View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000711 | The Dark Mod | Coding | public | 31.05.2008 22:51 | 06.06.2008 15:59 |
Reporter | SneaksieDave | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | SVN | ||||
Fixed in Version | SVN | ||||
Summary | 0000711: Bad speeds for player footstep sounds | ||||
Description | Of the handful of different movement rates/methods the player can use, the following seem to be out of step/out of time: 1. Standing creep walk: sounds are too fast, they feel like tiptoe babysteps. Thief takes more of a slow moderate step 2. Crouch run: sounds are too slow, it's as if the player is jumping 5 feet between each footstep, while crouched 3. Crouch creep: as creep walk, seems like baby steps, instead of just slow careful steps | ||||
Tags | No tags attached. | ||||
Resolved, discussion here: http://modetwo.net/darkmod/index.php?s=&showtopic=7531&view=findpost&p=154551 | |
Date Modified | Username | Field | Change |
---|---|---|---|
31.05.2008 22:51 | SneaksieDave | New Issue | |
31.05.2008 22:53 | SneaksieDave | Summary | Bad timings for player footsteps => Bad speeds for player footstep sounds |
06.06.2008 14:28 | greebo | Status | new => assigned |
06.06.2008 14:28 | greebo | Assigned To | => greebo |
06.06.2008 15:47 | greebo | Status | assigned => resolved |
06.06.2008 15:47 | greebo | Resolution | open => fixed |
06.06.2008 15:47 | greebo | Note Added: 0001266 | |
06.06.2008 15:59 | SneaksieDave | Status | resolved => closed |
06.06.2008 15:59 | SneaksieDave | Fixed in Version | => SVN |