View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000834 | The Dark Mod | AI | public | 10.06.2008 01:35 | 29.06.2009 08:06 |
Reporter | crispy | Assigned To | greebo | ||
Priority | high | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | fixed | ||
Product Version | SVN | ||||
Fixed in Version | SVN | ||||
Summary | 0000834: AI conversation system needed | ||||
Description | A system for setting up scripted conversations between AI needs to be designed and implemented. Needs support for being triggered by player presence, playing speech sounds and animations, and transitioning to path nodes (so you could e.g. use the "attack" path node to cause an AI to attack another during a conversation). FIXME: What other capabilities does the AI need? (By "scripted" I mean as in "predefined", not as in D3 script. Mappers should be able to set these conversations up without touching a line of script code.) | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
10.06.2008 01:35 | crispy | New Issue | |
10.06.2008 01:35 | crispy | Status | new => assigned |
10.06.2008 01:35 | crispy | Assigned To | => crispy |
10.06.2008 01:36 | crispy | Relationship added | related to 0000049 |
13.07.2008 07:25 | greebo | Assigned To | crispy => greebo |
13.07.2008 07:25 | greebo | Note Added: 0001468 | |
21.09.2008 11:54 | greebo | Note Added: 0001622 | |
21.09.2008 11:54 | greebo | Status | assigned => resolved |
21.09.2008 11:54 | greebo | Fixed in Version | => SVN |
21.09.2008 11:54 | greebo | Resolution | open => fixed |
21.09.2008 11:54 | greebo | Projection | none => redesign |
21.09.2008 11:54 | greebo | ETA | none => < 1 month |
29.06.2009 08:06 | greebo | Status | resolved => closed |