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IDProjectCategoryView StatusLast Update
0000082DarkRadiantMap Editingpublic12.02.2007 22:22
ReporterSneaksieDave Assigned Togreebo  
Status closedResolutionfixed 
Fixed in Version0.9.0 
Summary0000082: Method to invert/mirror a texture
DescriptionThis comes from entry 0000079. ( See that entry for further information.

Could we have a method to invert, or mirror, a texture? I believe it exists in UnrealEd, and it is a pretty useful thing when you need it. And, it would expand usage of Paste Natural, because it could then also be used to no-stretch texture opposing arches. It just mirrors a texture on a brush or patch, so that 1-2-3-4 in corners would become 4-3-2-1.

Maybe there's a way to invert a texture with manipulations, but so far I haven't wrapped my head around it (please inform if so!)

Edit: I think maybe I'm overcomplicating this in my mind. DoomEd has Flip X and Flip Y. I believe that's what this entry is asking for...
TagsNo tags attached.


related to 0000079 closedSneaksieDave Shift-MMB texturing inverts/mirrors texture on patches 




12.02.2007 13:23

administrator   ~0000104

Resolved. The feature is accessible by assigning a shortcut to the "FlipTextureX" and "FlipTextureY" command in the Shortcut Editor until the according buttons are created in the Surface Inspector.


12.02.2007 22:22

reporter   ~0000110


Issue History

Date Modified Username Field Change
04.02.2007 17:40 SneaksieDave New Issue
04.02.2007 17:56 SneaksieDave Description Updated
04.02.2007 18:18 greebo Assigned To => greebo
04.02.2007 18:18 greebo Status new => assigned
12.02.2007 13:23 greebo Status assigned => resolved
12.02.2007 13:23 greebo Fixed in Version => latest SVN
12.02.2007 13:23 greebo Resolution open => fixed
12.02.2007 13:23 greebo Note Added: 0000104
12.02.2007 13:26 greebo Relationship added related to 0000079
12.02.2007 22:22 SneaksieDave Status resolved => closed
12.02.2007 22:22 SneaksieDave Note Added: 0000110