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IDProjectCategoryView StatusLast Update
0000899The Dark ModCodingpublic28.06.2008 18:10
ReporterSneaksieDave Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
Product VersionSVN 
Fixed in VersionSVN 
Summary0000899: Buttons don't fire without Translate property
DescriptionNote: this may very well apply to all such movers (doors which pass triggers, etc).

Just spent a while pulling hair out trying to figure out why my test button wasn't firing its triggers. Tried rebuilding it, triple checked all the targets, made sure the targets worked independently; just couldn't see anything wrong. 'Till I looked at snow.map for an example, and noticed the one difference: a missing "translate" "0 1 0" pair.

1. why should a button need to move, to work? Maybe the script only activates within the move routines? It doesn't look like it fires on finishing moving, so I'm not sure what's the issue here.
2. while undesirable, if this property IS essential to it working though, it should be defaulted or forced on the user

(I haven't yet figured out why a frobable func_static doesn't trigger its targets; maybe it doesn't have that script. Will revisit that next...)
TagsNo tags attached.

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SneaksieDave

SneaksieDave

26.06.2008 18:30

reporter   ~0001374

In the case that the user wants a button which doesn't move, they can use the atdm:frobable_base class, which fills the role perfectly. Create it, give it targets, and it's done.

Issue History

Date Modified Username Field Change
26.06.2008 16:30 SneaksieDave New Issue
26.06.2008 18:30 SneaksieDave Status new => closed
26.06.2008 18:30 SneaksieDave Note Added: 0001374
26.06.2008 18:30 SneaksieDave Resolution open => fixed
28.06.2008 18:10 greebo Fixed in Version => SVN