View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000886 | The Dark Mod | Coding | public | 24.06.2008 15:40 | 25.06.2008 18:18 |
Reporter | SneaksieDave | Assigned To | greebo | ||
Priority | low | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | SVN | ||||
Fixed in Version | SVN | ||||
Summary | 0000886: Unlock event plays door open sound | ||||
Description | This is either [Coding] or [Sound]. 1. Set tdm_door_auto_open_on_unlock to 0 2. Unlock a locked door with its proper key (e.g., the room door in test/lockpick) The "door open" sound effect plays. Then, open the door, and you hear it again. So, it seems the unlock event is playing the door open sound. Maybe it defaults to this, or maybe this is a good opportunity for snd_unlock / snd_lock properties? | ||||
Tags | No tags attached. | ||||
snd_unlock is now set on all movers. The actual sound shader is called door_open, however, so we might need to revisit this when we get proper sounds. | |
Confirmed: door ents, and func_mover and func_static lockplate ents now use a good default 'locked' sound | |
Date Modified | Username | Field | Change |
---|---|---|---|
24.06.2008 15:40 | SneaksieDave | New Issue | |
24.06.2008 16:42 | greebo | Status | new => acknowledged |
24.06.2008 17:54 | greebo | Status | acknowledged => assigned |
24.06.2008 17:54 | greebo | Assigned To | => greebo |
24.06.2008 17:55 | greebo | Status | assigned => resolved |
24.06.2008 17:55 | greebo | Resolution | open => fixed |
24.06.2008 17:55 | greebo | Note Added: 0001362 | |
25.06.2008 18:18 | SneaksieDave | Status | resolved => closed |
25.06.2008 18:18 | SneaksieDave | Note Added: 0001365 | |
25.06.2008 18:18 | SneaksieDave | Fixed in Version | => SVN |