Changesets: DarkRadiant

master f01eae52

09.01.2019 22:02

orbweaver


Details Diff
Add initial documentation on the Layers window
add - doc/img/LayersWindow.png Diff File
mod - doc/manual.adoc Diff File
mod - doc/manual.html Diff File

master 6195d7f8

28.11.2018 21:52

orbweaver


Details Diff
Add manual section on creating and removing groups
mod - doc/manual.adoc Diff File
mod - doc/manual.html Diff File

master bde64696

20.11.2018 21:53

orbweaver


Details Diff
Add documentation of the brush-based selection modes

Describe 'select complete tall', 'select inside' and 'select touching'. Also
mention the shift-drag rectangular selection box, which replaces 'select
partial tall' from legacy Radiant.
add - doc/img/SelectCompleteTall.png Diff File
add - doc/img/SelectInside.png Diff File
add - doc/img/SelectTouching.png Diff File
mod - doc/manual.adoc Diff File
mod - doc/manual.html Diff File

master 43ae5e0d

13.11.2018 22:14

orbweaver


Details Diff
Add initial documentation on loading and saving prefabs

Start of new top-level documentation section 'Organising a map', which will
cover things like prefabs, filters, groups, layers etc.
add - doc/img/PrefabChooser.png Diff File
mod - doc/manual.adoc Diff File
mod - doc/manual.html Diff File

master 16a999f7

06.11.2018 22:10

orbweaver


Details Diff
Add documentation section on the Surface Inspector
add - doc/img/SurfaceInspector.png Diff File
mod - doc/manual.adoc Diff File
mod - doc/manual.html Diff File

master 829561eb

31.10.2018 22:15

orbweaver


Details Diff
Add more detailed documentation of Media and Textures tabs

- Reordered sections so that the brush and patch documentation appears before
discussion of applying textures (since the texturing functionality is common
to both brushes and patches).
- Moved texture documentation up a level, so that it is no longer a
sub-category of 'Working with brushes'.
- Separate subsections describing the Media and Textures tabs, both with
screenshots.
add - doc/img/MediaTab.png Diff File
add - doc/img/TexturesTab.png Diff File
mod - doc/manual.adoc Diff File
mod - doc/manual.html Diff File

master bda52c33

23.10.2018 21:35

orbweaver


Details Diff
Add section on locating leaks with a pointfile
add - doc/img/Pointfile.png Diff File
mod - doc/manual.adoc Diff File
mod - doc/manual.html Diff File

master 0c198298

16.10.2018 22:37

orbweaver


Details Diff
Add initial section on compilation and leak avoidance
mod - doc/manual.adoc Diff File
mod - doc/manual.html Diff File

master fca2f65b

16.10.2018 21:44

orbweaver


Details Diff
Use the 'header' table style where appropriate

The 'header' style gives bold text and a darker background, which makes header
cells more obvious, and avoids the need to manually format each piece of header
text with inline bold markup.

Since a column can only have one style, this replaces the 'asciidoc' style
which was used to allow double-colon image declarations. This is not a problem,
as single-colon images work fine without the 'asciidoc' style, and the column
specifier can be used to set the desired center alignment.
mod - doc/manual.adoc Diff File
mod - doc/manual.css Diff File
mod - doc/manual.html Diff File

master 3dfc1771

16.10.2018 21:17

orbweaver


Details Diff
Manual layout and styling tweaks

- Table rows no longer have alternating light/dark backgrounds (this is
confusing when the table contains images, or column-spanning section titles
as in the 3D view keyboard shortcuts table).
- Colour schemes table is now gridless and the cell contents are top-aligned.
mod - doc/manual.adoc Diff File
mod - doc/manual.css Diff File
mod - doc/manual.html Diff File

master d294a8b6

09.10.2018 21:51

orbweaver


Details Diff
Add table illustrating each of the available colour schemes
add - doc/img/BlackGreenTheme.png Diff File
add - doc/img/DarkRadiantDefaultTheme.png Diff File
add - doc/img/MayaEmulationTheme.png Diff File
add - doc/img/Q3RadiantTheme.png Diff File
add - doc/img/SuperMalTheme.png Diff File
mod - doc/manual.adoc Diff File
mod - doc/manual.html Diff File

master 1c54533d

03.10.2018 22:05

orbweaver


Details Diff
Add documentation for the buttons on the 3D view toolbar
add - doc/img/StartPlayback.png Diff File
add - doc/img/StopPlayback.png Diff File
add - doc/img/farClipIn.png Diff File
add - doc/img/farClipOut.png Diff File
add - doc/img/lightingMode.png Diff File
add - doc/img/solidMode16.png Diff File
add - doc/img/textureMode16.png Diff File
add - doc/img/wireframeMode16.png Diff File
mod - doc/manual.adoc Diff File
mod - doc/manual.html Diff File

master 15fdfec4

25.09.2018 21:46

orbweaver


Details Diff
Add manual section on subdividing patches
add - doc/img/PatchSubdivision.png Diff File
mod - doc/manual.adoc Diff File
mod - doc/manual.html Diff File

