View Issue Details

IDProjectCategoryView StatusLast Update
0000886The Dark ModCodingpublic25.06.2008 18:18
ReporterSneaksieDave Assigned Togreebo  
PrioritylowSeverityminorReproducibilityalways
Status closedResolutionfixed 
Product VersionSVN 
Fixed in VersionSVN 
Summary0000886: Unlock event plays door open sound
DescriptionThis is either [Coding] or [Sound].

1. Set tdm_door_auto_open_on_unlock to 0
2. Unlock a locked door with its proper key (e.g., the room door in test/lockpick)

The "door open" sound effect plays. Then, open the door, and you hear it again. So, it seems the unlock event is playing the door open sound. Maybe it defaults to this, or maybe this is a good opportunity for snd_unlock / snd_lock properties?
TagsNo tags attached.

Activities

greebo

greebo

24.06.2008 17:55

administrator   ~0001362

snd_unlock is now set on all movers. The actual sound shader is called door_open, however, so we might need to revisit this when we get proper sounds.
SneaksieDave

SneaksieDave

25.06.2008 18:18

reporter   ~0001365

Confirmed: door ents, and func_mover and func_static lockplate ents now use a good default 'locked' sound

Issue History

Date Modified Username Field Change
24.06.2008 15:40 SneaksieDave New Issue
24.06.2008 16:42 greebo Status new => acknowledged
24.06.2008 17:54 greebo Status acknowledged => assigned
24.06.2008 17:54 greebo Assigned To => greebo
24.06.2008 17:55 greebo Status assigned => resolved
24.06.2008 17:55 greebo Resolution open => fixed
24.06.2008 17:55 greebo Note Added: 0001362
25.06.2008 18:18 SneaksieDave Status resolved => closed
25.06.2008 18:18 SneaksieDave Note Added: 0001365
25.06.2008 18:18 SneaksieDave Fixed in Version => SVN