Unassigned 1 - 10 / 753

0006657
[The Dark Mod] Improve Stone 48pt Font
GUI - 15.01.2026 18:48
0006656
[The Dark Mod] Improve Carleton 24pt Font
GUI - 15.01.2026 18:48
0006590
[The Dark Mod] Please add models and prefab to core: Walk-in-safe door
Models - 15.01.2026 11:58
0006276
[The Dark Mod] Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck
Saving/Loading - 14.01.2026 23:04
0006654
[The Dark Mod] func_cameraTargets have collision
Def / Setup - 14.01.2026 17:50
0006651
[The Dark Mod] Project Proposal: change lit/selflit/moonlit window texture method.
Textures - 12.01.2026 21:14
0006463
[The Dark Mod] Cannot immediately use touchpad when rotating objects or when moving
Coding - 20.12.2025 16:47
0006483
[The Dark Mod] Stacked moveables drop into each other after you touch them
Physics - 13.12.2025 18:23
0006646
[The Dark Mod] celtic_ornament01 editor images are inaccurate
Textures - 11.12.2025 21:07
0006641
[The Dark Mod] Blackjack hit sounds are inconsistent and propagation barely makes a difference
Script/Def - 06.12.2025 20:08

Resolved 1 - 10 / 1846

0006655
[The Dark Mod] idChoiceWindow linked to cvar converts mission override into user value
GUI - 15.01.2026 23:40
0005453
[The Dark Mod] Rethink how FM's should override cvars
Design/Coding - 15.01.2026 18:14
0006652
[The Dark Mod] Borked UV on model
Models - 12.01.2026 16:05
0006610
[The Dark Mod] OBJ model import issues
Coding - 04.01.2026 12:07
0006503
[The Dark Mod] Jobs system improvements
Coding - 01.01.2026 12:16
0005485
[The Dark Mod] mirrorRenderMap doesn't accept resolution parameters anymore
Graphics - 27.12.2025 22:31
0006649
[The Dark Mod] Light estimate system returns full shadow for parallel lights
Coding - 27.12.2025 22:30
0006608
[The Dark Mod] Support last game frame as in-game main menu background
Graphics - 23.12.2025 09:45
0005314
[The Dark Mod] While loading a game there are weird texts or graphics displayed in the first second
Graphics - 21.12.2025 19:12
0006648
[The Dark Mod] Next mission of campaign does not start if all menu states are disabled
GUI - 20.12.2025 16:44
0006655
[The Dark Mod] idChoiceWindow linked to cvar converts mission override into user value
GUI - 15.01.2026 23:40
0006657
[The Dark Mod] Improve Stone 48pt Font
GUI - 15.01.2026 18:48
0006656
[The Dark Mod] Improve Carleton 24pt Font
GUI - 15.01.2026 18:48
0005453
[The Dark Mod] Rethink how FM's should override cvars
Design/Coding - 15.01.2026 18:14
0006590
[The Dark Mod] Please add models and prefab to core: Walk-in-safe door
Models - 15.01.2026 11:58
0006309
[The Dark Mod] Func_Smoke does not correctly loop particles with multiple stages with differing lifespans
Def / Setup - 15.01.2026 00:32
0006276
[The Dark Mod] Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck
Saving/Loading - 14.01.2026 23:04
0006635
[The Dark Mod] Make Flashbombed AI's become Blackjackable
Design/Coding - 14.01.2026 21:48
0006653
[The Dark Mod] Add option to not select an item in the inventory when picking it up
GUI - 14.01.2026 21:33
0006654
[The Dark Mod] func_cameraTargets have collision
Def / Setup - 14.01.2026 17:50

Timeline

   09/01/2026 .. 16/01/2026   
stgatilov
stgatilov resolved issue 0006655
15.01.2026 23:40
stgatilov
stgatilov commented on issue 0006655
15.01.2026 23:39
Geep
Geep created issue 0006657
15.01.2026 18:36
Geep
Geep created issue 0006656
15.01.2026 18:29
stgatilov
stgatilov picked up issue 0006655
15.01.2026 18:13
stgatilov
stgatilov created issue 0006655
15.01.2026 18:13
Bikerdude
Bikerdude attached file safe_door_barred_96x48.lwo to issue 0006590
15.01.2026 11:58
Bikerdude
Bikerdude attached file safe_door_barred2.lwo to issue 0006590
15.01.2026 11:58
Bikerdude
Bikerdude commented on issue 0006590
15.01.2026 11:58
Amadeus
Amadeus commented on issue 0006309
15.01.2026 00:32
Amadeus
Amadeus commented on issue 0006276
14.01.2026 23:04
STiFU
STiFU picked up issue 0006635
14.01.2026 21:48
STiFU
STiFU commented on issue 0006653
14.01.2026 21:33
Amadeus
Amadeus created issue 0006654
14.01.2026 17:50
stgatilov
stgatilov commented on issue 0006309
14.01.2026 09:36
STiFU
STiFU commented on issue 0006653
13.01.2026 22:43
STiFU
STiFU picked up issue 0006653
13.01.2026 22:36
STiFU
STiFU created issue 0006653
13.01.2026 22:36
Amadeus
Amadeus attached file torch_with_sparks_smoke.prt to issue 0006309
13.01.2026 19:22
Amadeus
Amadeus attached file torch_smoke.def to issue 0006309
13.01.2026 19:22
Amadeus
Amadeus commented on issue 0006309
13.01.2026 19:22
stgatilov
stgatilov commented on issue 0006309
13.01.2026 18:17
Bikerdude
Bikerdude attached file walin_safe_collection.jpg to issue 0006590
13.01.2026 11:04
Bikerdude
Bikerdude attached file walkin_safe_collection.7z to issue 0006590
13.01.2026 11:04
Bikerdude
Bikerdude commented on issue 0006590
13.01.2026 11:04
Amadeus
Amadeus commented on issue 0006590
13.01.2026 03:59
Amadeus
Amadeus commented on issue 0006309
13.01.2026 03:51
stgatilov
stgatilov commented on issue 0006309
13.01.2026 00:23
Bikerdude
Bikerdude commented on issue 0006651
12.01.2026 21:14
Amadeus
Amadeus commented on issue 0006651
12.01.2026 19:30
Amadeus
Amadeus removed file adding overlay to the material.jpg from issue 0006651
12.01.2026 19:29
Amadeus
Amadeus commented on issue 0006309
12.01.2026 16:37
Amadeus
Amadeus commented on issue 0006652
12.01.2026 16:05
Amadeus
Amadeus resolved issue 0006652
12.01.2026 16:05
Amadeus
Amadeus picked up issue 0006652
12.01.2026 16:05
stgatilov
stgatilov picked up issue 0006309
11.01.2026 19:30
stgatilov
stgatilov commented on issue 0006309
11.01.2026 19:30
stgatilov
stgatilov commented on issue 0006309
10.01.2026 23:00
stgatilov
stgatilov commented on issue 0006309
10.01.2026 18:39
stgatilov
stgatilov commented on issue 0006309
10.01.2026 18:31
Bikerdude
Bikerdude attached file pier_house.lwo to issue 0006652
09.01.2026 21:29
Bikerdude
Bikerdude attached file image.png to issue 0006652
09.01.2026 21:29
Bikerdude
Bikerdude created issue 0006652
09.01.2026 21:29