master a0c4e710

25.09.2018 16:18

greebo


Details Diff
Add the 5 most recently used absolute paths to the drop down list in TDM game setup dialog.
mod - radiant/ui/prefdialog/GameSetupDialog.cpp Diff File
mod - radiant/ui/prefdialog/GameSetupPage.h Diff File
mod - radiant/ui/prefdialog/GameSetupPageTdm.cpp Diff File
mod - radiant/ui/prefdialog/GameSetupPageTdm.h Diff File

master b35110a9

24.09.2018 12:42

greebo


Details Diff
Refactoring UniqueNameSet
mod - radiant/namespace/UniqueNameSet.h Diff File

master dd2f1caa

24.09.2018 11:17

greebo


Details Diff
Fix 0004885: syntax fix in test_targets.py Affected Issues
0004885
mod - install/scripts/commands/test_targets.py Diff File

master 749e321c

24.09.2018 11:10

greebo


Details Diff
Address issue 0004859: DR thinks an entity name of the form "Cylinder01" is the same as "Cylinder1".
The ComplexName structure is now keeping the string representation of the number postfix (e.g. "01") to check against name/postfix collisions when merging namespaces or renaming entities.
Affected Issues
0004859
mod - radiant/namespace/ComplexName.cpp Diff File
mod - radiant/namespace/ComplexName.h Diff File
mod - radiant/namespace/UniqueNameSet.h Diff File

master e7bf1707

20.09.2018 15:18

greebo


Details Diff
Don't produce bad normals by dividing by zero in degenerate cases.
Cylinder patches created from 1x1x1 brushes will yield (0,0,0) normals, the code tries to normalise them and we end up with NaNs in exported meshes.
The fix doesn't make the output of patches 0004880 much better, but at least we have actual numbers now instead of the NaN literals.
mod - radiant/patch/PatchTesselation.cpp Diff File

master c2614584

20.09.2018 13:27

greebo


Details Diff
Resolve issue 0004876: No confirmation dialogue box when exporting combined models.
Update German localization.
Affected Issues
0004876
mod - install/i18n/darkradiant.pot Diff File
mod - install/i18n/de/LC_MESSAGES/darkradiant.mo Diff File
mod - install/i18n/de/LC_MESSAGES/darkradiant.po Diff File
mod - libs/wxutil/PathEntry.cpp Diff File
mod - libs/wxutil/PathEntry.h Diff File
mod - radiant/ui/modelexport/ExportAsModelDialog.cpp Diff File
mod - tools/i18n/darkradiant.pot Diff File

master bf034c74

20.09.2018 11:33

greebo


Details Diff
Fix 0004861: If an Undoable object connects to the UndoSystem in the middle of an operation (stack != nullptr) then assign the stack to the UndoStackFiller on the fly. Affected Issues
0004861
mod - libs/ObservedUndoable.h Diff File
mod - plugins/entity/Doom3Entity.cpp Diff File
mod - plugins/entity/KeyValue.cpp Diff File
mod - radiant/undo/UndoSystem.cpp Diff File
mod - radiant/undo/UndoSystem.h Diff File

master 4364a819

20.09.2018 09:13

greebo


Details Diff
Some documentation and refactoring.
mod - radiant/undo/Operation.h Diff File
rm - radiant/undo/SnapShot.h Diff
mod - radiant/undo/Stack.h Diff File
mod - radiant/undo/UndoSystem.cpp Diff File
mod - radiant/undo/UndoSystem.h Diff File
mod - tools/msvc/DarkRadiant.vcxproj Diff File
mod - tools/msvc/DarkRadiant.vcxproj.filters Diff File

master f7ba7c3f

20.09.2018 08:06

greebo


Details Diff
Debug commit with regards to inspecting issue 0004861.
Committing the EntityKeyValues struct to the UndoStack right before sending a single key value might break the undo/redo functionality.
Affected Issues
0004861
mod - libs/ObservedUndoable.h Diff File
mod - plugins/entity/Doom3Entity.cpp Diff File
mod - plugins/entity/KeyValue.cpp Diff File
mod - radiant/ui/lightinspector/LightInspector.cpp Diff File
mod - radiant/undo/UndoSystem.cpp Diff File

master 0031f13b

19.09.2018 22:25

orbweaver


Details Diff
Add manual section on patch shapes
add - doc/img/PatchBevel.png Diff File
add - doc/img/PatchCone.png Diff File
add - doc/img/PatchCylinder.png Diff File
add - doc/img/PatchEndCap.png Diff File
add - doc/img/PatchSphere.png Diff File
mod - doc/img/PatchVertexEditing.png Diff File
mod - doc/manual.adoc Diff File
mod - doc/manual.html Diff File

master 5e40dc70

31.08.2018 11:57

greebo


Details Diff
Adjust fs.h to detect C++17 on its own in case automake does not define the symbol
mod - libs/os/fs.h Diff File

master 184cf908

29.08.2018 22:23

orbweaver


Details Diff
Add manual section on patch vertex editing
add - doc/img/PatchVertexEditing.png Diff File
mod - doc/manual.adoc Diff File
mod - doc/manual.html Diff File
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