 20:42

manager   ~0001223

AI check if they fit through interrupted doors now.
AI stop walking while they open the door (they kept on walking before under some circumstances).
crispy

crispy

02.06.2008 01:32

reporter   ~0001226

Fix confirmed, thanks angua!

(Unfortunately, while testing to make sure that this was indeed fixed, I discovered 0000720. Sigh. :-( )

Issue History

Date Modified Username Field Change
27.05.2008 11:55 crispy New Issue
27.05.2008 11:55 crispy File Added: stuckguard.jpg
01.06.2008 19:23 angua Status new => assigned
01.06.2008 19:23 angua Assigned To => angua
01.06.2008 20:42 angua Status assigned => resolved
01.06.2008 20:42 angua Fixed in Version => SVN
01.06.2008 20:42 angua Resolution open => fixed
01.06.2008 20:42 angua Note Added: 0001223
02.06.2008 01:32 crispy Note Added: 0001226
02.06.2008 01:32 crispy Status resolved => closed