View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000900 | The Dark Mod | Coding | public | 26.06.2008 16:52 | 28.06.2008 18:10 |
| Reporter | SneaksieDave | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Product Version | SVN | ||||
| Fixed in Version | SVN | ||||
| Summary | 0000900: Frobable Func_statics not firing targets? | ||||
| Description | Note that I'm not 100% sure I'm doing everything correctly. I've been trying to figure out if I'm doing anything wrong, but so far it just looks like it might not be working. Tried creating a func_static, then making it frobable (which works of course), then targetting it to a door, a light, etc. I was unable to make frobbing the func_static trigger the targets. IIRC, special effort was necessary to make movers (doors, buttons, ?) propagate triggering of their targets? Perhaps the same can be done for func_statics? | ||||
| Tags | No tags attached. | ||||
|
In the case that the user wants a button which doesn't move (the intention behind this request), they can use the atdm:frobable_base class, which fills the role perfectly. Create it, give it targets, and it's done. I wonder if this makes frobability of func_statics unimportant... probably best to leave it just in case. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 26.06.2008 16:52 | SneaksieDave | New Issue | |
| 26.06.2008 18:32 | SneaksieDave | Status | new => closed |
| 26.06.2008 18:32 | SneaksieDave | Note Added: 0001375 | |
| 26.06.2008 18:32 | SneaksieDave | Resolution | open => fixed |
| 28.06.2008 18:10 | greebo | Fixed in Version | => SVN |